Player Matchup

Chang'e
Chang'e
Atreus07
Chang'e
Level 102
God Stats
1W - 1L
1,705 SR
Queue Stats
26W - 38L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
DarkViperVII
Cthulhu
Level 123
God Stats
18W - 10L
1,475 SR
Queue Stats
613W - 644L
1,595 Elo+
Party 1
Gilgamesh
Gilgamesh
Harper A Garvin
Gilgamesh
Level 99
God Stats
23W - 24L
1,590 SR
Queue Stats
194W - 203L
1,504 Elo+
Party 1
Hou Yi
Hou Yi
LOBO DRAGO
Hou Yi
Level 109
God Stats
2W - 2L
1,539 SR
Queue Stats
123W - 124L
1,544 Elo+
Party 2
Kuzenbo
Kuzenbo
Yunabi
Kuzenbo
Level 42
God Stats
1W - 2L
1,564 SR
Queue Stats
1W - 5L
1,388 Elo+
Party 2
Team Averages
Level 95
1,575 SR
1,494 Elo+

VS

Team Averages
Level 110
1,546 SR
1,448 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
Robertwraf
Bastet
Level 145
God Stats
4W - 2L
1,582 SR
Queue Stats
182W - 194L
1,438 Elo+
Party 3
Yemoja
Yemoja
Rockoo72
Yemoja
Level 130
God Stats
2W - 0L
1,382 SR
Queue Stats
340W - 362L
1,420 Elo+
Party 3
Chernobog
Chernobog
mastershift
Chernobog
Level 104
God Stats
1W - 2L
1,623 SR
Queue Stats
81W - 100L
1,406 Elo+
Party 3
Chaac
Chaac
x1ShyBanditx
Chaac
Level 44
God Stats
2W - 0L
1,641 SR
Queue Stats
69W - 69L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Atreus07
Chang'e
16
4 / 7 / 3
9,982
475
9,517
18,595
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
DarkViperVII
Cthulhu
18
3 / 2 / 0
11,575
551
12,837
18,190
16,849
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Harper A Garvin
Gilgamesh
15
3 / 4 / 2
9,628
458
6,858
15,270
5,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
LOBO DRAGO
Hou Yi
15
3 / 7 / 5
9,289
442
9,271
17,660
5,308
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Yunabi
Kuzenbo
13
1 / 5 / 3
8,559
408
8,564
18,041
23,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
8 / 1 / 8
11,153
531
14,699
9,433
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Robertwraf
Bastet
18
9 / 4 / 7
11,321
539
18,476
14,389
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yemoja
Rockoo72
Yemoja
15
2 / 2 / 11
10,355
493
7,164
16,202
16,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
mastershift
Chernobog
14
3 / 6 / 6
9,170
437
8,921
15,113
5,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
3 / 1 / 2
11,638
554
11,396
16,366
13,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
14
Kills
25
25
Deaths
14
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
1
8
12
L
Chang'e
Atreus07
Chang'e
4
7
3
0.79
L
Cthulhu
DarkViperVII
Cthulhu
3
2
0
1.5
L
Gilgamesh
Harper A Garvin
Gilgamesh
3
4
2
1
L
Hou Yi
LOBO DRAGO
Hou Yi
3
7
5
0.79
W
Bastet
Robertwraf
Bastet
9
4
7
3.13
W
Yemoja
Rockoo72
Yemoja
2
2
11
3.75
L
Kuzenbo
Yunabi
Kuzenbo
1
5
3
0.5
W
Chernobog
mastershift
Chernobog
3
6
6
1
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,047
Damage
60,656
87,756
Taken
71,503
57,495
Mitigated
45,291
32,389
Healing
22,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,699
1,125
208
2,697
9,433
3,745
0
4,230
5,203
83,998
0
L
Chang'e
Atreus07
Chang'e
9,517
491
973
6,259
18,595
6,157
90
4,537
13,639
61,527
0
L
Cthulhu
DarkViperVII
Cthulhu
12,837
2,618
108
9,562
18,190
16,849
270
1,519
15,552
79,074
0
L
Gilgamesh
Harper A Garvin
Gilgamesh
6,858
2,089
0
6,074
15,270
5,942
44
3,129
11,964
0
58,179
L
Hou Yi
LOBO DRAGO
Hou Yi
9,271
5,097
0
5,959
17,660
5,308
982
5,588
11,938
0
61,021
W
Bastet
Robertwraf
Bastet
18,476
5,616
0
1,911
14,389
6,362
843
6,445
7,944
0
79,985
W
Yemoja
Rockoo72
Yemoja
7,164
1,541
2,816
4,662
16,202
16,080
380
5,166
11,036
36,962
0
L
Kuzenbo
Yunabi
Kuzenbo
8,564
3,890
0
3,454
18,041
23,239
98
7,123
10,733
23,040
0
W
Chernobog
mastershift
Chernobog
8,921
4,131
0
1,748
15,113
5,339
468
6,154
8,959
0
60,693
W
11,396
1,708
0
8,708
16,366
13,765
0
9,285
7,081
4,140
76,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,033
Gold Earned
53,637
516
Minions Killed
594
0
Camps Cleared
0
1,912,044
Distance Traveled
2,074,707
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,153
531
131
6
0
465,461
3
L
Chang'e
9,982
475
114
5
0
365,797
1
L
Cthulhu
11,575
551
160
8
0
377,035
6
L
Gilgamesh
9,628
458
106
5
0
440,449
1
L
Hou Yi
9,289
442
118
6
0
361,804
0
W
Bastet
11,321
539
109
5
0
470,037
5
W
Yemoja
10,355
493
60
3
0
351,727
3
L
Kuzenbo
8,559
408
18
1
0
366,959
1
W
Chernobog
9,170
437
102
5
0
375,829
1
W
Chaac
11,638
554
192
9
0
411,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role