Player Matchup

Sol
Sol
MrSizzles
Sol
Level 147
God Stats
6W - 8L
1,613 SR
Queue Stats
734W - 663L
1,660 Elo+
Solo
Fenrir
Fenrir
SavySavy
Fenrir
Level 125
God Stats
3W - 0L
1,664 SR
Queue Stats
31W - 24L
1,665 Elo+
Party 1
Odin
Odin
yguygcmgh
Odin
Level 115
God Stats
1W - 0L
1,704 SR
Queue Stats
26W - 23L
1,615 Elo+
Party 1
Team Averages
Level 129
1,661 SR
1,647 Elo+

VS

Team Averages
Level 129
1,597 SR
1,607 Elo+
Tyr
Tyr
 
Tyr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CAPSMOKER
Nox
Level 111
God Stats
2W - 2L
1,791 SR
Queue Stats
262W - 230L
1,735 Elo+
Solo
Hou Yi
Hou Yi
xDemush
Hou Yi
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 52L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 7
8,966
747
10,059
5,940
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
SavySavy
Fenrir
12
3 / 6 / 11
8,658
722
8,455
15,938
10,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
14
5 / 1 / 8
8,716
726
7,722
11,723
8,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
4 / 6 / 3
7,949
662
7,930
13,970
11,873
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 3 / 4
7,609
634
7,562
7,342
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
xDemush
Hou Yi
11
2 / 5 / 3
7,491
624
8,828
10,050
3,584
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
14
Kills
7
7
Deaths
14
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
6
3
0.92
L
1
3
4
1
W
6
0
7
9.5
W
Fenrir
SavySavy
Fenrir
3
6
11
1.42
L
Hou Yi
xDemush
Hou Yi
2
5
3
0.7
W
Odin
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,236
Damage
24,320
33,601
Taken
31,362
22,765
Mitigated
18,406
6,416
Healing
7,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,930
636
0
2,618
13,970
11,873
0
4,946
9,024
0
17,878
L
7,562
1,063
0
2,611
7,342
2,949
0
2,458
4,884
30,011
0
W
10,059
3,493
0
3,560
5,940
3,453
1,198
1,288
4,594
37,515
3,520
W
Fenrir
SavySavy
Fenrir
8,455
3,570
247
1,683
15,938
10,745
240
3,718
11,922
1,307
16,211
L
Hou Yi
xDemush
Hou Yi
8,828
5,247
0
2,404
10,050
3,584
0
3,474
6,576
0
24,052
W
Odin
7,722
2,310
0
926
11,723
8,567
288
2,575
8,994
3,571
19,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,340
Gold Earned
23,049
126
Minions Killed
129
6
Camps Cleared
6
694,036
Distance Traveled
636,028
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,949
662
29
2
0
215,348
5
L
Nox
7,609
634
71
6
4
220,998
4
W
Sol
8,966
747
73
6
3
230,946
2
W
Fenrir
8,658
722
20
2
1
221,801
3
L
Hou Yi
7,491
624
29
2
2
199,682
3
W
Odin
8,716
726
33
3
2
241,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role