Player Matchup

Cthulhu
Cthulhu
JJmiranda_pR
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 168L
1,458 Elo+
Party 2
Izanami
Izanami
Kanno-03
Izanami
Level 20
God Stats
4W - 2L
1,437 SR
Queue Stats
30W - 20L
1,467 Elo+
Party 2
Baba Yaga
Baba Yaga
MikeHz_
Baba Yaga
Level 155
God Stats
4W - 3L
1,583 SR
Queue Stats
278W - 214L
1,548 Elo+
Party 2
Cerberus
Cerberus
ZzChapapotezZ
Cerberus
Level 140
God Stats
7W - 1L
1,665 SR
Queue Stats
188W - 161L
1,466 Elo+
Party 2
Hun Batz
Hun Batz
itzTenshii-_-
Hun Batz
Level 127
God Stats
5W - 4L
1,585 SR
Queue Stats
102W - 105L
1,531 Elo+
Party 2
Team Averages
Level 114
1,554 SR
1,494 Elo+

VS

Team Averages
Level 74
1,475 SR
1,453 Elo+
Apollo
Apollo
Caution1-1-9
Apollo
Level 40
God Stats
70W - 74L
1,520 SR
Queue Stats
135W - 153L
1,461 Elo+
Party 1
Fafnir
Fafnir
Dayon24-7
Fafnir
Level 147
God Stats
7W - 14L
1,522 SR
Queue Stats
330W - 345L
1,503 Elo+
Party 1
Cerberus
Cerberus
FoxyMann
Cerberus
Level 68
God Stats
5W - 7L
1,397 SR
Queue Stats
135W - 128L
1,333 Elo+
Solo
Neith
Neith
ice_queen084
Neith
Level 47
God Stats
40W - 45L
1,469 SR
Queue Stats
133W - 139L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
thanatos102
Zhong Kui
Level 69
God Stats
5W - 5L
1,468 SR
Queue Stats
155W - 148L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JJmiranda_pR
Cthulhu
13
2 / 2 / 12
8,875
522
9,615
16,326
13,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Kanno-03
Izanami
15
3 / 0 / 6
9,108
536
9,910
8,052
3,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
MikeHz_
Baba Yaga
16
4 / 2 / 6
9,437
555
12,226
8,462
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
ZzChapapotezZ
Cerberus
15
4 / 0 / 5
9,447
556
8,106
12,100
10,034
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
itzTenshii-_-
Hun Batz
17
6 / 1 / 2
9,892
582
6,697
10,365
4,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
0 / 2 / 0
7,498
441
4,975
7,915
2,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Dayon24-7
Fafnir
12
4 / 5 / 1
7,723
454
8,012
14,514
7,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
FoxyMann
Cerberus
10
1 / 4 / 1
6,907
406
5,342
17,814
7,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 5 / 2
6,453
380
4,268
10,317
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
thanatos102
Zhong Kui
13
0 / 3 / 1
7,649
450
7,553
15,105
10,076
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
19
Kills
5
5
Deaths
19
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
2
0
0
L
Fafnir
Dayon24-7
Fafnir
4
5
1
0.9
L
Cerberus
FoxyMann
Cerberus
1
4
1
0.38
W
Cthulhu
JJmiranda_pR
Cthulhu
2
2
12
4
W
Izanami
Kanno-03
Izanami
3
0
6
6
W
Baba Yaga
MikeHz_
Baba Yaga
4
2
6
3.5
W
Cerberus
ZzChapapotezZ
Cerberus
4
0
5
6.5
L
0
5
2
0.2
W
Hun Batz
itzTenshii-_-
Hun Batz
6
1
2
7
L
Zhong Kui
thanatos102
Zhong Kui
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,554
Damage
30,150
55,305
Taken
65,665
34,418
Mitigated
30,410
20,710
Healing
16,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,975
3,614
0
2,027
7,915
2,396
420
4,168
3,747
0
40,886
L
Fafnir
Dayon24-7
Fafnir
8,012
1,930
0
375
14,514
7,970
0
6,082
8,432
47,170
0
L
Cerberus
FoxyMann
Cerberus
5,342
339
1,290
5,065
17,814
7,096
0
6,047
11,767
30,031
0
W
Cthulhu
JJmiranda_pR
Cthulhu
9,615
1,104
2,172
3,746
16,326
13,373
590
7,248
8,972
32,822
0
W
Izanami
Kanno-03
Izanami
9,910
6,094
0
3,459
8,052
3,332
1,221
3,002
5,027
0
67,525
W
Baba Yaga
MikeHz_
Baba Yaga
12,226
882
0
2,581
8,462
3,447
1,265
4,867
3,595
64,166
0
W
Cerberus
ZzChapapotezZ
Cerberus
8,106
529
0
4,605
12,100
10,034
516
2,521
9,579
57,246
0
L
4,268
2,406
0
1,571
10,317
2,872
0
3,639
6,678
0
31,945
W
Hun Batz
itzTenshii-_-
Hun Batz
6,697
2,220
0
4,147
10,365
4,232
1,453
3,059
7,225
0
71,747
L
Zhong Kui
thanatos102
Zhong Kui
7,553
639
0
6,079
15,105
10,076
0
10,011
5,094
53,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,759
Gold Earned
36,230
557
Minions Killed
414
0
Camps Cleared
0
1,671,636
Distance Traveled
1,504,205
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,498
441
103
6
0
332,319
0
L
Fafnir
7,723
454
79
5
0
300,132
1
L
Cerberus
6,907
406
55
3
0
329,331
2
W
Cthulhu
8,875
522
39
2
0
331,321
8
W
Izanami
9,108
536
121
7
0
303,858
3
W
Baba Yaga
9,437
555
118
7
0
311,970
4
W
Cerberus
9,447
556
146
9
0
339,583
1
L
Neith
6,453
380
68
4
0
258,067
0
W
Hun Batz
9,892
582
133
8
0
384,904
4
L
Zhong Kui
7,649
450
109
6
0
284,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role