Player Matchup

Hera
Hera
GrimxFantasy
Hera
Level 48
God Stats
9W - 10L
1,404 SR
Queue Stats
86W - 133L
1,306 Elo+
Party 1
Nemesis
Nemesis
ImShiddinTTV
Nemesis
Level 58
God Stats
6W - 4L
1,448 SR
Queue Stats
109W - 164L
1,309 Elo+
Party 1
Yemoja
Yemoja
Magi Hat
Yemoja
Level 16
God Stats
3W - 2L
1,485 SR
Queue Stats
13W - 18L
1,247 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Montage3229
Ah Muzen Cab
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 135L
1,333 Elo+
Party 1
Gilgamesh
Gilgamesh
xXchillxd
Gilgamesh
Level 56
God Stats
19W - 16L
1,628 SR
Queue Stats
134W - 127L
1,493 Elo+
Solo
Team Averages
Level 49
1,493 SR
1,338 Elo+

VS

Team Averages
Level 70
1,408 SR
1,341 Elo+
Mercury
Mercury
ChiLi081092
Mercury
Level 124
God Stats
0W - 3L
1,287 SR
Queue Stats
205W - 233L
1,340 Elo+
Solo
Bellona
Bellona
II Swervo sV II
Bellona
Level 69
God Stats
5W - 7L
1,240 SR
Queue Stats
79W - 85L
1,347 Elo+
Solo
Sylvanus
Sylvanus
Inkuto
Sylvanus
Level 52
God Stats
3W - 6L
1,500 SR
Queue Stats
31W - 73L
1,301 Elo+
Party 2
Discordia
Discordia
PraiseBobRoss22
Discordia
Level 77
God Stats
1W - 2L
1,721 SR
Queue Stats
343W - 422L
1,388 Elo+
Solo
Izanami
Izanami
brew160
Izanami
Level 27
God Stats
3W - 8L
1,292 SR
Queue Stats
39W - 50L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 5
9,862
657
9,934
4,769
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
ImShiddinTTV
Nemesis
14
6 / 2 / 4
8,978
599
5,890
9,347
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
Magi Hat
Yemoja
11
1 / 2 / 6
6,996
466
4,291
9,361
7,517
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ah Muzen Cab
Montage3229
Ah Muzen Cab
12
2 / 0 / 6
7,413
494
6,453
8,116
2,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
xXchillxd
Gilgamesh
15
3 / 2 / 0
9,071
605
2,859
9,234
8,550
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChiLi081092
Mercury
4
0 / 0 / 0
4,905
327
365
1,607
304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 1
7,001
467
3,299
7,714
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Sylvanus
Inkuto
Sylvanus
10
1 / 5 / 1
5,946
396
4,842
12,684
11,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
PraiseBobRoss22
Discordia
10
0 / 9 / 1
6,440
429
1,648
11,978
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
brew160
Izanami
11
1 / 3 / 1
6,069
405
7,161
8,224
2,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
20
Kills
4
6
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
ChiLi081092
Mercury
0
0
0
0
W
8
0
5
10.5
L
2
3
1
0.83
W
Nemesis
ImShiddinTTV
Nemesis
6
2
4
4
L
Sylvanus
Inkuto
Sylvanus
1
5
1
0.3
W
Yemoja
Magi Hat
Yemoja
1
2
6
2
W
Ah Muzen Cab
Montage3229
Ah Muzen Cab
2
0
6
5
L
Discordia
PraiseBobRoss22
Discordia
0
9
1
0.06
L
Izanami
brew160
Izanami
1
3
1
0.5
W
Gilgamesh
xXchillxd
Gilgamesh
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,427
Damage
17,315
40,827
Taken
42,207
24,293
Mitigated
24,335
12,713
Healing
6,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ChiLi081092
Mercury
365
103
0
739
1,607
304
0
180
1,383
0
5,835
W
9,934
2,697
0
996
4,769
1,652
1,679
1,648
2,894
64,861
0
L
3,299
1,504
0
700
7,714
6,583
220
0
7,714
0
28,037
W
Nemesis
ImShiddinTTV
Nemesis
5,890
2,135
0
1,676
9,347
4,358
2,160
73
9,274
0
58,687
L
Sylvanus
Inkuto
Sylvanus
4,842
1,738
423
1,365
12,684
11,549
0
4,764
7,877
21,183
6,198
W
Yemoja
Magi Hat
Yemoja
4,291
1,147
884
3,268
9,361
7,517
866
2,119
7,242
20,454
0
W
Ah Muzen Cab
Montage3229
Ah Muzen Cab
6,453
3,227
0
3,610
8,116
2,216
1,575
1,717
6,377
0
36,239
L
Discordia
PraiseBobRoss22
Discordia
1,648
118
0
1,339
11,978
2,938
210
4,578
7,160
26,591
0
L
Izanami
brew160
Izanami
7,161
3,844
0
1,491
8,224
2,961
0
4,292
3,848
0
33,835
W
Gilgamesh
xXchillxd
Gilgamesh
2,859
428
0
2,279
9,234
8,550
1,631
0
9,234
0
45,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,320
Gold Earned
30,361
407
Minions Killed
239
0
Camps Cleared
0
1,415,385
Distance Traveled
1,079,031
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,905
327
19
1
0
64,282
1
W
Hera
9,862
657
112
7
0
287,485
11
L
Bellona
7,001
467
63
4
0
259,362
2
W
Nemesis
8,978
599
99
7
0
322,914
0
L
Sylvanus
5,946
396
46
3
0
247,137
0
W
Yemoja
6,996
466
26
2
0
246,412
0
W
Ah Muzen Cab
7,413
494
79
5
0
272,966
3
L
Discordia
6,440
429
48
3
0
219,823
0
L
Izanami
6,069
405
63
4
0
288,427
1
W
Gilgamesh
9,071
605
91
6
0
285,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role