Player Matchup

Hel
Hel
 
Hel
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
LagsBenedict
Ganesha
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
142W - 94L
1,586 Elo+
Party 2
Chaac
Chaac
smylesman
Chaac
Level 152
God Stats
8W - 1L
1,688 SR
Queue Stats
117W - 61L
1,597 Elo+
Party 2
Team Averages
Level 112
1,563 SR
1,561 Elo+

VS

Team Averages
Level 43
1,579 SR
1,352 Elo+
Medusa
Medusa
GreaterPower
Medusa
Level 7
God Stats
0W - 1L
1,690 SR
Queue Stats
4W - 11L
1,196 Elo+
Party 1
Thoth
Thoth
MeOwZeRsFrAnKeL
Thoth
Level 105
God Stats
5W - 5L
1,577 SR
Queue Stats
70W - 73L
1,462 Elo+
Party 1
Gilgamesh
Gilgamesh
merciful_module2
Gilgamesh
Level 18
God Stats
4W - 13L
1,470 SR
Queue Stats
162W - 198L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
8 / 0 / 10
8,825
802
5,519
4,559
1,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
LagsBenedict
Ganesha
12
0 / 2 / 19
8,119
738
6,925
12,303
12,336
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
smylesman
Chaac
14
13 / 2 / 8
9,573
870
12,026
12,910
11,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 9 / 2
6,262
569
5,069
9,096
1,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 6 / 2
7,038
640
9,034
7,811
1,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
10
2 / 6 / 0
6,826
621
3,541
12,434
6,911
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
21
Kills
4
4
Deaths
21
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
8
0
10
13
L
Medusa
0
9
2
0.11
W
Ganesha
LagsBenedict
Ganesha
0
2
19
4.75
L
2
6
2
0.5
L
Gilgamesh
2
6
0
0.33
W
Chaac
smylesman
Chaac
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,470
Damage
17,644
29,772
Taken
29,341
25,472
Mitigated
10,590
14,843
Healing
517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,519
383
3,290
2,928
4,559
1,566
534
1,531
3,028
18,686
0
L
Medusa
5,069
1,955
120
232
9,096
1,834
27
3,962
4,998
0
13,032
W
Ganesha
LagsBenedict
Ganesha
6,925
885
835
2,942
12,303
12,336
243
4,959
7,344
22,654
0
L
9,034
912
0
84
7,811
1,845
0
2,458
5,129
20,207
0
L
Gilgamesh
3,541
906
0
81
12,434
6,911
0
6,392
5,650
0
12,790
W
Chaac
smylesman
Chaac
12,026
1,362
0
4,848
12,910
11,570
635
3,246
9,664
0
30,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,517
Gold Earned
20,126
111
Minions Killed
72
7
Camps Cleared
2
610,757
Distance Traveled
545,106
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,825
802
45
4
4
188,205
2
L
Medusa
6,262
569
20
2
0
174,239
0
W
Ganesha
8,119
738
8
1
0
204,427
4
L
Thoth
7,038
640
26
2
0
184,555
4
L
Gilgamesh
6,826
621
26
2
2
186,312
3
W
Chaac
9,573
870
58
5
3
218,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role