Player Matchup

Fenrir
Fenrir
Nokia Wolson
Fenrir
Level 27
God Stats
6W - 4L
1,798 SR
Queue Stats
74W - 54L
1,586 Elo+
Party 2
Horus
Horus
WoodDawg28
Horus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,671 Elo+
Party 2
Olorun
Olorun
prempurpwhaat
Olorun
Level 146
God Stats
5W - 1L
1,917 SR
Queue Stats
273W - 127L
1,788 Elo+
Party 2
Team Averages
Level 59
1,739 SR
1,681 Elo+

VS

Team Averages
Level 27
1,419 SR
1,446 Elo+
Ullr
Ullr
Andricus
Ullr
Level 25
God Stats
0W - 2L
1,291 SR
Queue Stats
4W - 5L
1,517 Elo+
Party 1
Ra
Ra
BigWurr
Ra
Level 49
God Stats
0W - 1L
1,567 SR
Queue Stats
5W - 6L
1,517 Elo+
Party 1
Fenrir
Fenrir
BussyCollector
Fenrir
Level 6
God Stats
0W - 2L
1,398 SR
Queue Stats
0W - 5L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
9 / 1 / 15
11,529
824
8,735
12,314
9,203
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
10
1 / 4 / 10
8,804
629
1,824
10,709
9,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
16 / 4 / 9
12,418
887
31,972
23,467
11,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
3 / 9 / 4
8,916
637
8,299
17,066
7,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 8 / 5
10,298
736
9,947
12,706
5,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 9 / 6
8,563
612
10,384
15,891
16,163
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
26
Kills
9
9
Deaths
26
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ullr
3
9
4
0.56
L
4
8
5
0.81
L
2
9
6
0.56
W
Fenrir
9
1
15
16.5
W
Horus
1
4
10
1.5
W
16
4
9
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,531
Damage
28,630
46,490
Taken
45,663
29,861
Mitigated
29,460
18,919
Healing
4,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
8,299
3,437
0
213
17,066
7,518
0
12,974
4,092
0
17,359
L
9,947
1,278
1,378
2,050
12,706
5,779
0
8,975
3,731
45,613
0
L
10,384
3,144
0
587
15,891
16,163
0
10,394
5,497
0
18,388
W
Fenrir
8,735
2,631
0
1,817
12,314
9,203
407
2,580
9,734
0
25,133
W
Horus
1,824
721
257
769
10,709
9,638
252
2,871
7,838
680
5,311
W
31,972
18,682
856
15,220
23,467
11,020
1,556
4,963
18,504
82,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,751
Gold Earned
27,777
147
Minions Killed
127
7
Camps Cleared
3
766,395
Distance Traveled
686,568
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,916
637
16
1
1
218,812
0
L
Ra
10,298
736
92
7
1
229,482
2
L
Fenrir
8,563
612
19
1
1
238,274
0
W
Fenrir
11,529
824
27
2
2
302,511
1
W
Horus
8,804
629
7
1
1
235,081
0
W
Olorun
12,418
887
113
8
4
228,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role