Player Matchup

Hel
Hel
Comediun
Hel
Level 16
God Stats
1W - 3L
1,439 SR
Queue Stats
35W - 32L
1,557 Elo+
Solo
Skadi
Skadi
FoolProofMirror
Skadi
Level 18
God Stats
1W - 3L
1,273 SR
Queue Stats
64W - 57L
1,561 Elo+
Solo
Ne Zha
Ne Zha
LA VACA LOLA907
Ne Zha
Level 29
God Stats
12W - 14L
1,688 SR
Queue Stats
204W - 178L
1,639 Elo+
Solo
Guan Yu
Guan Yu
francogemudiano
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,788 Elo+
Solo
Yemoja
Yemoja
j-a-i-r-o-0
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,757 Elo+
Solo
Team Averages
Level 15
1,480 SR
1,661 Elo+

VS

Team Averages
Level 18
1,622 SR
1,565 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DiamondsCarter
Cu Chulainn
Level 17
God Stats
7W - 2L
1,726 SR
Queue Stats
11W - 16L
1,742 Elo+
Party 1
Cthulhu
Cthulhu
Reaver_PP1
Cthulhu
Level 24
God Stats
38W - 16L
1,797 SR
Queue Stats
99W - 63L
1,678 Elo+
Solo
Terra
Terra
Valyrea
Terra
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,468 Elo+
Party 1
Charybdis
Charybdis
vCxrqe
Charybdis
Level 25
God Stats
7W - 6L
1,586 SR
Queue Stats
57W - 53L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,279
485
2,802
8,957
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 4 / 1
5,682
379
5,112
8,446
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 5 / 0
7,350
490
6,360
11,079
3,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 7 / 0
5,637
376
1,218
9,813
6,534
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
9
0 / 5 / 2
5,831
389
4,503
11,255
5,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
5 / 2 / 6
8,800
587
7,869
9,647
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
DiamondsCarter
Cu Chulainn
16
9 / 0 / 3
9,815
654
8,303
10,002
8,866
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cthulhu
Reaver_PP1
Cthulhu
15
9 / 0 / 7
10,071
671
9,528
8,694
6,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
Valyrea
Terra
11
2 / 1 / 4
7,236
482
3,035
7,331
5,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
vCxrqe
Charybdis
13
2 / 2 / 7
8,417
561
7,044
9,978
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
5
Kills
27
27
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
2
6
4
L
1
6
0
0.17
W
Cu Chulainn
DiamondsCarter
Cu Chulainn
9
0
3
10.5
L
1
4
1
0.38
L
3
5
0
0.6
W
Cthulhu
Reaver_PP1
Cthulhu
9
0
7
12.5
W
Terra
Valyrea
Terra
2
1
4
4
L
0
7
0
0
L
Yemoja
0
5
2
0.2
W
Charybdis
vCxrqe
Charybdis
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,995
Damage
35,779
49,550
Taken
45,652
22,323
Mitigated
26,908
11,947
Healing
15,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,869
2,071
0
2,665
9,647
3,727
80
742
8,895
0
75,085
L
2,802
405
382
1,700
8,957
4,142
0
3,853
4,758
48,475
0
W
Cu Chulainn
DiamondsCarter
Cu Chulainn
8,303
1,563
0
2,366
10,002
8,866
176
519
9,483
9,033
48,486
L
5,112
2,134
162
3,034
8,446
2,164
0
603
7,768
0
26,284
L
6,360
767
0
3,741
11,079
3,564
0
2,397
8,499
0
47,777
W
Cthulhu
Reaver_PP1
Cthulhu
9,528
663
535
3,024
8,694
6,098
0
2,213
6,402
56,139
0
W
Terra
Valyrea
Terra
3,035
491
771
2,081
7,331
5,338
0
2,006
5,305
20,293
0
L
1,218
195
8
1,690
9,813
6,534
0
1,189
8,610
0
15,532
L
Yemoja
4,503
679
244
986
11,255
5,919
0
4,332
6,419
17,481
0
W
Charybdis
vCxrqe
Charybdis
7,044
2,900
0
4,253
9,978
2,879
690
1,844
8,094
0
48,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
44,339
291
Minions Killed
430
0
Camps Cleared
0
1,209,938
Distance Traveled
1,440,803
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,800
587
93
6
0
316,047
7
L
Hel
7,279
485
102
7
0
234,894
2
W
Cu Chulainn
9,815
654
107
7
0
292,953
0
L
Skadi
5,682
379
45
3
0
164,771
3
L
Ne Zha
7,350
490
93
6
0
291,002
0
W
Cthulhu
10,071
671
115
8
0
317,442
3
W
Terra
7,236
482
35
2
0
249,697
4
L
Guan Yu
5,637
376
34
2
0
284,645
4
L
Yemoja
5,831
389
17
1
0
234,626
0
W
Charybdis
8,417
561
80
5
0
264,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role