Player Matchup

Fenrir
Fenrir
GodsOnFire
Fenrir
Level 29
God Stats
14W - 2L
1,868 SR
Queue Stats
120W - 40L
1,784 Elo+
Party 1
Ra
Ra
TakeThisJungle
Ra
Level 28
God Stats
5W - 0L
1,769 SR
Queue Stats
105W - 24L
1,815 Elo+
Party 1
Achilles
Achilles
YODEADGUY
Achilles
Level 122
God Stats
9W - 1L
2,006 SR
Queue Stats
134W - 66L
1,794 Elo+
Party 1
Team Averages
Level 60
1,881 SR
1,798 Elo+

VS

Team Averages
Level 51
1,656 SR
1,421 Elo+
Sobek
Sobek
LilParmesan
Sobek
Level 12
God Stats
5W - 6L
1,612 SR
Queue Stats
5W - 6L
1,398 Elo+
Party 2
Chang'e
Chang'e
Marco1923
Chang'e
Level 100
God Stats
1W - 1L
1,637 SR
Queue Stats
37W - 34L
1,548 Elo+
Solo
Nike
Nike
MrsKizma
Nike
Level 42
God Stats
0W - 1L
1,718 SR
Queue Stats
30W - 33L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GodsOnFire
Fenrir
9
0 / 0 / 2
4,964
827
2,073
2,869
1,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 1
5,285
881
1,106
1,799
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
YODEADGUY
Achilles
9
1 / 0 / 1
5,146
858
1,560
2,086
1,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
4,327
721
701
2,764
1,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Marco1923
Chang'e
7
0 / 1 / 1
4,310
718
1,089
1,885
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
5
0 / 1 / 1
4,096
683
472
1,767
953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
2
Kills
0
1
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
GodsOnFire
Fenrir
0
0
2
1
L
0
0
1
0.5
L
Chang'e
Marco1923
Chang'e
0
1
1
0.5
L
Nike
0
1
1
0.5
W
1
1
1
1.5
W
Achilles
YODEADGUY
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,739
Damage
2,262
6,754
Taken
6,416
3,308
Mitigated
2,813
2,962
Healing
2,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
GodsOnFire
Fenrir
2,073
323
0
974
2,869
1,425
750
1,114
1,755
0
11,666
L
701
87
0
1,163
2,764
1,308
0
187
2,379
1,860
0
L
Chang'e
Marco1923
Chang'e
1,089
83
411
475
1,885
552
0
440
1,391
7,485
0
L
Nike
472
98
0
39
1,767
953
0
337
1,302
0
2,212
W
1,106
66
568
402
1,799
554
801
345
1,454
21,496
0
W
Achilles
YODEADGUY
Achilles
1,560
605
0
1,018
2,086
1,329
492
762
1,324
0
9,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,395
Gold Earned
12,733
78
Minions Killed
27
6
Camps Cleared
0
383,631
Distance Traveled
193,187
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,964
827
21
4
4
130,729
2
L
Sobek
4,327
721
5
1
0
85,256
1
L
Chang'e
4,310
718
19
3
0
61,614
1
L
Nike
4,096
683
3
1
0
46,317
0
W
Ra
5,285
881
36
6
2
122,415
0
W
Achilles
5,146
858
21
4
0
130,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role