Player Matchup

Jormungandr
Jormungandr
BarbaricJ
Jormungandr
Level 24
God Stats
4W - 3L
1,229 SR
Queue Stats
119W - 146L
1,426 Elo+
Party 2
Agni
Agni
Darkoure
Agni
Level 13
God Stats
5W - 8L
1,476 SR
Queue Stats
36W - 38L
1,384 Elo+
Party 2
Thanatos
Thanatos
WolfPeeSipper
Thanatos
Level 26
God Stats
11W - 13L
1,359 SR
Queue Stats
202W - 220L
1,409 Elo+
Party 2
Sun Wukong
Sun Wukong
Yaosuke
Sun Wukong
Level 15
God Stats
13W - 14L
1,419 SR
Queue Stats
48W - 70L
1,439 Elo+
Party 2
Neith
Neith
whyxael
Neith
Level 6
God Stats
2W - 1L
1,475 SR
Queue Stats
5W - 7L
1,253 Elo+
Party 2
Team Averages
Level 17
1,392 SR
1,382 Elo+

VS

Team Averages
Level 9
1,350 SR
1,189 Elo+
Mercury
Mercury
Commando1037
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,211 Elo+
Party 1
Hel
Hel
CrazedHavel21
Hel
Level 18
God Stats
0W - 2L
1,256 SR
Queue Stats
21W - 17L
1,087 Elo+
Party 1
Izanami
Izanami
goddayumdolan
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,314 Elo+
Party 1
Vamana
Vamana
hurley 1998
Vamana
Level 8
God Stats
0W - 4L
1,185 SR
Queue Stats
1W - 5L
1,314 Elo+
Party 1
Ao Kuang
Ao Kuang
iamlikeaphoenix
Ao Kuang
Level 6
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 5L
1,018 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BarbaricJ
Jormungandr
16
3 / 4 / 12
10,380
451
9,751
19,225
12,972
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
18
5 / 6 / 8
11,812
514
17,034
15,715
5,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
WolfPeeSipper
Thanatos
20
16 / 2 / 6
13,455
585
16,808
14,688
6,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Yaosuke
Sun Wukong
19
6 / 3 / 3
12,075
525
9,959
17,599
14,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
whyxael
Neith
17
8 / 4 / 9
11,051
480
15,048
12,846
4,643
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Commando1037
Mercury
15
7 / 8 / 3
10,864
472
9,955
13,145
4,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 6 / 3
11,154
485
9,391
17,878
11,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
17
4 / 8 / 7
10,713
466
14,800
16,664
4,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
14
0 / 8 / 2
8,846
385
8,490
19,070
16,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
14
1 / 8 / 5
8,798
383
4,985
18,250
9,974
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
38
38
Kills
18
19
Deaths
38
38
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BarbaricJ
Jormungandr
3
4
12
2.25
L
Mercury
Commando1037
Mercury
7
8
3
1.06
L
6
6
3
1.25
W
Agni
5
6
8
1.5
W
Thanatos
WolfPeeSipper
Thanatos
16
2
6
9.5
W
Sun Wukong
Yaosuke
Sun Wukong
6
3
3
2.5
L
Izanami
4
8
7
0.94
L
Vamana
0
8
2
0.13
L
Ao Kuang
1
8
5
0.44
W
Neith
whyxael
Neith
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,600
Damage
47,621
80,073
Taken
85,007
44,046
Mitigated
46,874
37,903
Healing
19,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BarbaricJ
Jormungandr
9,751
1,594
0
5,239
19,225
12,972
457
5,745
13,480
52,763
0
L
Mercury
Commando1037
Mercury
9,955
5,380
0
897
13,145
4,590
0
3,566
9,413
0
37,424
L
9,391
1,036
3,675
6,779
17,878
11,065
0
5,086
12,682
24,905
0
W
Agni
17,034
1,671
0
3,433
15,715
5,903
2,146
3,943
11,505
77,884
0
W
Thanatos
WolfPeeSipper
Thanatos
16,808
5,441
0
16,827
14,688
6,030
490
1,424
13,064
0
80,826
W
Sun Wukong
Yaosuke
Sun Wukong
9,959
2,153
0
7,487
17,599
14,498
1,028
1,173
15,450
0
73,709
L
Izanami
14,800
8,419
0
1,209
16,664
4,801
964
6,275
10,254
0
64,780
L
Vamana
8,490
3,512
0
5,076
19,070
16,444
606
4,362
14,644
34
33,548
L
Ao Kuang
4,985
920
0
1,554
18,250
9,974
303
6,573
11,229
23,951
120
W
Neith
whyxael
Neith
15,048
8,284
85
4,832
12,846
4,643
2,124
3,603
9,055
0
54,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,773
Gold Earned
50,375
538
Minions Killed
279
0
Camps Cleared
0
2,074,378
Distance Traveled
1,978,645
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,380
451
68
3
0
410,094
0
L
Mercury
10,864
472
53
2
0
406,655
1
L
Hel
11,154
485
32
1
0
396,616
2
W
Agni
11,812
514
125
5
0
354,690
5
W
Thanatos
13,455
585
128
6
0
510,820
4
W
Sun Wukong
12,075
525
134
6
0
418,402
1
L
Izanami
10,713
466
105
5
0
388,879
1
L
Vamana
8,846
385
59
3
0
420,297
5
L
Ao Kuang
8,798
383
30
1
0
366,198
5
W
Neith
11,051
480
83
4
0
380,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role