Player Matchup

Khepri
Khepri
 
Khepri
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Craigan8er
Sun Wukong
Level 121
God Stats
86W - 90L
1,531 SR
Queue Stats
233W - 212L
1,521 Elo+
Party 1
Chiron
Chiron
Gazorpozorp
Chiron
Level 137
God Stats
113W - 76L
1,618 SR
Queue Stats
317W - 247L
1,582 Elo+
Solo
The Morrigan
The Morrigan
Joban8er
The Morrigan
Level 120
God Stats
0W - 4L
1,527 SR
Queue Stats
252W - 223L
1,507 Elo+
Party 1
Da Ji
Da Ji
TheD3V1NAT0R
Da Ji
Level 128
God Stats
8W - 10L
1,431 SR
Queue Stats
182W - 178L
1,523 Elo+
Party 1
Team Averages
Level 121
1,522 SR
1,527 Elo+

VS

Team Averages
Level 115
1,620 SR
1,643 Elo+
Cthulhu
Cthulhu
Blazeboidid711v3
Cthulhu
Level 141
God Stats
3W - 2L
1,700 SR
Queue Stats
59W - 54L
1,609 Elo+
Party 2
Osiris
Osiris
ClaytonBigsbyy
Osiris
Level 145
God Stats
4W - 0L
1,663 SR
Queue Stats
51W - 42L
1,643 Elo+
Party 2
Izanami
Izanami
Decheeks23
Izanami
Level 9
God Stats
1W - 0L
1,318 SR
Queue Stats
6W - 2L
1,762 Elo+
Party 2
Janus
Janus
Freenyy
Janus
Level 136
God Stats
1W - 0L
1,676 SR
Queue Stats
47W - 37L
1,628 Elo+
Party 2
Gilgamesh
Gilgamesh
RossTheBoss907
Gilgamesh
Level 142
God Stats
5W - 3L
1,743 SR
Queue Stats
266W - 236L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 4 / 6
7,718
429
2,781
14,535
16,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Craigan8er
Sun Wukong
15
2 / 4 / 2
9,528
529
10,985
18,278
17,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
16
4 / 3 / 2
9,761
542
7,383
11,262
4,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
Joban8er
The Morrigan
15
3 / 4 / 6
9,403
522
6,676
9,607
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 6 / 0
9,460
526
8,732
12,427
7,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 4
10,248
569
13,913
16,539
16,713
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 3 / 5
8,859
492
9,371
11,849
10,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Decheeks23
Izanami
16
5 / 3 / 1
9,430
524
9,373
10,211
3,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Freenyy
Janus
17
4 / 4 / 3
10,669
593
8,324
10,192
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
RossTheBoss907
Gilgamesh
16
4 / 4 / 6
9,744
541
10,318
14,715
6,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
15
Kills
21
21
Deaths
17
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
6
0.75
W
4
3
4
2
W
4
3
5
2.17
L
Sun Wukong
Craigan8er
Sun Wukong
2
4
2
0.75
W
Izanami
Decheeks23
Izanami
5
3
1
1.83
W
Janus
Freenyy
Janus
4
4
3
1.38
L
Chiron
4
3
2
1.67
L
The Morrigan
Joban8er
The Morrigan
3
4
6
1.5
W
Gilgamesh
RossTheBoss907
Gilgamesh
4
4
6
1.75
L
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,557
Damage
51,299
66,109
Taken
63,506
48,813
Mitigated
40,990
21,591
Healing
16,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,781
36
0
953
14,535
16,197
0
1,154
13,273
17,623
0
W
13,913
2,318
0
5,020
16,539
16,713
210
302
14,824
70,870
0
W
9,371
3,229
0
1,987
11,849
10,982
840
3,132
8,594
0
45,282
L
Sun Wukong
Craigan8er
Sun Wukong
10,985
1,871
0
10,707
18,278
17,082
656
11,505
6,773
0
59,981
W
Izanami
Decheeks23
Izanami
9,373
6,156
0
2,027
10,211
3,983
2,777
1,881
8,324
0
67,212
W
Janus
Freenyy
Janus
8,324
209
0
2,638
10,192
3,188
738
1,534
8,550
72,816
0
L
Chiron
7,383
3,444
1,157
3,302
11,262
4,573
0
1,321
9,895
0
67,672
L
The Morrigan
Joban8er
The Morrigan
6,676
1,074
0
2,835
9,607
3,947
0
4,894
4,439
54,444
1,848
W
Gilgamesh
RossTheBoss907
Gilgamesh
10,318
3,134
0
5,004
14,715
6,124
0
1,496
12,856
0
65,548
L
8,732
2,603
0
2,637
12,427
7,014
0
2,895
9,492
0
53,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,870
Gold Earned
48,950
469
Minions Killed
567
0
Camps Cleared
0
1,702,531
Distance Traveled
1,717,886
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,718
429
18
1
0
338,287
4
W
Cthulhu
10,248
569
125
7
0
320,653
1
W
Osiris
8,859
492
63
4
0
357,085
2
L
Sun Wukong
9,528
529
116
6
0
347,530
1
W
Izanami
9,430
524
122
7
0
303,312
4
W
Janus
10,669
593
152
8
0
353,253
3
L
Chiron
9,761
542
143
8
0
340,565
5
L
The Morrigan
9,403
522
113
6
0
330,144
2
W
Gilgamesh
9,744
541
105
6
0
383,583
4
L
Da Ji
9,460
526
79
4
0
346,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role