Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
AloneAsaGod
Fafnir
Level 158
God Stats
3W - 0L
1,888 SR
Queue Stats
135W - 9L
2,175 Elo+
Party 2
Danzaburou
Danzaburou
Dregga
Danzaburou
Level 160
God Stats
2W - 0L
1,979 SR
Queue Stats
721W - 35L
2,410 Elo+
Party 2
Team Averages
Level 159
1,789 SR
2,028 Elo+

VS

Team Averages
Level 55
1,634 SR
1,754 Elo+
King Arthur
King Arthur
CloudberryJam
King Arthur
Level 68
God Stats
1W - 2L
1,902 SR
Queue Stats
23W - 4L
1,982 Elo+
Party 1
Guan Yu
Guan Yu
JigzJr
Guan Yu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
SlaytherProTTV
Amaterasu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 8L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 2 / 5
9,291
774
21,272
7,524
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fafnir
13
2 / 1 / 9
9,684
807
6,403
10,937
12,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Dregga
Danzaburou
13
3 / 7 / 8
9,062
755
10,894
8,738
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CloudberryJam
King Arthur
12
3 / 4 / 7
8,252
688
9,980
18,537
11,192
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
JigzJr
Guan Yu
11
4 / 5 / 6
7,963
664
6,152
15,645
16,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
SlaytherProTTV
Amaterasu
12
3 / 2 / 6
7,889
657
7,111
15,471
9,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
11
Kills
10
10
Deaths
11
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
5
4.25
W
Fafnir
2
1
9
6.5
L
King Arthur
CloudberryJam
King Arthur
3
4
7
1.63
W
Danzaburou
Dregga
Danzaburou
3
7
8
1
L
Guan Yu
JigzJr
Guan Yu
4
5
6
1.4
L
Amaterasu
SlaytherProTTV
Amaterasu
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,569
Damage
23,243
27,199
Taken
49,653
21,483
Mitigated
36,912
7,217
Healing
13,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,272
7,731
0
1,898
7,524
5,052
1,828
27
7,497
35,885
3,536
W
Fafnir
6,403
1,441
0
4,718
10,937
12,766
382
141
10,796
12,880
0
L
King Arthur
CloudberryJam
King Arthur
9,980
1,351
1,021
3,829
18,537
11,192
0
7,987
10,550
0
41,684
W
Danzaburou
Dregga
Danzaburou
10,894
4,998
0
601
8,738
3,665
968
94
8,644
0
38,863
L
Guan Yu
JigzJr
Guan Yu
6,152
625
2,546
2,353
15,645
16,225
0
8,621
7,024
0
19,018
L
Amaterasu
SlaytherProTTV
Amaterasu
7,111
2,429
0
4,053
15,471
9,495
0
8,802
6,669
0
16,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,037
Gold Earned
24,104
127
Minions Killed
111
5
Camps Cleared
7
643,519
Distance Traveled
717,333
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,291
774
58
5
2
224,705
5
W
Fafnir
9,684
807
10
1
0
220,213
2
L
King Arthur
8,252
688
68
6
4
228,698
0
W
Danzaburou
9,062
755
59
5
3
198,601
5
L
Guan Yu
7,963
664
23
2
3
231,458
4
L
Amaterasu
7,889
657
20
2
0
257,177
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role