Player Matchup

Sobek
Sobek
BussyBois
Sobek
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 45L
1,408 Elo+
Solo
Ra
Ra
Emotionalobster
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,364 Elo+
Party 2
Bellona
Bellona
empaladormx
Bellona
Level 21
God Stats
3W - 0L
1,854 SR
Queue Stats
11W - 9L
1,488 Elo+
Solo
Arachne
Arachne
hunt7614
Arachne
Level 12
God Stats
3W - 2L
1,654 SR
Queue Stats
16W - 15L
1,413 Elo+
Party 2
Danzaburou
Danzaburou
mikemo6
Danzaburou
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,265 Elo+
Party 2
Team Averages
Level 9
1,601 SR
1,388 Elo+

VS

Team Averages
Level 19
1,545 SR
1,432 Elo+
Mercury
Mercury
Outlaj0ker
Mercury
Level 15
God Stats
5W - 4L
1,632 SR
Queue Stats
30W - 34L
1,493 Elo+
Solo
Ganesha
Ganesha
YourGuyKai
Ganesha
Level 29
God Stats
41W - 27L
1,531 SR
Queue Stats
148W - 140L
1,460 Elo+
Party 1
Cernunnos
Cernunnos
bruhmomento35
Cernunnos
Level 24
God Stats
12W - 11L
1,592 SR
Queue Stats
100W - 101L
1,474 Elo+
Party 1
Ymir
Ymir
idiotxi
Ymir
Level 26
God Stats
2W - 2L
1,470 SR
Queue Stats
18W - 23L
1,458 Elo+
Solo
Ra
Ra
xLou2411x
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BussyBois
Sobek
9
0 / 2 / 10
6,233
519
3,688
7,890
5,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

9
0 / 2 / 4
5,811
484
1,960
3,289
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
empaladormx
Bellona
14
10 / 1 / 1
8,554
713
7,287
6,144
6,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
hunt7614
Arachne
13
10 / 0 / 4
7,849
654
8,634
9,359
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
mikemo6
Danzaburou
11
4 / 0 / 7
7,053
588
9,906
4,583
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Outlaj0ker
Mercury
9
4 / 7 / 0
5,967
497
4,519
9,675
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
YourGuyKai
Ganesha
7
0 / 2 / 1
5,218
435
2,803
9,683
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
bruhmomento35
Cernunnos
8
0 / 3 / 1
4,962
414
3,815
6,832
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
idiotxi
Ymir
8
0 / 7 / 1
5,427
452
1,343
12,617
9,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 5 / 0
4,598
383
1,768
3,933
1,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
24
Kills
4
5
Deaths
24
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
BussyBois
Sobek
0
2
10
2.5
W
0
2
4
1
L
Mercury
Outlaj0ker
Mercury
4
7
0
0.57
L
Ganesha
YourGuyKai
Ganesha
0
2
1
0.25
L
Cernunnos
bruhmomento35
Cernunnos
0
3
1
0.17
W
Bellona
empaladormx
Bellona
10
1
1
10.5
W
Arachne
hunt7614
Arachne
10
0
4
12
L
Ymir
idiotxi
Ymir
0
7
1
0.07
W
Danzaburou
mikemo6
Danzaburou
4
0
7
7.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,475
Damage
14,248
31,265
Taken
42,740
18,513
Mitigated
20,028
11,823
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BussyBois
Sobek
3,688
432
0
2,316
7,890
5,837
274
1,177
6,677
13,733
0
W
1,960
148
192
690
3,289
901
1,096
617
2,630
18,903
0
L
Mercury
Outlaj0ker
Mercury
4,519
1,191
0
1,400
9,675
3,120
0
691
8,880
0
23,337
L
Ganesha
YourGuyKai
Ganesha
2,803
427
0
2,273
9,683
5,180
0
2,121
7,562
14,195
0
L
Cernunnos
bruhmomento35
Cernunnos
3,815
2,425
0
1,781
6,832
1,481
0
381
6,451
0
17,149
W
Bellona
empaladormx
Bellona
7,287
2,525
0
692
6,144
6,442
1,348
834
5,310
1,379
45,200
W
Arachne
hunt7614
Arachne
8,634
5,223
0
4,866
9,359
3,933
158
2,138
7,123
0
47,581
L
Ymir
idiotxi
Ymir
1,343
417
0
265
12,617
9,176
100
1,587
10,942
15,939
0
W
Danzaburou
mikemo6
Danzaburou
9,906
4,164
0
3,067
4,583
1,400
2,146
936
3,611
0
39,925
L
1,768
129
62
290
3,933
1,071
0
590
3,257
14,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,500
Gold Earned
26,172
316
Minions Killed
169
0
Camps Cleared
0
1,160,917
Distance Traveled
978,462
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,233
519
22
2
0
241,759
4
W
Ra
5,811
484
38
3
0
213,433
0
L
Mercury
5,967
497
54
5
0
205,517
0
L
Ganesha
5,218
435
1
0
0
236,015
0
L
Cernunnos
4,962
414
55
5
0
222,430
2
W
Bellona
8,554
713
104
9
0
223,530
0
W
Arachne
7,849
654
80
7
0
274,383
0
L
Ymir
5,427
452
28
2
0
191,854
0
W
Danzaburou
7,053
588
72
6
0
207,812
3
L
Ra
4,598
383
31
3
0
122,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role