Player Matchup

Kuzenbo
Kuzenbo
Gigazon_Knight
Kuzenbo
Level 142
God Stats
2W - 3L
1,470 SR
Queue Stats
53W - 53L
1,395 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MistahJT
Ah Muzen Cab
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
972 Elo+
Party 1
Fenrir
Fenrir
Mystcriant
Fenrir
Level 7
God Stats
0W - 3L
1,185 SR
Queue Stats
0W - 8L
972 Elo+
Party 1
Team Averages
Level 57
1,385 SR
1,113 Elo+

VS

Team Averages
Level 90
1,476 SR
1,395 Elo+
Zeus
Zeus
MAGMAxxSHOT
Zeus
Level 73
God Stats
13W - 9L
1,664 SR
Queue Stats
45W - 42L
1,481 Elo+
Solo
Awilix
Awilix
Over4chi3ver
Awilix
Level 148
God Stats
2W - 4L
1,296 SR
Queue Stats
433W - 617L
1,378 Elo+
Solo
Ares
Ares
Storm Seek3r
Ares
Level 49
God Stats
28W - 19L
1,467 SR
Queue Stats
54W - 64L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
11,042
581
10,706
25,468
31,973
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Muzen Cab
MistahJT
Ah Muzen Cab
15
3 / 6 / 2
11,108
585
9,670
13,998
5,251
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Mystcriant
Fenrir
13
1 / 11 / 5
10,301
542
6,377
23,602
20,903
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 2 / 4
13,309
700
29,456
12,762
6,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
16
5 / 4 / 13
12,226
643
15,854
16,280
8,201
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 1 / 15
12,835
676
7,889
19,126
30,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
21
21
Deaths
7
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
13
2
4
7.5
L
Ah Muzen Cab
MistahJT
Ah Muzen Cab
3
6
2
0.67
L
Fenrir
Mystcriant
Fenrir
1
11
5
0.32
W
Awilix
5
4
13
2.88
W
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,753
Damage
53,199
63,068
Taken
48,168
58,127
Mitigated
45,164
4,515
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,706
2,826
314
1,687
25,468
31,973
387
15,071
9,609
22,097
0
W
29,456
1,656
0
1,359
12,762
6,666
209
6,451
6,311
69,903
0
L
Ah Muzen Cab
MistahJT
Ah Muzen Cab
9,670
3,950
0
2,013
13,998
5,251
415
7,849
5,668
0
48,470
L
Fenrir
Mystcriant
Fenrir
6,377
1,212
0
501
23,602
20,903
0
12,580
10,354
0
14,214
W
Awilix
15,854
6,514
0
1,051
16,280
8,201
1,624
3,670
12,610
0
52,825
W
7,889
491
0
4,836
19,126
30,297
688
2,741
16,385
20,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,451
Gold Earned
38,370
121
Minions Killed
213
0
Camps Cleared
10
866,124
Distance Traveled
1,028,965
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,042
581
17
1
0
329,458
2
W
Zeus
13,309
700
102
5
4
312,542
4
L
Ah Muzen Cab
11,108
585
92
5
0
258,330
0
L
Fenrir
10,301
542
12
1
0
278,336
0
W
Awilix
12,226
643
83
4
6
370,169
5
W
Ares
12,835
676
28
1
0
346,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role