Player Matchup

Achilles
Achilles
Gurmy
Achilles
Level 44
God Stats
11W - 5L
1,494 SR
Queue Stats
88W - 56L
1,620 Elo+
Party 2
Baron Samedi
Baron Samedi
LordSukuna
Baron Samedi
Level 25
God Stats
3W - 0L
1,775 SR
Queue Stats
72W - 51L
1,614 Elo+
Party 3
Agni
Agni
Mallypo
Agni
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
637W - 587L
1,595 Elo+
Party 3
Charybdis
Charybdis
dans28
Charybdis
Level 69
God Stats
2W - 0L
1,610 SR
Queue Stats
63W - 27L
1,635 Elo+
Party 2
Hun Batz
Hun Batz
maxkog
Hun Batz
Level 104
God Stats
2W - 1L
1,324 SR
Queue Stats
71W - 49L
1,631 Elo+
Party 2
Team Averages
Level 80
1,541 SR
1,619 Elo+

VS

Team Averages
Level 67
1,590 SR
1,575 Elo+
Erlang Shen
Erlang Shen
Bonkripper1997
Erlang Shen
Level 43
God Stats
2W - 2L
1,596 SR
Queue Stats
147W - 105L
1,488 Elo+
Solo
Heimdallr
Heimdallr
EdsonCloak
Heimdallr
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
157W - 85L
1,595 Elo+
Party 1
Thanatos
Thanatos
Jabbs uwu
Thanatos
Level 116
God Stats
10W - 10L
1,592 SR
Queue Stats
557W - 468L
1,581 Elo+
Party 1
Mulan
Mulan
Jbalvinmen
Mulan
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 163L
1,603 Elo+
Party 1
Chang'e
Chang'e
Mono00k
Chang'e
Level 109
God Stats
2W - 3L
1,763 SR
Queue Stats
328W - 215L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gurmy
Achilles
20
12 / 2 / 11
13,768
599
24,851
27,139
28,353
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
LordSukuna
Baron Samedi
17
3 / 1 / 16
10,980
477
13,065
18,438
18,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Mallypo
Agni
17
2 / 5 / 11
11,179
486
9,015
12,237
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
dans28
Charybdis
20
6 / 3 / 6
12,679
551
13,672
15,254
5,560
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
maxkog
Hun Batz
18
2 / 3 / 12
11,795
513
13,173
16,696
7,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bonkripper1997
Erlang Shen
13
0 / 7 / 5
8,763
381
6,575
25,711
27,459
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
EdsonCloak
Heimdallr
18
5 / 3 / 4
11,568
503
11,708
18,050
7,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Jabbs uwu
Thanatos
16
3 / 5 / 5
10,589
460
9,106
15,127
7,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
16
1 / 7 / 2
10,376
451
14,693
26,406
24,134
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Mono00k
Chang'e
18
5 / 4 / 4
12,180
530
16,392
13,840
10,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
34
25
Kills
14
14
Deaths
26
56
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Bonkripper1997
Erlang Shen
0
7
5
0.36
L
Heimdallr
EdsonCloak
Heimdallr
5
3
4
2.33
W
Achilles
Gurmy
Achilles
12
2
11
8.75
L
Thanatos
Jabbs uwu
Thanatos
3
5
5
1.1
L
Mulan
1
7
2
0.29
W
Baron Samedi
LordSukuna
Baron Samedi
3
1
16
11
W
Agni
Mallypo
Agni
2
5
11
1.5
L
Chang'e
Mono00k
Chang'e
5
4
4
1.75
W
Charybdis
dans28
Charybdis
6
3
6
3
W
Hun Batz
maxkog
Hun Batz
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,776
Damage
58,474
89,764
Taken
99,134
63,928
Mitigated
77,094
38,324
Healing
35,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Bonkripper1997
Erlang Shen
6,575
1,865
434
4,100
25,711
27,459
0
5,568
19,414
0
30,509
L
Heimdallr
EdsonCloak
Heimdallr
11,708
4,304
0
7,732
18,050
7,989
616
4,387
13,080
0
90,241
W
Achilles
Gurmy
Achilles
24,851
4,713
0
10,611
27,139
28,353
1,181
7,088
19,846
17,558
67,924
L
Thanatos
Jabbs uwu
Thanatos
9,106
1,712
0
9,121
15,127
7,361
0
2,554
12,341
0
69,607
L
Mulan
14,693
1,565
0
5,498
26,406
24,134
0
6,915
19,208
7,468
62,539
W
Baron Samedi
LordSukuna
Baron Samedi
13,065
1,608
4,990
9,271
18,438
18,388
236
3,627
14,642
54,314
0
W
Agni
Mallypo
Agni
9,015
778
99
3,193
12,237
3,683
1,943
3,581
8,381
63,626
0
L
Chang'e
Mono00k
Chang'e
16,392
865
2,707
5,488
13,840
10,151
192
5,062
8,224
88,702
0
W
Charybdis
dans28
Charybdis
13,672
8,585
0
6,832
15,254
5,560
2,220
1,348
13,876
0
105,308
W
Hun Batz
maxkog
Hun Batz
13,173
3,752
0
3,328
16,696
7,944
1,247
2,693
13,895
0
88,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,401
Gold Earned
53,476
590
Minions Killed
574
0
Camps Cleared
0
2,262,049
Distance Traveled
2,118,831
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,763
381
29
1
0
406,147
10
L
Heimdallr
11,568
503
146
6
0
392,073
5
W
Achilles
13,768
599
128
6
0
480,572
2
L
Thanatos
10,589
460
96
4
0
452,462
4
L
Mulan
10,376
451
131
6
0
422,073
2
W
Baron Samedi
10,980
477
54
2
0
409,496
4
W
Agni
11,179
486
111
5
0
448,779
2
L
Chang'e
12,180
530
172
7
0
446,076
2
W
Charybdis
12,679
551
175
8
0
439,406
4
W
Hun Batz
11,795
513
122
5
0
483,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role