Player Matchup

Neith
Neith
DontBanEve
Neith
Level 7
God Stats
1W - 0L
1,600 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
LeonidPotulov
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,263 Elo+
Party 1
Bakasura
Bakasura
RedScorpionRuss
Bakasura
Level 29
God Stats
5W - 6L
1,627 SR
Queue Stats
94W - 104L
1,528 Elo+
Solo
Fenrir
Fenrir
ZagomHig
Fenrir
Level 9
God Stats
3W - 5L
1,410 SR
Queue Stats
27W - 28L
1,557 Elo+
Solo
Hera
Hera
vampir3693
Hera
Level 25
God Stats
3W - 3L
1,468 SR
Queue Stats
7W - 8L
1,296 Elo+
Party 1
Team Averages
Level 19
1,521 SR
1,429 Elo+

VS

Team Averages
Level 21
1,447 SR
1,478 Elo+
Mulan
Mulan
Atherion1409
Mulan
Level 28
God Stats
5W - 2L
1,331 SR
Queue Stats
186W - 119L
1,667 Elo+
Solo
Ullr
Ullr
Snasklinus
Ullr
Level 27
God Stats
6W - 9L
1,474 SR
Queue Stats
22W - 27L
1,352 Elo+
Solo
Anubis
Anubis
shetmedusa93
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
sonnylawless
Kuzenbo
Level 22
God Stats
5W - 9L
1,430 SR
Queue Stats
27W - 33L
1,421 Elo+
Solo
Kali
Kali
法道大武当
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 4 / 0
7,955
468
9,239
8,106
3,180
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
13
4 / 5 / 2
8,010
471
6,613
10,045
9,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
8
0 / 1 / 2
6,653
391
1,164
4,389
1,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ZagomHig
Fenrir
15
5 / 5 / 2
8,967
527
7,033
15,893
9,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 7 / 3
7,899
465
8,329
8,273
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 0 / 1
11,314
666
15,197
11,277
11,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 4 / 7
7,604
447
4,463
9,467
2,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
1 / 6 / 3
7,573
445
2,193
10,200
4,247
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
sonnylawless
Kuzenbo
6
1 / 1 / 0
5,979
352
1,670
4,657
2,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 5 / 6
8,662
510
3,719
11,682
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
15
Kills
21
22
Deaths
16
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
14
0
1
14.5
W
Neith
3
4
0
0.75
W
Bellona
4
5
2
1
W
Bakasura
0
1
2
1
L
1
4
7
1.13
W
Fenrir
ZagomHig
Fenrir
5
5
2
1.2
L
Anubis
1
6
3
0.42
L
Kuzenbo
sonnylawless
Kuzenbo
1
1
0
1
W
3
7
3
0.64
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,378
Damage
27,242
46,706
Taken
47,283
26,134
Mitigated
26,419
7,532
Healing
15,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,197
1,731
0
7,118
11,277
11,899
0
1,324
9,789
8,892
72,618
W
Neith
9,239
4,777
0
2,183
8,106
3,180
2,527
1,069
6,935
0
47,218
W
Bellona
6,613
795
0
1,008
10,045
9,491
0
503
9,012
10,330
25,119
W
Bakasura
1,164
828
0
2,078
4,389
1,713
0
0
4,220
0
23,635
L
4,463
1,712
0
2,175
9,467
2,799
0
859
8,592
0
25,178
W
Fenrir
ZagomHig
Fenrir
7,033
1,821
0
2,171
15,893
9,340
19
2,049
13,595
0
51,116
L
Anubis
2,193
567
0
966
10,200
4,247
934
3,666
6,228
30,119
0
L
Kuzenbo
sonnylawless
Kuzenbo
1,670
951
148
1,971
4,657
2,530
0
0
4,589
7,594
0
W
8,329
2,020
0
92
8,273
2,410
884
1,822
6,184
36,860
0
L
3,719
994
0
3,039
11,682
4,944
0
3,551
7,975
0
36,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,484
Gold Earned
41,132
357
Minions Killed
347
0
Camps Cleared
0
1,394,064
Distance Traveled
1,317,161
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,314
666
154
9
0
362,564
0
W
Neith
7,955
468
83
5
0
315,584
4
W
Bellona
8,010
471
58
3
0
340,651
2
W
Bakasura
6,653
391
62
4
0
167,520
1
L
Ullr
7,604
447
53
3
0
314,064
2
W
Fenrir
8,967
527
81
5
0
282,121
4
L
Anubis
7,573
445
67
4
0
234,230
2
L
Kuzenbo
5,979
352
12
1
0
99,870
0
W
Hera
7,899
465
73
4
0
288,188
0
L
Kali
8,662
510
61
4
0
306,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role