Player Matchup

Bellona
Bellona
Dior SB
Bellona
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 27L
1,530 Elo+
Party 1
Apollo
Apollo
JWhitehead529
Apollo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,340 Elo+
Solo
Yemoja
Yemoja
PurpRoyale25
Yemoja
Level 26
God Stats
6W - 5L
1,470 SR
Queue Stats
16W - 17L
1,516 Elo+
Solo
Anubis
Anubis
TheVoidWalk
Anubis
Level 27
God Stats
3W - 0L
1,867 SR
Queue Stats
49W - 27L
1,496 Elo+
Solo
Mercury
Mercury
feyuh
Mercury
Level 24
God Stats
6W - 11L
1,707 SR
Queue Stats
76W - 77L
1,506 Elo+
Party 1
Team Averages
Level 22
1,609 SR
1,478 Elo+

VS

Team Averages
Level 20
1,561 SR
1,478 Elo+
Charybdis
Charybdis
GuiltyEcho
Charybdis
Level 17
God Stats
0W - 2L
1,265 SR
Queue Stats
1W - 2L
1,620 Elo+
Solo
Sylvanus
Sylvanus
JonathanADHD
Sylvanus
Level 24
God Stats
2W - 3L
1,809 SR
Queue Stats
52W - 55L
1,439 Elo+
Solo
Nemesis
Nemesis
Nightmare57404
Nemesis
Level 4
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 3L
1,350 Elo+
Solo
Da Ji
Da Ji
dragonemperor900
Da Ji
Level 29
God Stats
11W - 12L
1,431 SR
Queue Stats
360W - 360L
1,451 Elo+
Solo
Scylla
Scylla
o SHE Sleazy o
Scylla
Level 27
God Stats
14W - 10L
1,576 SR
Queue Stats
73W - 63L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dior SB
Bellona
16
7 / 2 / 19
10,790
490
11,316
14,892
19,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 7 / 5
9,820
446
11,355
21,182
7,501
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
14
1 / 0 / 11
9,317
424
5,640
12,395
9,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
17
19 / 3 / 6
11,200
509
23,074
13,455
6,918
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
feyuh
Mercury
20
8 / 1 / 9
11,935
543
12,691
14,264
7,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GuiltyEcho
Charybdis
14
3 / 11 / 2
9,525
433
17,055
16,685
5,061
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
JonathanADHD
Sylvanus
11
1 / 9 / 2
7,906
359
6,217
16,891
15,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 9 / 3
8,058
366
4,673
15,452
7,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 6 / 2
11,460
521
12,366
17,299
6,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 8 / 3
10,739
488
8,281
15,723
5,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
25
42
Kills
13
13
Deaths
43
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
Dior SB
Bellona
7
2
19
8.25
L
Charybdis
GuiltyEcho
Charybdis
3
11
2
0.36
W
7
7
5
1.36
L
Sylvanus
JonathanADHD
Sylvanus
1
9
2
0.22
L
0
9
3
0.17
W
Yemoja
1
0
11
6.5
W
Anubis
19
3
6
7.33
L
6
6
2
1.17
W
Mercury
feyuh
Mercury
8
1
9
12.5
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,076
Damage
48,592
76,188
Taken
82,050
50,958
Mitigated
40,649
27,422
Healing
12,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Dior SB
Bellona
11,316
1,092
0
4,186
14,892
19,123
568
4,022
10,814
7,046
24,965
L
Charybdis
GuiltyEcho
Charybdis
17,055
6,127
0
1,746
16,685
5,061
644
6,087
10,380
0
51,071
W
11,355
7,464
0
8,184
21,182
7,501
2,049
3,001
18,100
0
63,706
L
Sylvanus
JonathanADHD
Sylvanus
6,217
1,672
1,706
2,351
16,891
15,964
96
7,600
8,815
25,513
8,987
L
4,673
1,056
0
857
15,452
7,230
558
4,662
10,507
0
29,318
W
Yemoja
5,640
977
2,938
5,166
12,395
9,923
1,049
2,068
9,960
27,472
0
W
Anubis
23,074
640
0
5,292
13,455
6,918
648
2,362
10,732
68,543
0
L
12,366
3,448
0
3,762
17,299
6,619
0
8,417
8,550
0
44,981
W
Mercury
feyuh
Mercury
12,691
5,990
0
1,656
14,264
7,493
301
2,015
12,133
0
94,514
L
8,281
481
0
1,843
15,723
5,775
47
3,903
11,638
70,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,062
Gold Earned
47,688
424
Minions Killed
387
0
Camps Cleared
0
1,985,319
Distance Traveled
1,784,540
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,790
490
42
2
0
414,436
1
L
Charybdis
9,525
433
84
4
0
337,414
6
W
Apollo
9,820
446
95
4
0
351,646
4
L
Sylvanus
7,906
359
53
2
0
318,231
0
L
Nemesis
8,058
366
45
2
0
410,062
4
W
Yemoja
9,317
424
46
2
0
385,507
1
W
Anubis
11,200
509
82
4
0
317,911
2
L
Da Ji
11,460
521
86
4
0
394,816
0
W
Mercury
11,935
543
159
7
0
515,819
2
L
Scylla
10,739
488
119
5
0
324,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role