Player Matchup

Sol
Sol
DominicanGirl_Y
Sol
Level 15
God Stats
17W - 11L
1,492 SR
Queue Stats
48W - 49L
1,410 Elo+
Solo
Nemesis
Nemesis
Runic x Echo
Nemesis
Level 21
God Stats
16W - 11L
1,605 SR
Queue Stats
44W - 45L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
SeismicCobra862
Ao Kuang
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 48L
1,519 Elo+
Solo
Cerberus
Cerberus
SpaceyMulder
Cerberus
Level 6
God Stats
66W - 84L
1,469 SR
Queue Stats
114W - 152L
1,482 Elo+
Solo
Neith
Neith
a3piececombo
Neith
Level 27
God Stats
115W - 90L
1,476 SR
Queue Stats
155W - 142L
1,405 Elo+
Solo
Team Averages
Level 15
1,508 SR
1,467 Elo+

VS

Team Averages
Level 22
1,746 SR
1,564 Elo+
Gilgamesh
Gilgamesh
BaNaNaAsEsInA
Gilgamesh
Level 27
God Stats
93W - 48L
1,718 SR
Queue Stats
169W - 132L
1,632 Elo+
Party 1
Hercules
Hercules
Buhrandon
Hercules
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 8L
1,479 Elo+
Solo
Fenrir
Fenrir
Ignite MX
Fenrir
Level 17
God Stats
11W - 5L
1,997 SR
Queue Stats
13W - 8L
1,580 Elo+
Solo
Ares
Ares
PollosaurioXDpro
Ares
Level 29
God Stats
125W - 77L
1,765 SR
Queue Stats
265W - 228L
1,643 Elo+
Party 1
Cernunnos
Cernunnos
XOnlyfansX
Cernunnos
Level 23
God Stats
1W - 0L
1,748 SR
Queue Stats
135W - 104L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
9,495
863
11,722
9,099
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Runic x Echo
Nemesis
15
0 / 5 / 2
9,269
843
8,351
16,838
9,189
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ao Kuang
15
2 / 1 / 1
9,274
843
11,830
12,672
4,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
SpaceyMulder
Cerberus
15
0 / 4 / 2
9,195
836
1,811
12,715
7,760
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
1 / 3 / 1
9,487
862
12,487
13,420
5,466
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

178

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BaNaNaAsEsInA
Gilgamesh
16
4 / 2 / 6
10,253
932
10,013
8,095
6,977
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Buhrandon
Hercules
17
1 / 0 / 12
10,056
914
8,686
14,302
15,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
Ignite MX
Fenrir
17
6 / 1 / 6
11,067
1,006
14,530
11,605
6,187
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 1 / 11
10,051
914
9,557
12,201
12,544
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
XOnlyfansX
Cernunnos
17
3 / 0 / 11
10,571
961
14,960
6,246
3,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
61
4
Kills
15
15
Deaths
4
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BaNaNaAsEsInA
Gilgamesh
4
2
6
3.5
W
Hercules
Buhrandon
Hercules
1
0
12
7
L
1
2
1
0.75
W
Fenrir
Ignite MX
Fenrir
6
1
6
9
W
1
1
11
6.5
L
Nemesis
Runic x Echo
Nemesis
0
5
2
0.2
L
Ao Kuang
2
1
1
2.5
L
Cerberus
SpaceyMulder
Cerberus
0
4
2
0.25
W
Cernunnos
XOnlyfansX
Cernunnos
3
0
11
8.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,201
Damage
57,746
64,744
Taken
52,449
30,941
Mitigated
44,550
8,870
Healing
12,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BaNaNaAsEsInA
Gilgamesh
10,013
1,967
0
145
8,095
6,977
0
3,585
4,510
0
15,696
W
Hercules
Buhrandon
Hercules
8,686
1,624
0
6,440
14,302
15,345
0
7,430
6,872
0
25,518
L
11,722
3,530
0
1,012
9,099
3,814
0
2,690
6,360
20,394
2,168
W
Fenrir
Ignite MX
Fenrir
14,530
4,835
112
1,674
11,605
6,187
0
5,637
5,968
0
28,690
W
9,557
357
513
2,650
12,201
12,544
0
6,088
6,113
17,655
0
L
Nemesis
Runic x Echo
Nemesis
8,351
2,702
0
2,453
16,838
9,189
0
2,611
14,000
0
27,126
L
Ao Kuang
11,830
4,112
0
2,719
12,672
4,712
0
1,086
11,216
13,985
0
L
Cerberus
SpaceyMulder
Cerberus
1,811
282
0
1,776
12,715
7,760
0
1,997
10,484
11,632
0
W
Cernunnos
XOnlyfansX
Cernunnos
14,960
5,478
0
1,330
6,246
3,497
0
1,623
4,623
0
42,468
L
12,487
7,057
0
910
13,420
5,466
0
1,173
12,066
0
32,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,720
Gold Earned
51,998
156
Minions Killed
189
7
Camps Cleared
10
1,023,513
Distance Traveled
1,088,307
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,253
932
16
1
2
167,649
0
W
Hercules
10,056
914
51
5
3
243,194
1
L
Sol
9,495
863
27
2
1
190,498
0
W
Fenrir
11,067
1,006
42
4
2
231,485
1
W
Ares
10,051
914
9
1
1
220,151
2
L
Nemesis
9,269
843
48
4
2
249,403
1
L
Ao Kuang
9,274
843
5
0
0
208,811
0
L
Cerberus
9,195
836
32
3
0
186,534
2
W
Cernunnos
10,571
961
71
6
2
225,828
0
L
Neith
9,487
862
44
4
4
188,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role