Player Matchup

Baron Samedi
Baron Samedi
Always_Testii
Baron Samedi
Level 49
God Stats
19W - 11L
1,750 SR
Queue Stats
52W - 46L
1,583 Elo+
Party 1
Merlin
Merlin
BossDelGuapo
Merlin
Level 104
God Stats
10W - 4L
1,607 SR
Queue Stats
76W - 66L
1,579 Elo+
Party 3
Geb
Geb
MrSneaky45
Geb
Level 26
God Stats
20W - 12L
1,548 SR
Queue Stats
26W - 19L
1,682 Elo+
Party 3
Kali
Kali
YaBoiiCraig
Kali
Level 47
God Stats
1W - 1L
1,675 SR
Queue Stats
42W - 40L
1,697 Elo+
Party 3
Hou Yi
Hou Yi
mTornn
Hou Yi
Level 84
God Stats
3W - 1L
1,649 SR
Queue Stats
56W - 62L
1,562 Elo+
Party 1
Team Averages
Level 62
1,646 SR
1,620 Elo+

VS

Team Averages
Level 81
1,486 SR
1,506 Elo+
King Arthur
King Arthur
ExOwOsphere
King Arthur
Level 18
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
HybridWolvex
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,517 Elo+
Party 2
Persephone
Persephone
Knightman213
Persephone
Level 99
God Stats
1W - 2L
1,401 SR
Queue Stats
205W - 189L
1,503 Elo+
Solo
Cliodhna
Cliodhna
lRUFF lRYDERS
Cliodhna
Level 158
God Stats
4W - 8L
1,469 SR
Queue Stats
444W - 486L
1,442 Elo+
Solo
Agni
Agni
wibblyguy35
Agni
Level 104
God Stats
1W - 1L
1,566 SR
Queue Stats
7W - 9L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Always_Testii
Baron Samedi
15
2 / 0 / 9
8,904
890
9,528
5,917
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
17
15 / 2 / 1
11,405
1,141
11,945
6,404
3,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 12
8,245
825
4,385
6,927
5,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 3 / 10
7,521
752
2,699
9,772
3,284
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
mTornn
Hou Yi
14
7 / 5 / 4
8,970
897
6,722
9,438
3,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ExOwOsphere
King Arthur
13
1 / 6 / 4
7,022
702
4,157
11,262
8,962
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
13
2 / 6 / 1
7,503
750
4,438
11,123
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
Knightman213
Persephone
15
2 / 2 / 4
8,628
863
5,267
5,825
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
lRUFF lRYDERS
Cliodhna
13
2 / 6 / 2
7,247
725
6,107
8,928
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
6 / 5 / 3
8,932
893
10,477
8,265
2,562
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
25
Kills
13
13
Deaths
25
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Always_Testii
Baron Samedi
2
0
9
6.5
W
Merlin
15
2
1
7.75
L
King Arthur
ExOwOsphere
King Arthur
1
6
4
0.5
L
Osiris
2
6
1
0.42
L
Persephone
Knightman213
Persephone
2
2
4
2
W
1
3
12
2.33
W
0
3
10
1.67
L
Cliodhna
lRUFF lRYDERS
Cliodhna
2
6
2
0.5
W
Hou Yi
mTornn
Hou Yi
7
5
4
1.8
L
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,279
Damage
30,446
38,458
Taken
45,403
17,483
Mitigated
22,696
8,308
Healing
3,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Always_Testii
Baron Samedi
9,528
1,657
310
2,250
5,917
2,865
1,101
1,151
4,734
41,002
0
W
Merlin
11,945
604
0
1,497
6,404
3,057
433
3,931
2,407
38,370
0
L
King Arthur
ExOwOsphere
King Arthur
4,157
0
0
630
11,262
8,962
0
6,366
4,896
0
18,511
L
Osiris
4,438
1,869
0
727
11,123
6,009
0
7,007
4,116
0
18,219
L
Persephone
Knightman213
Persephone
5,267
143
0
186
5,825
1,903
1
3,017
2,806
27,872
0
W
4,385
306
0
1,096
6,927
5,160
162
3,044
3,789
7,601
0
W
2,699
1,806
0
1,053
9,772
3,284
30
4,048
5,546
0
13,947
L
Cliodhna
lRUFF lRYDERS
Cliodhna
6,107
74
0
940
8,928
3,260
0
4,884
4,044
0
23,083
W
Hou Yi
mTornn
Hou Yi
6,722
3,834
0
2,102
9,438
3,117
691
3,544
5,812
0
20,666
L
10,477
1,476
0
868
8,265
2,562
0
5,455
2,810
23,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,045
Gold Earned
39,332
238
Minions Killed
224
9
Camps Cleared
10
861,347
Distance Traveled
900,601
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,904
890
89
9
1
167,640
4
W
Merlin
11,405
1,141
75
8
3
178,100
5
L
King Arthur
7,022
702
38
4
1
172,462
0
L
Osiris
7,503
750
40
4
2
187,211
0
L
Persephone
8,628
863
64
6
2
192,512
1
W
Geb
8,245
825
6
1
0
168,136
0
W
Kali
7,521
752
25
3
5
182,533
1
L
Cliodhna
7,247
725
41
4
2
184,227
2
W
Hou Yi
8,970
897
43
4
0
164,938
5
L
Agni
8,932
893
41
4
3
164,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role