Player Matchup

Da Ji
Da Ji
UnfrozenKing
Da Ji
Level 43
God Stats
1W - 1L
1,631 SR
Queue Stats
37W - 27L
1,518 Elo+
Party 1
Cerberus
Cerberus
bottledpa1n
Cerberus
Level 56
God Stats
0W - 2L
1,213 SR
Queue Stats
43W - 32L
1,520 Elo+
Party 1
Fenrir
Fenrir
monstermage49
Fenrir
Level 37
God Stats
1W - 1L
1,581 SR
Queue Stats
19W - 16L
1,450 Elo+
Party 1
Hercules
Hercules
sageofepics
Hercules
Level 127
God Stats
1W - 3L
1,179 SR
Queue Stats
231W - 214L
1,528 Elo+
Party 1
Baba Yaga
Baba Yaga
slykorrea
Baba Yaga
Level 160
God Stats
3W - 3L
1,596 SR
Queue Stats
298W - 284L
1,561 Elo+
Party 1
Team Averages
Level 85
1,440 SR
1,515 Elo+

VS

Team Averages
Level 93
1,662 SR
1,545 Elo+
Ganesha
Ganesha
EXL Lysos777777
Ganesha
Level 156
God Stats
1W - 0L
1,816 SR
Queue Stats
21W - 18L
1,502 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HotHops_
Ah Muzen Cab
Level 85
God Stats
3W - 0L
1,847 SR
Queue Stats
25W - 17L
1,586 Elo+
Party 3
Gilgamesh
Gilgamesh
StonedDiecide
Gilgamesh
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
callMeKillermoth
Cthulhu
Level 84
God Stats
7W - 3L
1,878 SR
Queue Stats
254W - 228L
1,541 Elo+
Party 3
Ares
Ares
dogwar54_
Ares
Level 123
God Stats
3W - 1L
1,270 SR
Queue Stats
124W - 93L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 13 / 7
10,464
698
12,760
14,703
5,176
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
bottledpa1n
Cerberus
19
3 / 8 / 10
11,191
746
23,500
28,705
36,424
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 13 / 8
10,723
715
9,267
18,738
11,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
sageofepics
Hercules
20
5 / 6 / 13
11,719
781
17,766
28,452
35,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
slykorrea
Baba Yaga
19
9 / 3 / 8
11,545
770
21,952
19,957
16,080
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 3 / 39
11,183
746
10,117
25,345
31,290
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
HotHops_
Ah Muzen Cab
16
10 / 7 / 16
11,739
783
17,843
15,562
7,421
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
StonedDiecide
Gilgamesh
19
11 / 4 / 24
13,623
908
26,756
31,553
30,098
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
11 / 5 / 24
13,431
895
25,049
23,377
34,577
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
20
10 / 4 / 21
12,938
863
13,653
21,672
28,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
166
23
Kills
42
43
Deaths
23
46
Assists
124
Player
Kills
Deaths
Assists
KDA
W
0
3
39
6.5
W
Ah Muzen Cab
HotHops_
Ah Muzen Cab
10
7
16
2.57
W
Gilgamesh
StonedDiecide
Gilgamesh
11
4
24
5.75
L
2
13
7
0.42
L
Cerberus
bottledpa1n
Cerberus
3
8
10
1
W
11
5
24
4.6
W
Ares
10
4
21
5.13
L
4
13
8
0.62
L
Hercules
sageofepics
Hercules
5
6
13
1.92
L
Baba Yaga
slykorrea
Baba Yaga
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,245
Damage
93,418
110,555
Taken
117,509
104,165
Mitigated
132,251
36,069
Healing
37,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,117
1,506
2,093
4,832
25,345
31,290
1,079
9,995
13,945
16,641
0
W
Ah Muzen Cab
HotHops_
Ah Muzen Cab
17,843
5,992
1,899
3,367
15,562
7,421
1,557
8,479
6,610
0
39,834
W
Gilgamesh
StonedDiecide
Gilgamesh
26,756
9,779
4,119
11,675
31,553
30,098
1,386
9,294
20,766
0
37,252
L
12,760
3,286
0
182
14,703
5,176
0
6,697
8,006
0
16,500
L
Cerberus
bottledpa1n
Cerberus
23,500
1,761
970
9,251
28,705
36,424
774
11,309
17,396
45,538
0
W
25,049
3,044
4,411
3,432
23,377
34,577
1,672
6,393
15,687
53,751
988
W
Ares
13,653
1,065
309
1,807
21,672
28,865
1,586
7,365
13,149
18,890
0
L
9,267
3,561
0
1,568
18,738
11,273
635
10,433
8,305
0
12,303
L
Hercules
sageofepics
Hercules
17,766
5,955
1,232
11,754
28,452
35,212
358
10,207
18,245
0
29,915
L
Baba Yaga
slykorrea
Baba Yaga
21,952
2,125
1,677
9,435
19,957
16,080
1,426
9,315
10,642
34,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,642
Gold Earned
62,914
166
Minions Killed
155
0
Camps Cleared
0
1,173,159
Distance Traveled
1,380,416
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,183
746
0
0
0
295,126
1
W
Ah Muzen Cab
11,739
783
44
3
0
252,436
0
W
Gilgamesh
13,623
908
12
1
0
291,824
0
L
Da Ji
10,464
698
11
1
0
206,895
1
L
Cerberus
11,191
746
73
5
0
224,752
1
W
Cthulhu
13,431
895
87
6
0
251,794
2
W
Ares
12,938
863
12
1
0
289,236
1
L
Fenrir
10,723
715
10
1
0
200,828
1
L
Hercules
11,719
781
29
2
0
246,493
1
L
Baba Yaga
11,545
770
43
3
0
294,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role