Player Matchup

Nemesis
Nemesis
Altas_Runeslayer
Nemesis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 75L
1,269 Elo+
Party 2
Medusa
Medusa
Can_Of_Febreze
Medusa
Level 72
God Stats
1W - 5L
1,341 SR
Queue Stats
43W - 96L
1,240 Elo+
Party 2
Ah Puch
Ah Puch
Effin_Bizzare
Ah Puch
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 72L
1,314 Elo+
Party 2
Thanatos
Thanatos
HKNefasu
Thanatos
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
Sammy123456780
Cthulhu
Level 25
God Stats
8W - 12L
1,400 SR
Queue Stats
47W - 72L
1,290 Elo+
Party 2
Team Averages
Level 45
1,448 SR
1,313 Elo+

VS

Team Averages
Level 63
1,511 SR
1,403 Elo+
Chiron
Chiron
 
Chiron
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
MarajadeSith
Freya
Level 160
God Stats
4W - 2L
1,370 SR
Queue Stats
180W - 170L
1,477 Elo+
Party 3
Yemoja
Yemoja
SargentCC8390
Yemoja
Level 47
God Stats
32W - 36L
1,531 SR
Queue Stats
51W - 51L
1,340 Elo+
Party 1
Loki
Loki
TheUltimaAlbino
Loki
Level 67
God Stats
2W - 0L
1,484 SR
Queue Stats
74W - 73L
1,342 Elo+
Party 1
Chaac
Chaac
goldenflamelord
Chaac
Level 17
God Stats
13W - 7L
1,669 SR
Queue Stats
27W - 19L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
5,964
459
3,850
9,258
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
2 / 7 / 2
5,997
461
4,013
8,913
2,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
10
1 / 6 / 0
6,242
480
5,449
11,813
3,822
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
HKNefasu
Thanatos
8
0 / 6 / 0
5,229
402
3,125
8,940
3,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 2
6,272
482
7,330
11,029
4,730
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
11 / 3 / 2
8,647
665
14,864
11,990
4,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 1 / 4
8,418
648
6,044
9,462
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 1 / 9
6,711
516
1,567
6,336
3,601
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
7 / 0 / 5
8,058
620
8,078
7,239
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
6 / 0 / 1
8,275
637
6,993
8,339
3,932
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
28
28
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
11
3
2
4
L
1
5
2
0.4
L
2
7
2
0.43
L
Ah Puch
1
6
0
0.17
L
Thanatos
HKNefasu
Thanatos
0
6
0
0
W
3
1
4
5
L
1
4
2
0.5
W
1
1
9
5.5
W
7
0
5
9.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,767
Damage
37,546
49,953
Taken
43,366
18,413
Mitigated
18,192
10,301
Healing
19,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,864
7,778
350
3,551
11,990
4,148
504
3,135
8,521
0
64,723
L
3,850
1,184
0
1,545
9,258
3,500
0
1,081
8,177
0
31,186
L
4,013
1,714
320
1,194
8,913
2,853
0
824
8,089
0
23,496
L
Ah Puch
5,449
410
0
2,401
11,813
3,822
346
5,051
6,762
33,102
0
L
Thanatos
HKNefasu
Thanatos
3,125
906
153
2,570
8,940
3,508
240
0
8,940
0
15,823
W
6,044
1,841
0
6,598
9,462
3,536
593
3,620
5,842
55,735
0
L
7,330
641
66
2,052
11,029
4,730
0
655
10,374
28,815
0
W
1,567
186
1,248
1,475
6,336
3,601
180
3,226
2,628
13,881
0
W
8,078
2,354
0
949
7,239
2,975
899
1,343
5,732
0
46,586
W
6,993
1,162
0
5,777
8,339
3,932
1,399
596
7,407
0
44,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
40,109
242
Minions Killed
431
0
Camps Cleared
0
1,121,347
Distance Traveled
1,308,340
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,647
665
118
9
0
233,895
3
L
Nemesis
5,964
459
62
5
0
265,254
2
L
Medusa
5,997
461
48
4
0
221,895
0
L
Ah Puch
6,242
480
60
5
0
195,115
1
L
Thanatos
5,229
402
25
2
0
211,369
0
W
Freya
8,418
648
109
8
0
261,756
4
L
Cthulhu
6,272
482
47
4
0
227,714
0
W
Yemoja
6,711
516
20
2
0
230,303
2
W
Loki
8,058
620
81
6
0
307,376
0
W
Chaac
8,275
637
103
8
0
275,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role