Player Matchup

Da Ji
Da Ji
Eskimohawk
Da Ji
Level 82
God Stats
15W - 5L
1,867 SR
Queue Stats
181W - 170L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
Quartzarist
Gilgamesh
Level 107
God Stats
21W - 7L
1,833 SR
Queue Stats
501W - 457L
1,494 Elo+
Party 1
Scylla
Scylla
ZeussExcuse
Scylla
Level 86
God Stats
1W - 5L
1,257 SR
Queue Stats
228W - 208L
1,550 Elo+
Solo
Cthulhu
Cthulhu
anyelo123
Cthulhu
Level 128
God Stats
1W - 1L
1,588 SR
Queue Stats
35W - 21L
1,632 Elo+
Solo
Charybdis
Charybdis
jimmyjim24
Charybdis
Level 83
God Stats
4W - 8L
1,657 SR
Queue Stats
218W - 210L
1,491 Elo+
Party 1
Team Averages
Level 97
1,640 SR
1,543 Elo+

VS

Team Averages
Level 109
1,582 SR
1,510 Elo+
Ganesha
Ganesha
Papasebik
Ganesha
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 48L
1,500 Elo+
Solo
Tyr
Tyr
Sheeptoaster
Tyr
Level 101
God Stats
5W - 5L
1,553 SR
Queue Stats
599W - 603L
1,502 Elo+
Solo
Cupid
Cupid
YoungHorus
Cupid
Level 121
God Stats
5W - 4L
1,651 SR
Queue Stats
172W - 166L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
makmak787
Morgan Le Fay
Level 118
God Stats
12W - 13L
1,467 SR
Queue Stats
151W - 147L
1,497 Elo+
Solo
Hun Batz
Hun Batz
ryanb69
Hun Batz
Level 124
God Stats
8W - 4L
1,739 SR
Queue Stats
65W - 50L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
6 / 8 / 4
9,302
547
10,334
16,540
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Quartzarist
Gilgamesh
10
2 / 6 / 6
7,646
450
5,706
17,476
14,458
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
12
4 / 9 / 3
8,166
480
4,745
12,877
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
anyelo123
Cthulhu
15
0 / 2 / 1
8,528
502
8,700
11,999
10,475
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
jimmyjim24
Charybdis
13
1 / 7 / 5
8,691
511
9,029
12,718
3,888
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Papasebik
Ganesha
14
0 / 3 / 11
8,257
486
5,705
14,153
12,287
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 1 / 1
9,294
547
7,183
12,291
11,328
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
14
5 / 3 / 3
8,971
528
7,450
11,111
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
makmak787
Morgan Le Fay
18
18 / 2 / 4
11,542
679
22,264
9,307
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
ryanb69
Hun Batz
17
8 / 4 / 4
10,727
631
10,441
14,546
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
13
Kills
32
32
Deaths
13
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
6
8
4
1
W
Ganesha
Papasebik
Ganesha
0
3
11
1.83
L
Gilgamesh
Quartzarist
Gilgamesh
2
6
6
0.83
W
1
1
1
1.5
W
Cupid
5
3
3
2.17
L
Scylla
4
9
3
0.61
L
Cthulhu
anyelo123
Cthulhu
0
2
1
0.25
L
Charybdis
jimmyjim24
Charybdis
1
7
5
0.5
W
Morgan Le Fay
makmak787
Morgan Le Fay
18
2
4
10
W
Hun Batz
ryanb69
Hun Batz
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,514
Damage
53,043
71,610
Taken
61,408
38,408
Mitigated
35,373
16,144
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
10,334
3,885
0
4,126
16,540
6,376
0
5,468
10,867
0
58,380
W
Ganesha
Papasebik
Ganesha
5,705
373
60
605
14,153
12,287
202
700
13,369
25,519
0
L
Gilgamesh
Quartzarist
Gilgamesh
5,706
1,229
1,531
2,054
17,476
14,458
0
10,060
7,078
0
17,903
W
7,183
1,133
0
5,173
12,291
11,328
0
6,158
4,941
52
54,302
W
Cupid
7,450
4,601
227
3,365
11,111
2,751
371
600
10,495
0
52,054
L
Scylla
4,745
685
0
1,496
12,877
3,211
222
6,068
6,541
35,045
0
L
Cthulhu
anyelo123
Cthulhu
8,700
955
227
4,180
11,999
10,475
0
1,080
10,875
59,038
0
L
Charybdis
jimmyjim24
Charybdis
9,029
4,839
0
2,530
12,718
3,888
207
4,369
8,228
0
52,251
W
Morgan Le Fay
makmak787
Morgan Le Fay
22,264
1,789
0
1,934
9,307
3,823
1,947
1,059
8,123
75,070
0
W
Hun Batz
ryanb69
Hun Batz
10,441
2,739
0
4,074
14,546
5,184
0
3,487
10,804
0
78,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,333
Gold Earned
48,791
393
Minions Killed
464
0
Camps Cleared
0
1,555,692
Distance Traveled
1,721,036
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,302
547
89
5
0
298,662
1
W
Ganesha
8,257
486
18
1
0
324,325
4
L
Gilgamesh
7,646
450
22
1
0
336,126
4
W
Tyr
9,294
547
114
7
0
352,021
1
W
Cupid
8,971
528
95
6
0
311,838
4
L
Scylla
8,166
480
66
4
0
288,091
6
L
Cthulhu
8,528
502
114
7
0
347,367
3
L
Charybdis
8,691
511
102
6
0
285,446
3
W
Morgan Le Fay
11,542
679
117
7
0
356,124
3
W
Hun Batz
10,727
631
120
7
0
376,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role