Player Matchup

Sol
Sol
 
Sol
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
MepTheGreat
Sylvanus
Level 109
God Stats
6W - 0L
1,728 SR
Queue Stats
102W - 67L
1,722 Elo+
Party 1
Team Averages
Level 70
1,576 SR
1,574 Elo+

VS

Team Averages
Level 75
1,418 SR
1,515 Elo+
Chaac
Chaac
AndBackTheyZame
Chaac
Level 116
God Stats
2W - 2L
1,447 SR
Queue Stats
44W - 71L
1,527 Elo+
Party 2
Chang'e
Chang'e
Chachaxdd
Chang'e
Level 19
God Stats
2W - 1L
1,356 SR
Queue Stats
2W - 2L
1,506 Elo+
Party 2
Da Ji
Da Ji
Rosxrio
Da Ji
Level 91
God Stats
0W - 1L
1,453 SR
Queue Stats
4W - 5L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
13 / 1 / 3
9,067
1,007
14,503
10,106
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
 
Neith
11
2 / 1 / 8
7,244
805
3,625
5,306
1,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
MepTheGreat
Sylvanus
12
2 / 0 / 15
8,645
961
4,500
4,759
4,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
6,813
757
6,841
11,729
7,382
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Chachaxdd
Chang'e
9
0 / 5 / 2
6,081
676
3,162
7,920
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Rosxrio
Da Ji
8
0 / 7 / 1
5,622
625
2,383
8,115
3,298
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
17
Kills
2
2
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
1
3
14.5
W
Neith
 
Neith
2
1
8
6
L
2
5
0
0.4
L
Chang'e
Chachaxdd
Chang'e
0
5
2
0.2
W
Sylvanus
MepTheGreat
Sylvanus
2
0
15
9.5
L
Da Ji
Rosxrio
Da Ji
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,628
Damage
12,386
20,171
Taken
27,764
10,531
Mitigated
13,304
12,468
Healing
5,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,503
6,177
0
4,954
10,106
4,474
1,513
1,667
8,050
41,375
5,149
W
Neith
 
Neith
3,625
1,232
0
1,512
5,306
1,893
907
1,024
4,201
0
19,945
L
6,841
688
0
3,161
11,729
7,382
0
7,597
4,132
0
23,403
L
Chang'e
Chachaxdd
Chang'e
3,162
176
1,002
1,290
7,920
2,624
0
4,383
3,537
14,760
0
W
Sylvanus
MepTheGreat
Sylvanus
4,500
1,500
3,141
2,861
4,759
4,164
538
821
3,773
10,548
0
L
Da Ji
Rosxrio
Da Ji
2,383
615
0
0
8,115
3,298
0
5,618
2,497
0
6,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,956
Gold Earned
18,516
107
Minions Killed
69
8
Camps Cleared
1
494,128
Distance Traveled
464,250
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,067
1,007
63
7
6
168,581
3
W
Neith
7,244
805
26
3
2
156,569
3
L
Chaac
6,813
757
29
3
0
169,523
0
L
Chang'e
6,081
676
28
3
0
153,190
0
W
Sylvanus
8,645
961
18
2
0
168,978
3
L
Da Ji
5,622
625
12
1
1
141,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role