Player Matchup

Bastet
Bastet
DimaDust
Bastet
Level 137
God Stats
9W - 7L
1,727 SR
Queue Stats
267W - 263L
1,577 Elo+
Solo
Merlin
Merlin
Dragonzei
Merlin
Level 156
God Stats
32W - 22L
1,726 SR
Queue Stats
837W - 585L
1,597 Elo+
Party 1
Anhur
Anhur
Ecla1r
Anhur
Level 121
God Stats
5W - 2L
1,747 SR
Queue Stats
70W - 58L
1,588 Elo+
Solo
Serqet
Serqet
Gar0sh88
Serqet
Level 66
God Stats
9W - 6L
1,547 SR
Queue Stats
240W - 258L
1,453 Elo+
Solo
Hera
Hera
Julletin
Hera
Level 125
God Stats
14W - 8L
1,722 SR
Queue Stats
802W - 564L
1,601 Elo+
Party 1
Team Averages
Level 121
1,694 SR
1,563 Elo+

VS

Team Averages
Level 125
1,556 SR
1,588 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ABC199
Arachne
Level 74
God Stats
1W - 2L
1,579 SR
Queue Stats
361W - 401L
1,522 Elo+
Solo
Cthulhu
Cthulhu
HolySalvation
Cthulhu
Level 128
God Stats
3W - 6L
1,502 SR
Queue Stats
343W - 321L
1,609 Elo+
Solo
Cupid
Cupid
MatkaNaCisnieniu
Cupid
Level 108
God Stats
1W - 1L
1,699 SR
Queue Stats
5W - 4L
1,716 Elo+
Solo
Olorun
Olorun
TescoChad
Olorun
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 182L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DimaDust
Bastet
16
8 / 6 / 2
10,522
478
11,143
18,232
6,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Dragonzei
Merlin
20
12 / 4 / 2
13,316
605
14,550
12,094
5,238
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Ecla1r
Anhur
11
1 / 4 / 2
7,964
362
2,588
8,979
2,560
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Gar0sh88
Serqet
14
0 / 3 / 6
9,235
420
4,712
16,193
14,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hera
14
0 / 10 / 2
9,408
428
9,208
14,642
8,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
3 / 5 / 5
13,119
596
7,633
11,458
3,561
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
ABC199
Arachne
17
4 / 6 / 9
11,230
510
10,946
19,349
7,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
19
10 / 1 / 5
12,763
580
14,366
16,529
21,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
6 / 8 / 6
12,166
553
6,263
14,833
10,149
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
TescoChad
Olorun
20
4 / 1 / 5
13,374
608
9,216
12,573
5,496
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
21
Kills
27
27
Deaths
21
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
5
5
1.1
W
Arachne
ABC199
Arachne
4
6
9
1.42
L
Bastet
DimaDust
Bastet
8
6
2
1.5
L
Merlin
Dragonzei
Merlin
12
4
2
3.25
L
Anhur
Ecla1r
Anhur
1
4
2
0.5
L
Serqet
Gar0sh88
Serqet
0
3
6
1
W
Cthulhu
10
1
5
12.5
L
Hera
0
10
2
0.1
W
6
8
6
1.13
W
Olorun
TescoChad
Olorun
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,201
Damage
48,424
70,140
Taken
74,742
36,381
Mitigated
48,580
8,299
Healing
22,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,633
825
57
2,242
11,458
3,561
210
5,605
5,569
105,528
0
W
Arachne
ABC199
Arachne
10,946
8,348
0
6,279
19,349
7,741
663
5,213
13,472
0
59,245
L
Bastet
DimaDust
Bastet
11,143
4,678
0
1,970
18,232
6,414
0
5,553
12,393
0
76,223
L
Merlin
Dragonzei
Merlin
14,550
756
0
1,483
12,094
5,238
0
5,042
7,004
100,550
0
L
Anhur
Ecla1r
Anhur
2,588
1,393
0
2,144
8,979
2,560
0
5,911
2,972
0
30,996
L
Serqet
Gar0sh88
Serqet
4,712
1,007
0
1,924
16,193
14,160
0
7,025
9,011
0
34,006
W
Cthulhu
14,366
630
483
2,401
16,529
21,633
90
6,369
9,917
72,120
0
L
Hera
9,208
3,500
0
778
14,642
8,009
0
6,295
7,545
60,512
0
W
6,263
2,469
497
2,259
14,833
10,149
1,559
5,496
8,883
0
58,557
W
Olorun
TescoChad
Olorun
9,216
4,092
1,296
7,252
12,573
5,496
2,520
3,041
9,456
135,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,445
Gold Earned
62,652
540
Minions Killed
703
0
Camps Cleared
0
1,914,342
Distance Traveled
2,158,973
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,119
596
201
9
0
449,258
7
W
Arachne
11,230
510
92
4
0
451,048
1
L
Bastet
10,522
478
102
5
0
432,555
4
L
Merlin
13,316
605
200
9
0
404,896
7
L
Anhur
7,964
362
66
3
0
238,450
1
L
Serqet
9,235
420
56
3
0
479,342
9
W
Cthulhu
12,763
580
122
6
0
468,790
2
L
Hera
9,408
428
116
5
0
359,099
7
W
Cupid
12,166
553
88
4
0
380,111
7
W
Olorun
13,374
608
200
9
0
409,766
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role