Player Matchup

Kuzenbo
Kuzenbo
Silver II
RST-CASH
Kuzenbo
Silver II
Level 85
God Stats
7W - 5L
1,594 SR
Queue Stats
13W - 12L
1,452 MMR
Party 1
Merlin
Merlin
Silver I
RST-SAWK
Merlin
Silver I
Level 80
God Stats
11W - 6L
1,533 SR
Queue Stats
19W - 17L
1,497 MMR
Party 1
Medusa
Medusa
Gold I
powermurderkid2
Medusa
Gold I
Level 137
God Stats
334W - 252L
1,650 SR
Queue Stats
495W - 502L
1,644 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,592 SR
1,531 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,568 SR
1,455 MMR
Anubis
Anubis
Gold IV
DAREDEVIL_600
Anubis
Gold IV
Level 160
God Stats
17W - 18L
1,628 SR
Queue Stats
453W - 453L
1,347 MMR
Solo
Hercules
Hercules
Gold V
EliteRock
Hercules
Gold V
Level 76
God Stats
12W - 14L
1,549 SR
Queue Stats
127W - 145L
1,451 MMR
Solo
Neith
Neith
Platinum III
oops-Icywiener
Neith
Platinum III
Level 108
God Stats
1W - 1L
1,528 SR
Queue Stats
62W - 59L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
RST-CASH
Kuzenbo
14
0 / 3 / 10
9,731
608
9,504
18,750
22,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
RST-SAWK
Merlin
16
8 / 3 / 2
11,665
729
17,614
10,031
4,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 7
10,517
657
15,567
12,524
4,929
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OdinGilgameshChaacAthenaHou Yi

VS

Bans
Morgan Le FaySolCthulhuBaron SamediArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 6
9,558
597
7,426
14,195
6,175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
EliteRock
Hercules
15
5 / 1 / 5
11,023
689
10,163
18,902
18,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 4 / 6
9,900
619
13,168
16,887
11,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
12
Kills
10
10
Deaths
12
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
L
Hercules
EliteRock
Hercules
5
1
5
7.5
W
Kuzenbo
RST-CASH
Kuzenbo
0
3
10
1.67
W
Merlin
RST-SAWK
Merlin
8
3
2
3
L
3
4
6
1.5
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,685
Damage
30,757
41,305
Taken
49,984
31,520
Mitigated
36,515
9,250
Healing
17,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,426
296
0
4,078
14,195
6,175
84
6,649
7,218
34,932
0
L
Hercules
EliteRock
Hercules
10,163
1,781
413
5,396
18,902
18,634
0
9,979
8,189
36
23,083
W
Kuzenbo
RST-CASH
Kuzenbo
9,504
3,829
0
5,594
18,750
22,385
570
2,957
15,793
23,163
0
W
Merlin
RST-SAWK
Merlin
17,614
869
0
2,304
10,031
4,206
563
1,745
8,286
47,998
0
L
13,168
3,574
0
7,193
16,887
11,706
0
9,314
7,118
0
42,088
W
15,567
5,094
0
1,352
12,524
4,929
2,112
3,153
9,371
0
58,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
30,481
190
Minions Killed
175
6
Camps Cleared
7
884,677
Distance Traveled
793,535
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,558
597
63
4
3
221,368
5
L
Hercules
11,023
689
38
2
1
317,577
0
W
Kuzenbo
9,731
608
29
2
1
300,784
3
W
Merlin
11,665
729
80
5
1
288,824
2
L
Neith
9,900
619
74
5
3
254,590
0
W
Medusa
10,517
657
81
5
4
295,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role