Player Matchup

Osiris
Osiris
ChronicDeer8389
Osiris
Level 111
God Stats
5W - 3L
1,666 SR
Queue Stats
254W - 262L
1,516 Elo+
Party 1
Nike
Nike
Cqrbono14
Nike
Level 109
God Stats
1W - 0L
1,306 SR
Queue Stats
113W - 94L
1,537 Elo+
Party 1
Cabrakan
Cabrakan
Lysonae
Cabrakan
Level 102
God Stats
2W - 1L
1,615 SR
Queue Stats
187W - 160L
1,532 Elo+
Solo
Hel
Hel
RIPGoudaD2
Hel
Level 159
God Stats
3W - 0L
1,563 SR
Queue Stats
134W - 104L
1,496 Elo+
Party 2
Odin
Odin
f1ipbabyt00th
Odin
Level 160
God Stats
2W - 1L
1,530 SR
Queue Stats
178W - 175L
1,464 Elo+
Party 2
Team Averages
Level 128
1,536 SR
1,509 Elo+

VS

Team Averages
Level 126
1,514 SR
1,444 Elo+
Hel
Hel
ArBiTrARy
Hel
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 91L
1,549 Elo+
Party 3
Freya
Freya
Chiefum
Freya
Level 124
God Stats
8W - 6L
1,595 SR
Queue Stats
173W - 155L
1,520 Elo+
Solo
Fafnir
Fafnir
DarksLegacy
Fafnir
Level 160
God Stats
4W - 6L
1,569 SR
Queue Stats
573W - 620L
1,485 Elo+
Solo
Tiamat
Tiamat
FoxKillsYou
Tiamat
Level 69
God Stats
0W - 2L
1,254 SR
Queue Stats
4W - 10L
1,185 Elo+
Party 3
Hun Batz
Hun Batz
Jbreezyyy
Hun Batz
Level 121
God Stats
7W - 4L
1,652 SR
Queue Stats
517W - 516L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 20
10,764
718
18,830
16,859
10,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
18
5 / 2 / 15
11,091
739
7,084
14,589
16,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Lysonae
Cabrakan
18
4 / 5 / 19
10,862
724
17,250
29,567
32,334
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
8 / 2 / 17
12,307
820
23,648
15,448
8,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
9 / 3 / 16
12,430
829
12,246
17,833
21,120
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 11
9,283
619
8,753
15,441
14,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Freya
Chiefum
Freya
16
6 / 9 / 7
10,108
674
17,412
20,769
9,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
16
3 / 5 / 9
9,586
639
7,958
20,474
30,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
15
0 / 7 / 6
8,811
587
8,097
14,509
9,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Jbreezyyy
Hun Batz
18
6 / 5 / 6
10,900
727
21,959
13,629
6,346
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
55
30
Kills
16
16
Deaths
30
87
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
4
11
1.63
L
Freya
Chiefum
Freya
6
9
7
1.06
W
4
4
20
3.5
W
Nike
5
2
15
6.25
L
Fafnir
3
5
9
1.5
L
Tiamat
0
7
6
0.43
L
Hun Batz
Jbreezyyy
Hun Batz
6
5
6
1.8
W
Cabrakan
Lysonae
Cabrakan
4
5
19
2.7
W
8
2
17
8.25
W
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,058
Damage
64,179
94,296
Taken
84,822
89,218
Mitigated
70,189
49,190
Healing
24,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,753
1,894
7,501
6,786
15,441
14,125
0
8,037
7,404
17,804
0
L
Freya
Chiefum
Freya
17,412
5,976
1,176
2,102
20,769
9,579
0
11,140
9,629
22,751
0
W
18,830
6,848
183
1,024
16,859
10,439
2,563
8,904
7,955
0
41,154
W
Nike
7,084
502
2,019
1,084
14,589
16,504
419
5,116
9,473
0
24,843
L
Fafnir
7,958
3,063
1,023
3,214
20,474
30,278
0
10,009
10,465
18,930
0
L
Tiamat
8,097
454
0
1,031
14,509
9,861
0
5,149
9,360
28,095
0
L
Hun Batz
Jbreezyyy
Hun Batz
21,959
2,714
1,290
690
13,629
6,346
0
7,142
6,487
0
39,430
W
Cabrakan
Lysonae
Cabrakan
17,250
2,682
1,579
7,102
29,567
32,334
145
15,355
14,212
27,407
0
W
23,648
2,192
20,296
8,606
15,448
8,821
981
6,314
9,134
42,671
0
W
12,246
1,204
3,009
4,288
17,833
21,120
410
6,531
11,302
1,067
19,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,454
Gold Earned
48,688
155
Minions Killed
115
0
Camps Cleared
0
1,433,556
Distance Traveled
1,077,897
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,283
619
18
1
0
249,229
2
L
Freya
10,108
674
16
1
0
161,442
0
W
Osiris
10,764
718
38
3
0
297,624
3
W
Nike
11,091
739
32
2
0
274,216
0
L
Fafnir
9,586
639
16
1
0
200,710
0
L
Tiamat
8,811
587
32
2
0
210,366
0
L
Hun Batz
10,900
727
33
2
0
256,150
3
W
Cabrakan
10,862
724
25
2
0
269,330
1
W
Hel
12,307
820
47
3
0
301,141
0
W
Odin
12,430
829
13
1
0
291,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role