Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
DiamondsCarter
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,697 Elo+
Solo
Bellona
Bellona
Louivenchi
Bellona
Level 29
God Stats
31W - 17L
1,637 SR
Queue Stats
178W - 190L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
PrimeTheDime99
Tsukuyomi
Level 12
God Stats
10W - 7L
1,590 SR
Queue Stats
88W - 118L
1,335 Elo+
Party 1
Tiamat
Tiamat
Valyrea
Tiamat
Level 8
God Stats
1W - 1L
1,223 SR
Queue Stats
16W - 18L
1,394 Elo+
Solo
Team Averages
Level 16
1,490 SR
1,481 Elo+

VS

Team Averages
Level 21
1,443 SR
1,379 Elo+
Loki
Loki
AstroThaKing
Loki
Level 17
God Stats
8W - 12L
1,429 SR
Queue Stats
14W - 19L
1,408 Elo+
Party 3
Odin
Odin
Bounxe-
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 130L
1,372 Elo+
Party 2
Zeus
Zeus
Daddy_Laz43
Zeus
Level 27
God Stats
4W - 11L
1,308 SR
Queue Stats
17W - 30L
1,339 Elo+
Party 3
Yemoja
Yemoja
MrPenguinWaffles
Yemoja
Level 17
God Stats
40W - 63L
1,480 SR
Queue Stats
97W - 144L
1,389 Elo+
Solo
Apollo
Apollo
alfranyer
Apollo
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 30L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 5 / 4
8,099
426
7,335
12,525
4,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
15 / 0 / 2
10,810
569
20,921
14,006
13,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Louivenchi
Bellona
17
2 / 0 / 3
10,529
554
8,754
5,397
6,180
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
PrimeTheDime99
Tsukuyomi
14
0 / 4 / 2
8,373
441
1,114
9,324
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Valyrea
Tiamat
16
2 / 0 / 5
9,911
522
5,676
11,373
6,506
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
8,479
446
9,757
13,741
5,025
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
Bounxe-
Odin
13
0 / 3 / 0
7,619
401
1,842
14,537
11,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 6 / 3
8,216
432
8,290
11,633
4,034
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 1 / 0
6,252
329
1,425
6,596
3,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
alfranyer
Apollo
13
0 / 5 / 0
7,835
412
2,402
10,991
3,149
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
20
Kills
9
9
Deaths
20
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
5
4
0.6
L
4
5
4
1.2
L
Odin
Bounxe-
Odin
0
3
0
0
L
5
6
3
1.08
W
15
0
2
16
W
Bellona
Louivenchi
Bellona
2
0
3
3.5
L
0
1
0
0
W
Tsukuyomi
PrimeTheDime99
Tsukuyomi
0
4
2
0.25
W
Tiamat
Valyrea
Tiamat
2
0
5
4.5
L
Apollo
alfranyer
Apollo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,800
Damage
23,716
52,625
Taken
57,498
34,308
Mitigated
27,151
19,392
Healing
7,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,335
1,288
0
2,468
12,525
4,469
826
4,822
7,703
41,634
0
L
9,757
2,401
0
1,690
13,741
5,025
180
6,406
7,151
0
50,280
L
Odin
Bounxe-
Odin
1,842
514
0
381
14,537
11,934
474
7,547
6,755
0
31,785
L
8,290
1,295
0
1,533
11,633
4,034
243
8,269
3,134
36,280
0
W
20,921
1,344
0
4,138
14,006
13,813
1,101
2,693
11,219
55,612
0
W
Bellona
Louivenchi
Bellona
8,754
1,153
0
1,972
5,397
6,180
428
0
5,069
13,593
57,242
L
1,425
650
733
836
6,596
3,009
0
4,004
2,287
12,639
0
W
Tsukuyomi
PrimeTheDime99
Tsukuyomi
1,114
219
0
2,734
9,324
3,340
239
1,838
7,486
0
43,113
W
Tiamat
Valyrea
Tiamat
5,676
685
342
7,738
11,373
6,506
1,100
362
10,980
62,278
0
L
Apollo
alfranyer
Apollo
2,402
1,360
0
1,958
10,991
3,149
162
7,597
2,868
0
45,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,722
Gold Earned
38,401
479
Minions Killed
362
0
Camps Cleared
0
1,727,457
Distance Traveled
1,428,582
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,099
426
73
4
0
301,615
0
L
Loki
8,479
446
78
4
0
369,823
1
L
Odin
7,619
401
75
4
0
298,480
1
L
Zeus
8,216
432
74
4
0
298,093
7
W
Ares
10,810
569
65
3
0
375,642
0
W
Bellona
10,529
554
141
7
0
399,467
4
L
Yemoja
6,252
329
22
1
0
174,419
0
W
Tsukuyomi
8,373
441
79
4
0
339,817
0
W
Tiamat
9,911
522
121
6
0
310,916
4
L
Apollo
7,835
412
113
6
0
287,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role