Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Herokoma
Janus
Level 147
God Stats
3W - 3L
1,203 SR
Queue Stats
133W - 115L
1,560 Elo+
Party 2
Arachne
Arachne
Malygodd
Arachne
Level 138
God Stats
12W - 6L
1,735 SR
Queue Stats
72W - 66L
1,644 Elo+
Party 1
Achilles
Achilles
PropaneStove
Achilles
Level 96
God Stats
6W - 8L
1,452 SR
Queue Stats
429W - 474L
1,540 Elo+
Party 1
Fenrir
Fenrir
SIRBABYDINOSAUR
Fenrir
Level 157
God Stats
5W - 2L
1,520 SR
Queue Stats
159W - 158L
1,634 Elo+
Party 1
Team Averages
Level 133
1,482 SR
1,576 Elo+

VS

Team Averages
Level 129
1,624 SR
1,546 Elo+
Kukulkan
Kukulkan
KRVD7
Kukulkan
Level 138
God Stats
4W - 2L
1,661 SR
Queue Stats
328W - 281L
1,528 Elo+
Party 3
Yemoja
Yemoja
Retcon
Yemoja
Level 160
God Stats
24W - 15L
1,627 SR
Queue Stats
973W - 977L
1,576 Elo+
Solo
Achilles
Achilles
SavySavy
Achilles
Level 125
God Stats
8W - 7L
1,565 SR
Queue Stats
221W - 194L
1,547 Elo+
Party 3
Charybdis
Charybdis
Wwwsauce
Charybdis
Level 106
God Stats
1W - 2L
1,554 SR
Queue Stats
203W - 191L
1,571 Elo+
Party 3
Set
Set
yguygcmgh
Set
Level 115
God Stats
10W - 8L
1,713 SR
Queue Stats
253W - 211L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
8 / 1 / 7
9,195
613
9,136
9,459
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
Herokoma
Janus
14
2 / 3 / 4
8,413
561
4,659
8,532
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Malygodd
Arachne
16
7 / 1 / 6
9,639
643
8,277
10,052
4,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
PropaneStove
Achilles
11
2 / 4 / 4
7,495
500
7,514
16,732
11,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
12 / 0 / 4
9,446
630
9,355
9,651
7,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KRVD7
Kukulkan
13
2 / 5 / 2
7,678
512
8,109
7,496
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
Retcon
Yemoja
10
0 / 4 / 2
6,283
419
3,011
8,677
5,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
SavySavy
Achilles
13
3 / 7 / 1
7,655
510
9,128
13,539
10,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Wwwsauce
Charybdis
12
0 / 6 / 0
7,399
493
3,354
8,775
2,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 9 / 1
7,569
505
4,350
14,635
4,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
31
Kills
7
9
Deaths
31
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
1
7
11.5
W
Janus
Herokoma
Janus
2
3
4
1.33
L
Kukulkan
KRVD7
Kukulkan
2
5
2
0.6
W
Arachne
Malygodd
Arachne
7
1
6
10
W
Achilles
PropaneStove
Achilles
2
4
4
1
L
Yemoja
Retcon
Yemoja
0
4
2
0.25
W
12
0
4
14
L
Achilles
SavySavy
Achilles
3
7
1
0.5
L
Charybdis
Wwwsauce
Charybdis
0
6
0
0
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,941
Damage
27,952
54,426
Taken
53,122
29,559
Mitigated
25,868
21,327
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,136
4,080
0
4,997
9,459
3,258
0
2,692
6,767
0
54,148
W
Janus
Herokoma
Janus
4,659
83
0
1,725
8,532
2,684
0
3,663
4,869
53,828
0
L
Kukulkan
KRVD7
Kukulkan
8,109
906
0
500
7,496
2,601
0
1,095
6,165
58,660
0
W
Arachne
Malygodd
Arachne
8,277
5,504
0
4,251
10,052
4,546
0
375
9,677
0
71,460
W
Achilles
PropaneStove
Achilles
7,514
2,299
0
6,135
16,732
11,202
444
1,369
15,363
0
38,378
L
Yemoja
Retcon
Yemoja
3,011
374
429
1,204
8,677
5,286
0
316
8,170
13,816
0
W
9,355
1,992
0
4,219
9,651
7,869
540
3,373
6,278
0
38,574
L
Achilles
SavySavy
Achilles
9,128
4,271
0
3,250
13,539
10,448
0
993
11,630
1,629
37,616
L
Charybdis
Wwwsauce
Charybdis
3,354
1,831
0
1,034
8,775
2,627
802
266
8,305
0
45,922
L
4,350
2,034
0
3,550
14,635
4,906
0
1,725
12,625
0
50,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,188
Gold Earned
36,584
424
Minions Killed
412
0
Camps Cleared
0
1,466,558
Distance Traveled
1,348,189
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,195
613
92
6
0
293,676
6
W
Janus
8,413
561
98
7
0
279,194
7
L
Kukulkan
7,678
512
110
7
0
263,012
3
W
Arachne
9,639
643
112
7
0
336,591
1
W
Achilles
7,495
500
61
4
0
255,082
1
L
Yemoja
6,283
419
27
2
0
267,798
1
W
Fenrir
9,446
630
61
4
0
302,015
0
L
Achilles
7,655
510
74
5
0
273,444
3
L
Charybdis
7,399
493
107
7
0
258,874
3
L
Set
7,569
505
94
6
0
285,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role