Player Matchup

Merlin
Merlin
 
Merlin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
BMBKOLD2
Cliodhna
Level 109
God Stats
6W - 8L
1,433 SR
Queue Stats
88W - 126L
1,369 Elo+
Solo
Cthulhu
Cthulhu
Masternekokawai7
Cthulhu
Level 68
God Stats
2W - 1L
1,430 SR
Queue Stats
32W - 52L
1,334 Elo+
Solo
Team Averages
Level 99
1,455 SR
1,401 Elo+

VS

Team Averages
Level 26
1,534 SR
1,375 Elo+
Ah Muzen Cab
Ah Muzen Cab
Yoda5125
Ah Muzen Cab
Level 62
God Stats
8W - 9L
1,484 SR
Queue Stats
219W - 320L
1,292 Elo+
Party 1
Zeus
Zeus
YuhDudeBpSniz
Zeus
Level 10
God Stats
3W - 2L
1,618 SR
Queue Stats
11W - 18L
1,331 Elo+
Party 1
Nemesis
Nemesis
darkswaghero
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
13 / 1 / 12
9,612
961
9,581
7,228
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
BMBKOLD2
Cliodhna
13
7 / 1 / 16
8,852
885
9,307
8,927
3,590
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
7 / 1 / 16
8,781
878
9,089
11,660
10,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Yoda5125
Ah Muzen Cab
11
2 / 7 / 0
7,390
739
9,744
10,671
3,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 9 / 1
5,883
588
3,842
8,306
2,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
darkswaghero
Nemesis
9
0 / 13 / 2
6,307
631
3,560
13,829
5,672
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
5
27
Kills
2
3
Deaths
29
44
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
13
1
12
19
W
Cliodhna
BMBKOLD2
Cliodhna
7
1
16
15
W
7
1
16
15
L
Ah Muzen Cab
Yoda5125
Ah Muzen Cab
2
7
0
0.29
L
0
9
1
0.06
L
Nemesis
darkswaghero
Nemesis
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,977
Damage
17,146
27,815
Taken
32,806
16,554
Mitigated
11,422
10,912
Healing
2,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,581
867
0
2,748
7,228
2,865
910
2,085
5,143
42,403
0
W
Cliodhna
BMBKOLD2
Cliodhna
9,307
986
0
3,948
8,927
3,590
375
1,337
7,590
0
22,656
W
9,089
578
641
3,575
11,660
10,099
352
1,259
10,401
15,022
0
L
Ah Muzen Cab
Yoda5125
Ah Muzen Cab
9,744
4,095
54
1,975
10,671
3,324
0
6,743
3,507
0
29,928
L
3,842
817
0
60
8,306
2,426
0
4,303
3,781
10,346
0
L
Nemesis
darkswaghero
Nemesis
3,560
1,510
0
746
13,829
5,672
0
6,892
6,548
0
8,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,245
Gold Earned
19,580
133
Minions Killed
70
7
Camps Cleared
3
632,880
Distance Traveled
459,440
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,612
961
73
7
4
179,723
2
W
Cliodhna
8,852
885
42
4
2
246,016
2
W
Cthulhu
8,781
878
18
2
1
207,141
2
L
Ah Muzen Cab
7,390
739
41
4
2
168,459
0
L
Zeus
5,883
588
14
1
0
132,552
0
L
Nemesis
6,307
631
15
2
1
158,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role