Player Matchup

Baron Samedi
Baron Samedi
Team jelty6039
Baron Samedi
Level 28
God Stats
3W - 2L
1,705 SR
Queue Stats
105W - 144L
1,214 Elo+
Solo
Medusa
Medusa
UnreaI Ace
Medusa
Level 91
God Stats
7W - 5L
1,362 SR
Queue Stats
81W - 92L
1,295 Elo+
Party 2
Jormungandr
Jormungandr
UnreaI Ape
Jormungandr
Level 59
God Stats
1W - 1L
1,252 SR
Queue Stats
59W - 61L
1,296 Elo+
Party 2
Team Averages
Level 59
1,440 SR
1,269 Elo+

VS

Team Averages
Level 75
1,581 SR
1,376 Elo+
Geb
Geb
DtxJosh
Geb
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 37L
1,360 Elo+
Party 1
Hachiman
Hachiman
Hinthai
Hachiman
Level 39
God Stats
0W - 2L
1,407 SR
Queue Stats
29W - 31L
1,381 Elo+
Party 1
Sylvanus
Sylvanus
ONE910Falk
Sylvanus
Level 158
God Stats
0W - 1L
1,836 SR
Queue Stats
21W - 22L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Team jelty6039
Baron Samedi
16
5 / 3 / 12
12,543
697
12,886
12,945
10,061
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
UnreaI Ace
Medusa
17
10 / 5 / 8
13,121
729
23,757
20,186
8,291
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
UnreaI Ape
Jormungandr
17
4 / 1 / 14
13,255
736
16,336
15,499
17,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
2 / 4 / 2
10,515
584
9,508
18,849
27,070
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
Hinthai
Hachiman
15
2 / 5 / 7
11,323
629
11,064
17,833
5,906
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
ONE910Falk
Sylvanus
15
5 / 10 / 4
12,080
671
14,254
25,577
13,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
19
Kills
9
9
Deaths
19
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
2
4
2
0.75
L
Hachiman
Hinthai
Hachiman
2
5
7
1.1
L
Sylvanus
ONE910Falk
Sylvanus
5
10
4
0.7
W
Baron Samedi
Team jelty6039
Baron Samedi
5
3
12
3.67
W
Medusa
UnreaI Ace
Medusa
10
5
8
2.8
W
Jormungandr
UnreaI Ape
Jormungandr
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,979
Damage
34,826
48,630
Taken
62,259
35,760
Mitigated
46,101
17,682
Healing
16,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
9,508
1,703
625
1,101
18,849
27,070
0
8,358
10,491
18,942
0
L
Hachiman
Hinthai
Hachiman
11,064
6,660
0
2,546
17,833
5,906
615
7,582
10,251
0
36,318
L
Sylvanus
ONE910Falk
Sylvanus
14,254
3,008
5,120
7,567
25,577
13,125
877
13,905
11,672
45,065
5,866
W
Baron Samedi
Team jelty6039
Baron Samedi
12,886
1,972
3,121
4,221
12,945
10,061
34
8,482
4,463
37,923
0
W
Medusa
UnreaI Ace
Medusa
23,757
12,680
794
7,639
20,186
8,291
2,059
10,357
9,829
0
62,036
W
Jormungandr
UnreaI Ape
Jormungandr
16,336
4,343
0
1,907
15,499
17,408
458
5,356
10,143
45,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,919
Gold Earned
33,918
186
Minions Killed
153
8
Camps Cleared
5
888,308
Distance Traveled
717,509
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,515
584
9
1
0
278,009
0
L
Hachiman
11,323
629
54
3
3
233,743
1
L
Sylvanus
12,080
671
90
5
2
205,757
5
W
Baron Samedi
12,543
697
49
3
1
307,542
5
W
Medusa
13,121
729
82
5
4
289,028
1
W
Jormungandr
13,255
736
55
3
3
291,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role