Player Matchup

Ravana
Ravana
KallMeDaddy
Ravana
Level 22
God Stats
1W - 1L
1,672 SR
Queue Stats
29W - 35L
1,357 Elo+
Solo
Artemis
Artemis
MELIODAS_125
Artemis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,410 Elo+
Party 2
Vamana
Vamana
PlowHerBooty
Vamana
Level 29
God Stats
23W - 22L
1,315 SR
Queue Stats
153W - 195L
1,305 Elo+
Solo
Tiamat
Tiamat
Shoa_Ling
Tiamat
Level 4
God Stats
1W - 2L
1,390 SR
Queue Stats
1W - 2L
1,333 Elo+
Party 2
Chernobog
Chernobog
bevince2
Chernobog
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,189 Elo+
Solo
Team Averages
Level 17
1,475 SR
1,319 Elo+

VS

Team Averages
Level 13
1,464 SR
1,351 Elo+
Poseidon
Poseidon
BadBussie3412
Poseidon
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 14L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
SCEMACIDE
Cthulhu
Level 13
God Stats
4W - 2L
1,602 SR
Queue Stats
6W - 9L
1,319 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
Level 12
God Stats
20W - 21L
1,500 SR
Queue Stats
39W - 38L
1,540 Elo+
Solo
Mercury
Mercury
StormSvL
Mercury
Level 6
God Stats
3W - 4L
1,510 SR
Queue Stats
15W - 21L
1,115 Elo+
Solo
Bellona
Bellona
josebayoo
Bellona
Level 17
God Stats
3W - 8L
1,208 SR
Queue Stats
76W - 103L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
1 / 8 / 1
9,531
381
9,765
19,365
10,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
MELIODAS_125
Artemis
4
0 / 3 / 0
6,595
264
355
2,721
760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vamana
17
1 / 3 / 0
10,721
429
2,715
14,842
16,283
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Shoa_Ling
Tiamat
15
0 / 10 / 1
8,902
356
5,317
13,755
5,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
bevince2
Chernobog
16
1 / 10 / 1
9,894
396
6,387
19,116
6,512
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BadBussie3412
Poseidon
20
11 / 0 / 6
15,330
613
15,932
19,802
7,034
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
SCEMACIDE
Cthulhu
17
3 / 2 / 5
12,136
485
4,702
19,038
17,258
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
20
13 / 1 / 3
14,912
596
17,763
11,399
5,200
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
StormSvL
Mercury
17
1 / 1 / 4
11,943
478
1,585
16,379
6,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
josebayoo
Bellona
20
5 / 0 / 12
14,176
567
12,119
17,047
21,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
3
Kills
33
34
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Poseidon
BadBussie3412
Poseidon
11
0
6
14
L
Ravana
1
8
1
0.19
L
Artemis
MELIODAS_125
Artemis
0
3
0
0
L
Vamana
1
3
0
0.33
W
Cthulhu
SCEMACIDE
Cthulhu
3
2
5
2.75
L
Tiamat
Shoa_Ling
Tiamat
0
10
1
0.05
W
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
13
1
3
14.5
W
Mercury
StormSvL
Mercury
1
1
4
3
L
Chernobog
bevince2
Chernobog
1
10
1
0.15
W
Bellona
josebayoo
Bellona
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,539
Damage
52,101
69,799
Taken
83,665
40,427
Mitigated
57,198
10,728
Healing
35,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
BadBussie3412
Poseidon
15,932
2,337
0
9,591
19,802
7,034
3,016
665
19,137
143,366
0
L
Ravana
9,765
2,610
0
5,454
19,365
10,876
0
10,435
8,930
0
70,874
L
Artemis
MELIODAS_125
Artemis
355
172
0
0
2,721
760
0
1,886
835
0
5,024
L
Vamana
2,715
698
0
2,477
14,842
16,283
0
8,570
6,272
0
61,894
W
Cthulhu
SCEMACIDE
Cthulhu
4,702
352
1,938
4,426
19,038
17,258
568
1,745
17,293
47,184
0
L
Tiamat
Shoa_Ling
Tiamat
5,317
1,294
0
1,539
13,755
5,996
0
7,863
5,892
41,367
0
W
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
17,763
3,071
1,269
6,547
11,399
5,200
3,562
1,076
10,323
107,125
0
W
Mercury
StormSvL
Mercury
1,585
602
0
8,516
16,379
6,631
0
974
15,405
0
82,352
L
Chernobog
bevince2
Chernobog
6,387
2,977
0
1,258
19,116
6,512
1,411
11,940
7,176
0
66,403
W
Bellona
josebayoo
Bellona
12,119
2,186
0
3,522
17,047
21,075
1,710
857
16,190
19,622
90,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,643
Gold Earned
68,497
412
Minions Killed
728
0
Camps Cleared
0
1,782,531
Distance Traveled
2,564,015
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
15,330
613
195
8
0
569,848
4
L
Ravana
9,531
381
99
4
0
456,215
0
L
Artemis
6,595
264
11
0
0
75,976
1
L
Vamana
10,721
429
139
6
0
477,921
1
W
Cthulhu
12,136
485
89
4
0
507,421
1
L
Tiamat
8,902
356
61
2
0
374,574
1
W
Morgan Le Fay
14,912
596
165
7
0
442,519
6
W
Mercury
11,943
478
106
4
0
477,742
2
L
Chernobog
9,894
396
102
4
0
397,845
0
W
Bellona
14,176
567
173
7
0
566,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role