Player Matchup

Fafnir
Fafnir
ALopez210
Fafnir
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 176L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
DanielBusted
Sun Wukong
Level 60
God Stats
20W - 12L
1,580 SR
Queue Stats
173W - 185L
1,412 Elo+
Party 1
Cliodhna
Cliodhna
Paintitblack69
Cliodhna
Level 84
God Stats
20W - 13L
1,607 SR
Queue Stats
161W - 182L
1,414 Elo+
Solo
Cernunnos
Cernunnos
Pyromanniak
Cernunnos
Level 114
God Stats
6W - 7L
1,346 SR
Queue Stats
255W - 238L
1,494 Elo+
Party 2
Nox
Nox
sygma24
Nox
Level 128
God Stats
9W - 11L
1,487 SR
Queue Stats
663W - 635L
1,502 Elo+
Party 2
Team Averages
Level 95
1,504 SR
1,447 Elo+

VS

Team Averages
Level 96
1,471 SR
1,392 Elo+
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Da Ji
Da Ji
Sandmoney
Da Ji
Level 84
God Stats
1W - 3L
1,374 SR
Queue Stats
23W - 33L
1,367 Elo+
Party 4
Cabrakan
Cabrakan
Stermat
Cabrakan
Level 69
God Stats
2W - 3L
1,620 SR
Queue Stats
25W - 34L
1,373 Elo+
Party 4
Sol
Sol
ZayysAdvoxate
Sol
Level 110
God Stats
19W - 14L
1,344 SR
Queue Stats
112W - 89L
1,371 Elo+
Party 3
Zhong Kui
Zhong Kui
ziken21
Zhong Kui
Level 146
God Stats
1W - 2L
1,519 SR
Queue Stats
52W - 58L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ALopez210
Fafnir
13
1 / 1 / 7
8,572
476
6,168
16,595
20,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
DanielBusted
Sun Wukong
16
3 / 3 / 5
9,627
535
8,227
16,800
14,526
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cliodhna
15
3 / 5 / 5
9,185
510
6,851
11,333
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Pyromanniak
Cernunnos
15
4 / 0 / 4
8,853
492
12,530
8,301
3,639
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
17
7 / 3 / 2
10,587
588
7,195
10,002
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 1
7,874
437
7,621
7,479
2,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Sandmoney
Da Ji
13
2 / 4 / 4
8,028
446
5,995
10,435
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Stermat
Cabrakan
11
0 / 4 / 4
7,608
423
3,856
15,409
16,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 2 / 3
10,542
586
14,055
15,237
6,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
ziken21
Zhong Kui
15
4 / 7 / 1
9,190
511
10,748
14,618
8,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
18
Kills
12
12
Deaths
18
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
1
2.5
W
Fafnir
ALopez210
Fafnir
1
1
7
4.5
W
Sun Wukong
DanielBusted
Sun Wukong
3
3
5
1.83
W
Cliodhna
3
5
5
1.1
W
Cernunnos
Pyromanniak
Cernunnos
4
0
4
6
L
Da Ji
Sandmoney
Da Ji
2
4
4
1
L
Cabrakan
Stermat
Cabrakan
0
4
4
0.5
L
4
2
3
2.75
W
Nox
7
3
2
2.67
L
Zhong Kui
ziken21
Zhong Kui
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,971
Damage
42,275
63,031
Taken
63,178
46,357
Mitigated
38,047
19,265
Healing
20,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,621
4,856
0
1,066
7,479
2,677
265
1,099
6,380
0
54,520
W
Fafnir
ALopez210
Fafnir
6,168
1,334
0
5,268
16,595
20,064
55
5,272
11,182
20,088
0
W
Sun Wukong
DanielBusted
Sun Wukong
8,227
1,951
170
4,714
16,800
14,526
750
8,482
8,195
0
62,081
W
Cliodhna
6,851
288
0
3,746
11,333
3,991
269
3,781
7,368
0
60,937
W
Cernunnos
Pyromanniak
Cernunnos
12,530
6,487
0
2,868
8,301
3,639
341
4,300
3,967
0
65,199
L
Da Ji
Sandmoney
Da Ji
5,995
1,726
0
2,021
10,435
3,957
0
1,930
8,505
0
31,542
L
Cabrakan
Stermat
Cabrakan
3,856
366
0
3,601
15,409
16,414
0
3,297
12,112
12,821
0
L
14,055
5,137
96
9,096
15,237
6,680
1,200
1,837
13,400
71,155
7,758
W
Nox
7,195
568
0
2,499
10,002
4,137
575
4,837
4,915
69,209
0
L
Zhong Kui
ziken21
Zhong Kui
10,748
669
0
4,371
14,618
8,319
788
5,438
9,180
52,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,824
Gold Earned
43,242
502
Minions Killed
445
0
Camps Cleared
0
1,695,185
Distance Traveled
1,577,642
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,874
437
117
7
0
314,161
6
W
Fafnir
8,572
476
24
1
0
319,732
1
W
Sun Wukong
9,627
535
115
6
0
335,552
4
W
Cliodhna
9,185
510
98
5
0
371,259
0
W
Cernunnos
8,853
492
115
6
0
316,893
1
L
Da Ji
8,028
446
63
4
0
328,603
1
L
Cabrakan
7,608
423
13
1
0
307,212
4
L
Sol
10,542
586
164
9
0
320,391
5
W
Nox
10,587
588
150
8
0
351,749
2
L
Zhong Kui
9,190
511
88
5
0
307,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role