Player Matchup

Erlang Shen
Erlang Shen
Gold IV
 
Erlang Shen
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Skalers
Ymir
Bronze III
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Solus Legend
Heimdallr
Bronze III
Level 129
God Stats
0W - 2L
1,575 SR
Queue Stats
11W - 13L
1,539 MMR
Party 3
Cthulhu
Cthulhu
Bronze III
SuperiorCactus
Cthulhu
Bronze III
Level 141
God Stats
0W - 2L
1,126 SR
Queue Stats
8W - 9L
1,500 MMR
Party 3
Tiamat
Tiamat
Gold IV
яσσвєят
Tiamat
Gold IV
Level 159
God Stats
0W - 3L
1,297 SR
Queue Stats
589W - 605L
1,508 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,400 SR
1,510 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,552 SR
1,504 MMR
Nox
Nox
Platinum IV
 
Nox
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold V
 
Geb
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Susano
Susano
Gold III
Crush1230
Susano
Gold III
Level 125
God Stats
12W - 10L
1,631 SR
Queue Stats
888W - 879L
1,457 MMR
Solo
Izanami
Izanami
Gold V
ronneilx
Izanami
Gold V
Level 68
God Stats
5W - 3L
1,641 SR
Queue Stats
62W - 67L
1,304 MMR
Party 1
Cerberus
Cerberus
Gold I
thechickenskin
Cerberus
Gold I
Level 88
God Stats
5W - 7L
1,490 SR
Queue Stats
137W - 126L
1,757 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 4 / 0
5,793
483
3,867
9,278
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Skalers
Ymir
9
1 / 3 / 1
5,544
462
1,933
6,758
3,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Solus Legend
Heimdallr
10
1 / 4 / 2
5,781
482
2,833
6,619
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 1 / 1
5,625
469
4,043
5,911
4,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 4 / 0
5,550
463
1,826
5,859
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
Morgan Le FayFenrirSetArtioTsukuyomi

VS

Bans
OdinHou YiGilgameshDanzaburouNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
7 / 0 / 5
7,637
636
6,084
5,656
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
 
Geb
10
1 / 1 / 10
6,502
542
3,089
6,950
5,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Crush1230
Susano
11
2 / 2 / 4
6,664
555
4,326
8,354
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ronneilx
Izanami
13
5 / 1 / 3
7,574
631
5,122
4,732
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
13
1 / 0 / 2
7,343
612
3,850
9,194
5,778
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
16
16
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
0
0.25
W
Nox
 
Nox
7
0
5
9.5
W
Geb
 
Geb
1
1
10
6
W
Susano
Crush1230
Susano
2
2
4
2
L
Ymir
Skalers
Ymir
1
3
1
0.5
L
Heimdallr
Solus Legend
Heimdallr
1
4
2
0.5
L
0
1
1
0.5
W
Izanami
ronneilx
Izanami
5
1
3
6.5
W
Cerberus
1
0
2
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,502
Damage
22,471
34,425
Taken
34,886
16,139
Mitigated
17,028
9,132
Healing
11,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,867
1,665
0
3,289
9,278
3,256
0
2,638
6,640
0
31,263
W
Nox
 
Nox
6,084
1,003
0
640
5,656
2,011
1,455
1,980
3,676
45,311
0
W
Geb
 
Geb
3,089
505
1,453
902
6,950
5,190
78
1,455
5,409
11,223
0
W
Susano
Crush1230
Susano
4,326
724
0
2,865
8,354
2,386
0
1,171
7,101
0
34,405
L
Ymir
Skalers
Ymir
1,933
175
118
2,176
6,758
3,947
0
2,883
3,875
12,891
0
L
Heimdallr
Solus Legend
Heimdallr
2,833
1,401
0
1,516
6,619
2,032
0
642
5,977
0
30,373
L
4,043
282
0
1,360
5,911
4,117
0
3,107
2,804
30,980
0
W
Izanami
ronneilx
Izanami
5,122
2,942
0
948
4,732
1,663
1,484
423
4,309
0
62,264
W
Cerberus
3,850
516
0
4,284
9,194
5,778
0
2,270
6,527
47,176
0
L
1,826
42
0
673
5,859
2,787
0
3,753
2,106
28,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,293
Gold Earned
35,720
301
Minions Killed
424
0
Camps Cleared
0
1,123,580
Distance Traveled
1,261,117
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,793
483
73
6
0
242,611
4
W
Nox
7,637
636
83
7
0
253,121
5
W
Geb
6,502
542
6
1
0
232,299
8
W
Susano
6,664
555
82
7
0
351,349
4
L
Ymir
5,544
462
25
2
0
233,970
3
L
Heimdallr
5,781
482
70
6
0
208,432
5
L
Cthulhu
5,625
469
62
5
0
224,441
2
W
Izanami
7,574
631
115
10
0
224,129
2
W
Cerberus
7,343
612
138
12
0
200,219
3
L
Tiamat
5,550
463
71
6
0
214,126
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role