Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
LUIS-MSS2
Fenrir
Level 48
God Stats
51W - 29L
1,678 SR
Queue Stats
158W - 122L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
Neosalt96
Nu Wa
Level 103
God Stats
7W - 8L
1,510 SR
Queue Stats
394W - 385L
1,466 Elo+
Party 4
Neith
Neith
Oakleythechub
Neith
Level 42
God Stats
1W - 1L
1,731 SR
Queue Stats
1W - 2L
1,691 Elo+
Party 4
Chiron
Chiron
moiseshn
Chiron
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 81L
1,563 Elo+
Party 1
Team Averages
Level 75
1,584 SR
1,556 Elo+

VS

Team Averages
Level 89
1,610 SR
1,593 Elo+
Nemesis
Nemesis
DankDudeDom
Nemesis
Level 36
God Stats
38W - 26L
1,601 SR
Queue Stats
144W - 137L
1,523 Elo+
Party 3
Medusa
Medusa
Jenosaida
Medusa
Level 32
God Stats
5W - 2L
1,714 SR
Queue Stats
150W - 40L
1,818 Elo+
Party 2
Serqet
Serqet
Juwan is King
Serqet
Level 155
God Stats
12W - 9L
1,595 SR
Queue Stats
47W - 42L
1,667 Elo+
Party 2
Persephone
Persephone
SlitheringCat32
Persephone
Level 126
God Stats
12W - 8L
1,495 SR
Queue Stats
161W - 185L
1,494 Elo+
Party 3
Nike
Nike
darkhades3
Nike
Level 97
God Stats
30W - 20L
1,647 SR
Queue Stats
297W - 314L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 3 / 1
8,347
417
8,069
11,812
12,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
LUIS-MSS2
Fenrir
15
6 / 7 / 4
9,642
482
9,046
16,507
8,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Neosalt96
Nu Wa
16
1 / 6 / 4
9,821
491
17,678
14,501
5,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 0
8,293
415
4,477
9,737
2,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
moiseshn
Chiron
14
1 / 7 / 1
8,583
429
6,719
13,937
3,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DankDudeDom
Nemesis
17
2 / 4 / 9
10,409
520
5,025
15,130
5,766
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
Jenosaida
Medusa
19
11 / 2 / 4
11,985
599
16,129
14,315
5,631
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 0 / 7
10,162
508
6,202
17,796
13,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
SlitheringCat32
Persephone
18
7 / 3 / 5
12,355
618
16,108
9,907
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 2 / 12
11,794
590
8,899
17,459
17,734
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
11
Kills
29
29
Deaths
11
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
1
0.5
W
Nemesis
DankDudeDom
Nemesis
2
4
9
1.63
W
Medusa
Jenosaida
Medusa
11
2
4
6.5
W
3
0
7
6.5
L
Fenrir
LUIS-MSS2
Fenrir
6
7
4
1.14
L
Nu Wa
Neosalt96
Nu Wa
1
6
4
0.5
L
2
6
0
0.33
W
Persephone
SlitheringCat32
Persephone
7
3
5
3.17
W
6
2
12
6
L
Chiron
moiseshn
Chiron
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,989
Damage
52,363
66,494
Taken
74,607
32,289
Mitigated
46,675
13,198
Healing
22,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,069
1,232
0
2,745
11,812
12,795
0
3,685
7,811
28,214
0
W
Nemesis
DankDudeDom
Nemesis
5,025
1,856
0
2,981
15,130
5,766
0
4,349
10,485
0
79,196
W
Medusa
Jenosaida
Medusa
16,129
6,828
0
6,953
14,315
5,631
628
4,661
9,408
0
113,141
W
6,202
846
0
5,974
17,796
13,936
0
7,007
10,451
505
47,838
L
Fenrir
LUIS-MSS2
Fenrir
9,046
1,257
0
3,164
16,507
8,364
0
3,181
13,119
30
55,308
L
Nu Wa
Neosalt96
Nu Wa
17,678
2,798
173
2,534
14,501
5,127
656
7,795
5,829
70,523
0
L
4,477
1,196
0
1,137
9,737
2,866
1,064
1,476
8,247
0
38,872
W
Persephone
SlitheringCat32
Persephone
16,108
712
0
3,843
9,907
3,608
0
5,641
3,913
94,082
0
W
8,899
191
0
2,869
17,459
17,734
0
2,763
14,500
17,431
65,102
L
Chiron
moiseshn
Chiron
6,719
2,361
513
2,932
13,937
3,137
0
1,463
12,371
0
53,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,686
Gold Earned
56,705
419
Minions Killed
707
0
Camps Cleared
0
1,738,769
Distance Traveled
2,099,819
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,347
417
40
2
0
338,003
0
W
Nemesis
10,409
520
120
6
0
466,139
0
W
Medusa
11,985
599
187
9
0
402,674
5
W
Serqet
10,162
508
86
4
0
424,809
4
L
Fenrir
9,642
482
91
5
0
362,671
1
L
Nu Wa
9,821
491
114
6
0
359,483
3
L
Neith
8,293
415
59
3
0
308,979
0
W
Persephone
12,355
618
171
9
0
388,077
1
W
Nike
11,794
590
143
7
0
418,120
3
L
Chiron
8,583
429
115
6
0
369,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role