Player Matchup

Cupid
Cupid
Gurhaak
Cupid
Level 48
God Stats
3W - 3L
1,369 SR
Queue Stats
102W - 105L
1,483 Elo+
Party 2
Sol
Sol
Sibry
Sol
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 15L
1,096 Elo+
Solo
Ganesha
Ganesha
xkair0sx
Ganesha
Level 25
God Stats
1W - 2L
1,216 SR
Queue Stats
36W - 45L
1,405 Elo+
Party 2
Team Averages
Level 27
1,362 SR
1,328 Elo+

VS

Team Averages
Level 13
1,521 SR
1,226 Elo+
Fenrir
Fenrir
LoinPain
Fenrir
Level 28
God Stats
2W - 3L
1,564 SR
Queue Stats
24W - 17L
1,524 Elo+
Solo
Ra
Ra
TommyTwoDiccs
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,076 Elo+
Party 1
Hercules
Hercules
bbc69
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,076 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Gurhaak
Cupid
12
8 / 4 / 3
8,795
800
10,933
8,294
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
Sibry
Sol
12
4 / 2 / 5
8,138
740
8,881
4,700
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
xkair0sx
Ganesha
12
0 / 1 / 12
8,243
749
4,033
8,184
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LoinPain
Fenrir
11
6 / 3 / 1
8,171
743
6,905
7,802
5,117
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 6 / 5
6,903
628
5,438
9,098
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
bbc69
Hercules
11
1 / 3 / 5
7,041
640
4,597
12,665
11,542
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
12
Kills
7
7
Deaths
12
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
Gurhaak
Cupid
8
4
3
2.38
L
Fenrir
LoinPain
Fenrir
6
3
1
2.17
W
Sol
Sibry
Sol
4
2
5
3.25
L
0
6
5
0.42
L
Hercules
bbc69
Hercules
1
3
5
1.17
W
Ganesha
xkair0sx
Ganesha
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,847
Damage
16,940
21,178
Taken
29,565
12,229
Mitigated
20,154
3,900
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Gurhaak
Cupid
10,933
6,969
175
1,737
8,294
3,362
0
2,123
5,959
0
22,178
L
Fenrir
LoinPain
Fenrir
6,905
1,060
0
1,368
7,802
5,117
0
3,310
4,492
0
19,071
W
Sol
Sibry
Sol
8,881
2,834
0
915
4,700
1,917
1,335
1,526
2,948
31,301
2,710
L
5,438
691
668
1,156
9,098
3,495
203
3,664
5,434
20,548
0
L
Hercules
bbc69
Hercules
4,597
1,546
0
2,122
12,665
11,542
0
5,731
6,934
0
13,228
W
Ganesha
xkair0sx
Ganesha
4,033
593
0
1,073
8,184
6,950
48
1,689
6,169
13,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,176
Gold Earned
22,115
116
Minions Killed
87
5
Camps Cleared
5
597,777
Distance Traveled
527,194
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,795
800
48
4
2
190,794
4
L
Fenrir
8,171
743
27
2
4
143,880
0
W
Sol
8,138
740
68
6
3
190,746
1
L
Ra
6,903
628
42
4
0
193,439
0
L
Hercules
7,041
640
18
2
1
189,875
0
W
Ganesha
8,243
749
0
0
0
216,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role