Player Matchup

Anubis
Anubis
Arednintendo926
Anubis
Level 16
God Stats
1W - 1L
1,657 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Betochan
Sun Wukong
Level 75
God Stats
1W - 0L
1,558 SR
Queue Stats
5W - 2L
1,768 Elo+
Party 2
Geb
Geb
Danielanator1
Geb
Level 126
God Stats
1W - 0L
1,636 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Rama
Rama
Zael191
Rama
Level 99
God Stats
1W - 0L
1,769 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Team Averages
Level 79
1,655 SR
1,567 Elo+

VS

Team Averages
Level 57
1,653 SR
1,318 Elo+
Chang'e
Chang'e
SoulEaterTotoro
Chang'e
Level 128
God Stats
1W - 2L
1,563 SR
Queue Stats
45W - 61L
1,399 Elo+
Party 1
Mercury
Mercury
SoulKing9910
Mercury
Level 24
God Stats
1W - 2L
1,805 SR
Queue Stats
21W - 19L
1,490 Elo+
Party 1
Cerberus
Cerberus
Stud201
Cerberus
Level 47
God Stats
0W - 1L
1,581 SR
Queue Stats
1W - 11L
1,047 Elo+
Solo
Baron Samedi
Baron Samedi
pawgdestroyer
Baron Samedi
Level 28
God Stats
1W - 1L
1,663 SR
Queue Stats
20W - 18L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 8
9,013
901
7,371
6,208
4,642
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Betochan
Sun Wukong
16
4 / 0 / 9
9,453
945
8,319
10,086
5,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 4
8,564
856
6,977
8,479
8,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
Zael191
Rama
13
3 / 2 / 1
8,091
809
5,170
5,639
2,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,458
746
4,959
7,905
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
SoulKing9910
Mercury
13
2 / 4 / 2
7,738
774
7,664
9,544
3,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Stud201
Cerberus
12
0 / 6 / 1
7,191
719
2,833
11,482
6,335
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
pawgdestroyer
Baron Samedi
14
1 / 3 / 0
7,870
787
5,307
6,261
2,535
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
4
4
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
W
Sun Wukong
Betochan
Sun Wukong
4
0
9
8.5
W
4
0
4
6
L
1
3
1
0.5
L
Mercury
SoulKing9910
Mercury
2
4
2
0.75
L
Cerberus
Stud201
Cerberus
0
6
1
0.08
W
Rama
Zael191
Rama
3
2
1
1.75
L
Baron Samedi
pawgdestroyer
Baron Samedi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,837
Damage
20,763
30,412
Taken
35,192
21,798
Mitigated
15,233
7,550
Healing
7,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,371
407
0
426
6,208
4,642
282
3,427
2,686
21,039
0
W
Sun Wukong
Betochan
Sun Wukong
8,319
2,947
270
4,010
10,086
5,816
1,672
5,428
4,525
70
36,999
W
6,977
1,561
233
1,066
8,479
8,845
526
2,733
5,626
25,548
0
L
4,959
280
1,572
2,931
7,905
2,472
92
4,197
3,708
20,082
0
L
Mercury
SoulKing9910
Mercury
7,664
3,337
0
640
9,544
3,891
217
3,898
5,646
0
18,891
L
Cerberus
Stud201
Cerberus
2,833
512
79
891
11,482
6,335
280
3,383
8,099
21,132
0
W
Rama
Zael191
Rama
5,170
3,301
0
1,545
5,639
2,495
1,343
1,929
3,454
0
26,112
L
Baron Samedi
pawgdestroyer
Baron Samedi
5,307
560
218
1,531
6,261
2,535
937
3,584
2,677
28,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,121
Gold Earned
30,257
195
Minions Killed
164
10
Camps Cleared
4
774,802
Distance Traveled
656,994
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,013
901
39
4
1
168,820
0
W
Sun Wukong
9,453
945
74
7
3
212,421
1
W
Geb
8,564
856
33
3
1
206,411
0
L
Chang'e
7,458
746
35
4
2
177,010
2
L
Mercury
7,738
774
22
2
0
184,033
1
L
Cerberus
7,191
719
47
5
1
127,136
0
W
Rama
8,091
809
49
5
5
187,150
0
L
Baron Samedi
7,870
787
60
6
1
168,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role