Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CrimpyKitty1
Ah Muzen Cab
Level 67
God Stats
2W - 7L
1,499 SR
Queue Stats
39W - 54L
1,376 Elo+
Solo
Sylvanus
Sylvanus
Mayes696
Sylvanus
Level 74
God Stats
7W - 13L
1,716 SR
Queue Stats
104W - 116L
1,412 Elo+
Solo
Ra
Ra
xXScaltrielXx
Ra
Level 88
God Stats
4W - 10L
1,289 SR
Queue Stats
410W - 484L
1,429 Elo+
Party 1
Ymir
Ymir
xdMaurilio
Ymir
Level 97
God Stats
9W - 11L
1,498 SR
Queue Stats
542W - 621L
1,461 Elo+
Party 1
Team Averages
Level 78
1,500 SR
1,436 Elo+

VS

Team Averages
Level 83
1,479 SR
1,431 Elo+
Morgan Le Fay
Morgan Le Fay
AlwaysGoNinja
Morgan Le Fay
Level 74
God Stats
3W - 0L
1,396 SR
Queue Stats
6W - 5L
1,439 Elo+
Solo
Fenrir
Fenrir
C4stleCr4sher07
Fenrir
Level 62
God Stats
45W - 43L
1,522 SR
Queue Stats
139W - 146L
1,478 Elo+
Solo
Artemis
Artemis
NeloAngeloI
Artemis
Level 66
God Stats
11W - 14L
1,517 SR
Queue Stats
149W - 174L
1,366 Elo+
Solo
Guan Yu
Guan Yu
RelentlessHAV0K
Guan Yu
Level 129
God Stats
14W - 13L
1,589 SR
Queue Stats
355W - 370L
1,409 Elo+
Solo
Bacchus
Bacchus
connais10
Bacchus
Level 86
God Stats
5W - 5L
1,369 SR
Queue Stats
371W - 361L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 8 / 3
9,151
482
10,865
25,051
13,235
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
CrimpyKitty1
Ah Muzen Cab
14
2 / 7 / 1
8,775
462
7,106
12,140
3,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Mayes696
Sylvanus
13
2 / 5 / 6
8,181
431
6,325
12,293
12,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
6 / 7 / 4
10,309
543
12,287
12,830
4,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 6 / 4
10,463
551
7,489
18,881
7,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlwaysGoNinja
Morgan Le Fay
17
6 / 4 / 11
10,663
561
11,191
12,552
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
5 / 8 / 10
10,645
560
9,613
15,334
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
NeloAngeloI
Artemis
19
8 / 0 / 5
12,023
633
10,333
11,292
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 3 / 7
11,196
589
22,155
18,080
12,190
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
connais10
Bacchus
15
5 / 3 / 13
9,798
516
12,048
12,709
13,785
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
18
Kills
33
33
Deaths
18
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
8
3
0.44
W
Morgan Le Fay
AlwaysGoNinja
Morgan Le Fay
6
4
11
2.88
W
5
8
10
1.25
L
Ah Muzen Cab
CrimpyKitty1
Ah Muzen Cab
2
7
1
0.36
L
Sylvanus
Mayes696
Sylvanus
2
5
6
1
W
Artemis
NeloAngeloI
Artemis
8
0
5
10.5
W
9
3
7
4.17
W
Bacchus
connais10
Bacchus
5
3
13
3.83
L
6
7
4
1.14
L
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,072
Damage
65,340
81,195
Taken
69,967
41,249
Mitigated
41,962
21,027
Healing
23,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,865
802
0
8,680
25,051
13,235
45
5,256
19,795
51,891
0
W
Morgan Le Fay
AlwaysGoNinja
Morgan Le Fay
11,191
1,385
56
3,173
12,552
4,405
224
6,475
5,809
54,963
0
W
9,613
1,187
462
4,546
15,334
7,442
51
7,142
7,939
0
60,027
L
Ah Muzen Cab
CrimpyKitty1
Ah Muzen Cab
7,106
2,312
0
2,307
12,140
3,535
0
2,994
9,146
0
53,595
L
Sylvanus
Mayes696
Sylvanus
6,325
1,015
1,170
2,337
12,293
12,715
0
5,243
7,050
19,431
4,652
W
Artemis
NeloAngeloI
Artemis
10,333
6,195
0
4,848
11,292
4,140
2,842
2,686
8,566
0
87,961
W
22,155
4,871
1,003
6,362
18,080
12,190
1,034
12,131
5,883
241
68,402
W
Bacchus
connais10
Bacchus
12,048
1,033
946
1,766
12,709
13,785
322
7,588
5,029
30,331
0
L
12,287
928
830
2,046
12,830
4,023
96
3,688
9,142
70,659
0
L
7,489
2,090
0
3,657
18,881
7,741
59
6,295
12,586
67,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,879
Gold Earned
54,325
534
Minions Killed
535
0
Camps Cleared
0
1,654,608
Distance Traveled
1,779,824
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,151
482
128
7
0
317,872
6
W
Morgan Le Fay
10,663
561
96
5
0
362,431
9
W
Fenrir
10,645
560
94
5
0
369,540
3
L
Ah Muzen Cab
8,775
462
105
6
0
315,835
2
L
Sylvanus
8,181
431
40
2
0
344,528
8
W
Artemis
12,023
633
182
10
0
311,822
2
W
Guan Yu
11,196
589
116
6
0
377,379
2
W
Bacchus
9,798
516
47
2
0
358,652
4
L
Ra
10,309
543
128
7
0
349,804
4
L
Ymir
10,463
551
133
7
0
326,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role