Player Matchup

Nu Wa
Nu Wa
Gold III
DrWatt
Nu Wa
Gold III
Level 138
God Stats
5W - 7L
1,611 SR
Queue Stats
59W - 62L
1,561 MMR
Party 2
Amaterasu
Amaterasu
Platinum IV
EkK0zS
Amaterasu
Platinum IV
Level 159
God Stats
2W - 0L
1,382 SR
Queue Stats
50W - 44L
1,666 MMR
Solo
Camazotz
Camazotz
Gold IV
GlaserIsBigTex
Camazotz
Gold IV
Level 134
God Stats
2W - 1L
1,697 SR
Queue Stats
75W - 76L
1,692 MMR
Solo
Terra
Terra
Platinum IV
Reynoldsss
Terra
Platinum IV
Level 158
God Stats
1W - 0L
1,753 SR
Queue Stats
519W - 509L
1,675 MMR
Solo
Hou Yi
Hou Yi
Platinum II
xXStrongShadowXx
Hou Yi
Platinum II
Level 69
God Stats
5W - 5L
1,599 SR
Queue Stats
63W - 52L
1,953 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,608 SR
1,710 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,509 SR
1,672 MMR
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold I
SwordsaintSeven
Yemoja
Gold I
Level 147
God Stats
0W - 8L
1,313 SR
Queue Stats
200W - 206L
1,684 MMR
Solo
Olorun
Olorun
Platinum V
Zerocrosss
Olorun
Platinum V
Level 158
God Stats
7W - 2L
1,429 SR
Queue Stats
108W - 104L
1,767 MMR
Party 1
Chiron
Chiron
Gold IV
grandmasknees
Chiron
Gold IV
Level 124
God Stats
0W - 1L
1,485 SR
Queue Stats
325W - 319L
1,639 MMR
Solo
Thor
Thor
Gold I
reformo
Thor
Gold I
Level 158
God Stats
3W - 3L
1,818 SR
Queue Stats
145W - 140L
1,767 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DrWatt
Nu Wa
20
4 / 6 / 12
13,910
556
27,522
16,782
6,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
EkK0zS
Amaterasu
20
5 / 4 / 4
13,836
553
18,569
24,092
26,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Camazotz
19
4 / 6 / 10
13,151
526
15,372
26,152
10,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
18
2 / 4 / 13
12,805
512
8,580
26,469
29,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
10 / 4 / 5
15,963
639
16,443
19,434
6,666
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
OdinGebArtioSolLoki

VS

Bans
UllrNikeMulanAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 6 / 11
11,573
463
13,034
30,535
32,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
1 / 3 / 6
11,420
457
10,560
22,750
24,279
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Zerocrosss
Olorun
20
8 / 5 / 7
14,011
560
19,725
24,522
9,838
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
6 / 5 / 4
13,864
555
15,902
19,336
6,450
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
reformo
Thor
19
5 / 6 / 4
12,277
491
15,454
23,908
11,316
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
56
25
Kills
24
24
Deaths
25
44
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
6
11
1.58
W
Nu Wa
DrWatt
Nu Wa
4
6
12
1.67
W
Amaterasu
EkK0zS
Amaterasu
5
4
4
1.75
W
Camazotz
4
6
10
1.5
W
Terra
2
4
13
2.13
L
1
3
6
1.33
L
Olorun
Zerocrosss
Olorun
8
5
7
2.3
L
6
5
4
1.6
L
Thor
reformo
Thor
5
6
4
1.17
W
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,486
Damage
74,675
112,929
Taken
121,051
80,067
Mitigated
84,668
43,102
Healing
45,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
13,034
1,614
0
6,060
30,535
32,785
0
10,409
19,396
0
42,379
W
Nu Wa
DrWatt
Nu Wa
27,522
4,381
373
3,857
16,782
6,646
1,494
5,655
10,717
103,674
0
W
Amaterasu
EkK0zS
Amaterasu
18,569
4,678
0
5,330
24,092
26,326
1,047
8,648
14,613
15,689
64,929
W
Camazotz
15,372
4,249
0
12,064
26,152
10,637
743
7,166
18,620
0
101,724
W
Terra
8,580
1,304
3,035
8,220
26,469
29,792
521
8,258
17,585
32,003
0
L
10,560
1,455
3,795
6,514
22,750
24,279
200
6,597
15,671
68,501
0
L
Olorun
Zerocrosss
Olorun
19,725
10,180
1,868
14,437
24,522
9,838
938
12,804
11,094
104,688
10,536
L
15,902
5,452
717
7,068
19,336
6,450
373
3,563
15,405
0
122,665
L
Thor
reformo
Thor
15,454
3,368
0
5,458
23,908
11,316
0
6,534
17,000
280
107,647
W
16,443
9,137
0
10,223
19,434
6,666
6,889
2,751
16,641
0
129,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,665
Gold Earned
63,145
663
Minions Killed
718
0
Camps Cleared
0
2,479,873
Distance Traveled
2,354,009
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,573
463
45
2
0
543,223
10
W
Nu Wa
13,910
556
181
7
0
462,691
7
W
Amaterasu
13,836
553
127
5
0
534,536
6
W
Camazotz
13,151
526
123
5
0
482,167
3
W
Terra
12,805
512
41
2
0
535,687
13
L
Yemoja
11,420
457
122
5
0
452,335
5
L
Olorun
14,011
560
196
8
0
427,523
4
L
Chiron
13,864
555
195
8
0
461,343
4
L
Thor
12,277
491
160
6
0
469,585
4
W
Hou Yi
15,963
639
191
8
0
464,792
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role