Player Matchup

Bacchus
Bacchus
AGUACHILESs
Bacchus
Level 109
God Stats
6W - 10L
1,407 SR
Queue Stats
47W - 69L
1,346 Elo+
Party 1
Zeus
Zeus
Achilies5458
Zeus
Level 107
God Stats
2W - 6L
1,375 SR
Queue Stats
39W - 78L
1,247 Elo+
Party 1
King Arthur
King Arthur
Raykila
King Arthur
Level 28
God Stats
6W - 20L
1,400 SR
Queue Stats
26W - 63L
1,261 Elo+
Solo
Rama
Rama
Xcel Morgue
Rama
Level 115
God Stats
10W - 15L
1,482 SR
Queue Stats
78W - 99L
1,459 Elo+
Party 1
Medusa
Medusa
xDaddyLongD
Medusa
Level 63
God Stats
17W - 19L
1,474 SR
Queue Stats
61W - 97L
1,345 Elo+
Party 1
Team Averages
Level 84
1,428 SR
1,331 Elo+

VS

Team Averages
Level 85
1,603 SR
1,422 Elo+
Geb
Geb
Auto Search
Geb
Level 114
God Stats
3W - 1L
1,622 SR
Queue Stats
76W - 68L
1,430 Elo+
Party 2
Agni
Agni
QuikdrawMcGraw16
Agni
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
WoosieShun
Sun Wukong
Level 81
God Stats
4W - 0L
1,872 SR
Queue Stats
6W - 4L
1,354 Elo+
Party 2
Nu Wa
Nu Wa
jessebutler
Nu Wa
Level 117
God Stats
1W - 1L
1,458 SR
Queue Stats
43W - 42L
1,433 Elo+
Solo
Izanami
Izanami
xXMzBrOwN3y3sXx
Izanami
Level 88
God Stats
72W - 57L
1,564 SR
Queue Stats
79W - 79L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AGUACHILESs
Bacchus
12
2 / 4 / 2
7,539
685
3,497
17,862
12,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 4 / 3
7,066
642
9,831
6,635
2,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Raykila
King Arthur
12
0 / 4 / 1
6,361
578
5,536
14,922
9,008
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 4 / 5
8,065
733
8,471
10,712
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
14
4 / 4 / 4
8,373
761
10,100
10,976
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
9,629
875
8,426
12,950
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 2 / 10
9,166
833
8,476
6,427
2,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
WoosieShun
Sun Wukong
16
9 / 0 / 7
10,281
935
12,272
10,472
9,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
1 / 2 / 13
8,756
796
9,387
8,299
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 4 / 10
8,279
753
9,938
11,982
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
70
9
Kills
20
20
Deaths
9
15
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AGUACHILESs
Bacchus
2
4
2
0.75
L
1
4
3
0.63
W
4
1
10
9
W
4
2
10
4.5
L
King Arthur
Raykila
King Arthur
0
4
1
0.13
W
Sun Wukong
WoosieShun
Sun Wukong
9
0
7
12.5
L
2
4
5
1.13
W
1
2
13
3.75
L
Medusa
4
4
4
1.5
W
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,435
Damage
48,499
61,107
Taken
50,130
32,107
Mitigated
31,928
10,748
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AGUACHILESs
Bacchus
3,497
205
1,093
4,125
17,862
12,887
26
7,641
10,221
11,082
0
L
9,831
125
267
560
6,635
2,280
0
5,015
1,620
20,708
0
W
8,426
821
606
2,766
12,950
12,260
1
2,193
10,757
15,832
0
W
8,476
885
0
0
6,427
2,558
639
1,916
4,511
25,484
0
L
King Arthur
Raykila
King Arthur
5,536
0
0
938
14,922
9,008
0
5,164
9,758
0
18,781
W
Sun Wukong
WoosieShun
Sun Wukong
12,272
2,662
564
1,259
10,472
9,008
1
2,905
7,567
0
22,438
L
8,471
6,234
0
1,732
10,712
3,894
512
4,795
5,917
0
29,804
W
9,387
2,385
610
3,043
8,299
3,205
1,969
2,418
5,881
40,145
0
L
Medusa
10,100
3,049
155
1,878
10,976
4,038
0
4,027
6,949
0
33,809
W
9,938
5,530
987
2,840
11,982
4,897
2,113
4,265
7,717
0
33,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,404
Gold Earned
46,111
190
Minions Killed
255
6
Camps Cleared
8
877,866
Distance Traveled
1,025,561
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,539
685
17
2
0
173,430
0
L
Zeus
7,066
642
36
3
1
157,681
1
W
Geb
9,629
875
23
2
1
202,531
0
W
Agni
9,166
833
42
4
1
212,189
0
L
King Arthur
6,361
578
16
1
0
187,710
0
W
Sun Wukong
10,281
935
31
3
2
233,145
0
L
Rama
8,065
733
57
5
2
177,082
3
W
Nu Wa
8,756
796
98
9
3
187,991
0
L
Medusa
8,373
761
64
6
3
181,963
1
W
Izanami
8,279
753
61
6
1
189,705
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role