Player Matchup

Anubis
Anubis
Alpha31415
Anubis
Level 145
God Stats
0W - 1L
1,782 SR
Queue Stats
27W - 21L
1,594 Elo+
Party 1
Zeus
Zeus
ExpertTr1cKz
Zeus
Level 115
God Stats
2W - 1L
1,940 SR
Queue Stats
38W - 33L
1,644 Elo+
Party 1
Loki
Loki
Olivia111914
Loki
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
363W - 363L
1,555 Elo+
Party 1
Bakasura
Bakasura
ShatMcSparkles
Bakasura
Level 129
God Stats
2W - 7L
1,479 SR
Queue Stats
351W - 300L
1,578 Elo+
Party 1
Freya
Freya
andres9911
Freya
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,571 Elo+
Solo
Team Averages
Level 120
1,640 SR
1,588 Elo+

VS

Team Averages
Level 111
1,585 SR
1,518 Elo+
Tiamat
Tiamat
 
Tiamat
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
XxchavexX123
Khepri
Level 105
God Stats
1W - 0L
1,816 SR
Queue Stats
52W - 49L
1,558 Elo+
Solo
Ullr
Ullr
frankdboss
Ullr
Level 135
God Stats
5W - 1L
1,610 SR
Queue Stats
59W - 56L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alpha31415
Anubis
13
2 / 4 / 5
7,236
724
3,712
7,123
3,079
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 6 / 4
8,146
815
17,185
8,882
2,735
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 5
7,693
769
6,768
7,516
2,428
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
13
1 / 4 / 4
7,109
711
5,438
8,380
3,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
14
2 / 7 / 2
7,485
749
4,383
12,400
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
8 / 3 / 12
9,237
924
10,122
7,698
4,798
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
15
4 / 2 / 13
9,058
906
9,276
10,908
4,818
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyr
 
Tyr
15
3 / 3 / 19
8,799
880
7,745
15,618
15,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
16
3 / 2 / 13
8,945
895
3,530
9,157
10,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 2 / 13
9,117
912
9,833
5,668
2,568
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
94
11
Kills
24
25
Deaths
12
20
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
3
12
4.67
W
Sol
 
Sol
4
2
13
5.25
W
Tyr
 
Tyr
3
3
19
4.17
L
Anubis
Alpha31415
Anubis
2
4
5
1.13
L
4
6
4
1
L
2
4
5
1.13
L
Bakasura
1
4
4
0.75
W
Khepri
3
2
13
4.75
L
Freya
2
7
2
0.43
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,486
Damage
40,506
44,301
Taken
49,049
15,603
Mitigated
38,345
11,408
Healing
19,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,122
819
418
2,916
7,698
4,798
1,255
3,086
4,348
21,323
0
W
Sol
 
Sol
9,276
3,207
2,022
6,229
10,908
4,818
3,279
6,044
4,678
28,431
0
W
Tyr
 
Tyr
7,745
332
208
4,935
15,618
15,556
223
7,546
7,532
365
14,076
L
Anubis
Alpha31415
Anubis
3,712
165
672
775
7,123
3,079
78
3,374
3,749
17,608
0
L
17,185
1,646
1,097
1,372
8,882
2,735
41
3,266
5,616
28,558
0
L
6,768
919
563
590
7,516
2,428
0
4,104
3,412
0
13,956
L
Bakasura
5,438
3,377
829
1,920
8,380
3,468
0
4,974
3,406
0
4,544
W
Khepri
3,530
85
1,095
1,806
9,157
10,605
101
4,508
4,193
11,954
0
L
Freya
4,383
953
893
2,697
12,400
3,893
68
7,210
5,190
10,245
0
W
9,833
1,050
0
32
5,668
2,568
844
4,096
1,514
0
13,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,669
Gold Earned
45,156
102
Minions Killed
110
0
Camps Cleared
0
868,438
Distance Traveled
979,692
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,237
924
29
3
0
188,649
1
W
Sol
9,058
906
45
5
0
181,955
2
W
Tyr
8,799
880
12
1
0
195,309
0
L
Anubis
7,236
724
40
4
0
167,218
0
L
Zeus
8,146
815
31
3
0
173,640
0
L
Loki
7,693
769
13
1
0
184,396
0
L
Bakasura
7,109
711
8
1
0
185,222
1
W
Khepri
8,945
895
15
2
0
205,788
3
L
Freya
7,485
749
10
1
0
157,962
0
W
Ullr
9,117
912
9
1
0
207,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role