Player Matchup

Tsukuyomi
Tsukuyomi
AtLeastImNotAdam
Tsukuyomi
Level 19
God Stats
6W - 5L
1,646 SR
Queue Stats
71W - 85L
1,626 Elo+
Party 1
Sylvanus
Sylvanus
ROCCITYNINJA
Sylvanus
Level 7
God Stats
1W - 1L
1,729 SR
Queue Stats
6W - 6L
1,505 Elo+
Solo
Janus
Janus
Whatchoothink
Janus
Level 16
God Stats
2W - 3L
1,478 SR
Queue Stats
42W - 28L
1,515 Elo+
Solo
Danzaburou
Danzaburou
joneman
Danzaburou
Level 53
God Stats
65W - 70L
1,606 SR
Queue Stats
135W - 143L
1,583 Elo+
Party 1
Horus
Horus
themanthedude
Horus
Level 21
God Stats
4W - 4L
1,698 SR
Queue Stats
62W - 75L
1,626 Elo+
Party 1
Team Averages
Level 23
1,631 SR
1,571 Elo+

VS

Team Averages
Level 41
1,711 SR
1,657 Elo+
Khepri
Khepri
MattyIce1724
Khepri
Level 125
God Stats
8W - 3L
1,723 SR
Queue Stats
413W - 407L
1,612 Elo+
Party 2
Sun Wukong
Sun Wukong
SkinOfMyPeKKer69
Sun Wukong
Level 10
God Stats
2W - 1L
1,434 SR
Queue Stats
39W - 38L
1,542 Elo+
Solo
Fenrir
Fenrir
SniffsLikeBiden
Fenrir
Level 25
God Stats
5W - 2L
1,517 SR
Queue Stats
77W - 47L
1,654 Elo+
Party 2
Sol
Sol
Zepyruss
Sol
Level 25
God Stats
13W - 11L
1,942 SR
Queue Stats
203W - 160L
1,698 Elo+
Party 2
Artemis
Artemis
suprememorty69
Artemis
Level 18
God Stats
7W - 0L
1,936 SR
Queue Stats
176W - 148L
1,779 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
6
0 / 3 / 0
4,346
435
1,056
4,796
984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
ROCCITYNINJA
Sylvanus
6
0 / 5 / 2
4,218
422
744
5,262
2,822
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 2 / 0
5,383
538
2,370
4,190
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
joneman
Danzaburou
8
0 / 5 / 0
4,898
490
1,130
6,691
1,695
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 1
5,256
526
5,100
6,554
4,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
3 / 1 / 5
5,908
591
1,953
5,390
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
SkinOfMyPeKKer69
Sun Wukong
10
0 / 0 / 1
5,872
587
3,369
7,557
3,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
8 / 0 / 3
6,594
659
4,541
5,126
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
3 / 1 / 3
6,492
649
5,591
4,886
1,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
2 / 0 / 5
6,081
608
3,360
4,062
1,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
16
16
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
0
3
0
0
W
Khepri
3
1
5
5.5
L
Sylvanus
ROCCITYNINJA
Sylvanus
0
5
2
0.2
W
Sun Wukong
SkinOfMyPeKKer69
Sun Wukong
0
0
1
0.5
W
8
0
3
9.5
L
2
2
0
1
W
3
1
3
4.5
L
Danzaburou
joneman
Danzaburou
0
5
0
0
W
2
0
5
4.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,400
Damage
18,814
27,493
Taken
27,021
10,684
Mitigated
12,769
7,047
Healing
13,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
1,056
211
0
1,490
4,796
984
0
272
4,524
0
15,643
W
Khepri
1,953
225
0
1,637
5,390
4,291
261
1,024
4,244
10,352
0
L
Sylvanus
ROCCITYNINJA
Sylvanus
744
454
125
591
5,262
2,822
0
2,484
2,778
6,971
0
W
Sun Wukong
SkinOfMyPeKKer69
Sun Wukong
3,369
377
0
4,761
7,557
3,844
0
710
6,244
0
29,357
W
4,541
759
0
3,358
5,126
1,794
0
107
5,019
0
30,707
L
2,370
216
0
658
4,190
1,101
0
2,052
2,138
23,889
0
W
5,591
2,999
0
2,483
4,886
1,740
1,412
1,221
3,501
31,356
5,133
L
Danzaburou
joneman
Danzaburou
1,130
608
0
1,553
6,691
1,695
0
1,888
4,803
0
16,831
W
3,360
1,363
0
1,714
4,062
1,100
884
582
3,436
0
38,076
L
5,100
1,409
0
2,630
6,554
4,082
220
0
5,885
5,411
19,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,101
Gold Earned
30,947
216
Minions Killed
288
0
Camps Cleared
0
879,632
Distance Traveled
930,345
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,346
435
39
4
0
215,790
0
W
Khepri
5,908
591
12
1
0
180,763
5
L
Sylvanus
4,218
422
16
2
0
165,672
1
W
Sun Wukong
5,872
587
57
6
0
177,696
4
W
Fenrir
6,594
659
61
6
0
216,538
5
L
Janus
5,383
538
55
6
0
170,835
2
W
Sol
6,492
649
82
8
0
173,747
0
L
Danzaburou
4,898
490
48
5
0
168,125
2
W
Artemis
6,081
608
76
8
0
181,601
2
L
Horus
5,256
526
58
6
0
159,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role