Player Matchup

Cliodhna
Cliodhna
EnergyJirachi
Cliodhna
Level 98
God Stats
14W - 6L
1,975 SR
Queue Stats
215W - 201L
1,528 Elo+
Party 1
Heimdallr
Heimdallr
Jewtoricann
Heimdallr
Level 126
God Stats
11W - 7L
1,698 SR
Queue Stats
238W - 245L
1,450 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Tempyn-
Cu Chulainn
Level 68
God Stats
4W - 5L
1,459 SR
Queue Stats
96W - 99L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
WildOcean2015
Cthulhu
Level 126
God Stats
18W - 15L
1,579 SR
Queue Stats
329W - 322L
1,518 Elo+
Party 1
Chang'e
Chang'e
churriis
Chang'e
Level 97
God Stats
16W - 9L
1,621 SR
Queue Stats
140W - 129L
1,504 Elo+
Solo
Team Averages
Level 103
1,667 SR
1,491 Elo+

VS

Team Averages
Level 109
1,526 SR
1,479 Elo+
Kukulkan
Kukulkan
El Mapache25
Kukulkan
Level 83
God Stats
16W - 17L
1,602 SR
Queue Stats
151W - 146L
1,475 Elo+
Solo
Nu Wa
Nu Wa
Leroio
Nu Wa
Level 104
God Stats
9W - 7L
1,812 SR
Queue Stats
297W - 313L
1,517 Elo+
Solo
Hun Batz
Hun Batz
RRecKz___
Hun Batz
Level 68
God Stats
0W - 1L
1,289 SR
Queue Stats
20W - 19L
1,525 Elo+
Solo
Cliodhna
Cliodhna
elpepinot
Cliodhna
Level 143
God Stats
5W - 16L
1,477 SR
Queue Stats
622W - 631L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
robinassassin
Sun Wukong
Level 145
God Stats
3W - 7L
1,448 SR
Queue Stats
99W - 114L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
EnergyJirachi
Cliodhna
18
8 / 1 / 5
11,438
572
15,730
15,513
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Jewtoricann
Heimdallr
16
0 / 0 / 4
9,665
483
2,671
9,886
3,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
Tempyn-
Cu Chulainn
15
2 / 1 / 1
10,033
502
9,310
15,463
15,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
15
5 / 2 / 7
10,779
539
9,835
21,059
19,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
churriis
Chang'e
16
4 / 6 / 5
10,163
508
7,886
19,555
6,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
El Mapache25
Kukulkan
15
4 / 6 / 1
9,795
490
12,078
11,128
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
Leroio
Nu Wa
14
1 / 2 / 3
8,825
441
11,946
10,418
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
RRecKz___
Hun Batz
17
3 / 7 / 4
10,351
518
10,329
17,141
8,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Cliodhna
elpepinot
Cliodhna
12
2 / 2 / 2
7,646
382
9,951
11,511
10,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
robinassassin
Sun Wukong
15
0 / 3 / 0
8,847
442
9,544
14,971
12,920
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
19
Kills
10
10
Deaths
20
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
El Mapache25
Kukulkan
4
6
1
0.75
W
Cliodhna
EnergyJirachi
Cliodhna
8
1
5
10.5
W
Heimdallr
Jewtoricann
Heimdallr
0
0
4
2
L
Nu Wa
Leroio
Nu Wa
1
2
3
1.25
L
Hun Batz
RRecKz___
Hun Batz
3
7
4
0.71
W
Cu Chulainn
Tempyn-
Cu Chulainn
2
1
1
2.5
W
Cthulhu
5
2
7
4.25
W
Chang'e
churriis
Chang'e
4
6
5
1.08
L
Cliodhna
elpepinot
Cliodhna
2
2
2
1.5
L
Sun Wukong
robinassassin
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,432
Damage
53,848
81,476
Taken
65,169
52,121
Mitigated
39,409
29,002
Healing
14,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
El Mapache25
Kukulkan
12,078
1,430
0
2,028
11,128
3,644
518
4,873
6,255
64,766
0
W
Cliodhna
EnergyJirachi
Cliodhna
15,730
1,516
0
5,868
15,513
6,793
1,904
3,828
11,353
0
72,918
W
Heimdallr
Jewtoricann
Heimdallr
2,671
787
0
1,274
9,886
3,699
926
2,524
7,195
0
70,904
L
Nu Wa
Leroio
Nu Wa
11,946
4,648
0
1,575
10,418
3,787
331
2,890
7,480
55,916
8,352
L
Hun Batz
RRecKz___
Hun Batz
10,329
3,141
0
4,125
17,141
8,645
93
4,227
12,816
0
84,772
W
Cu Chulainn
Tempyn-
Cu Chulainn
9,310
1,913
0
4,518
15,463
15,340
1,674
1,819
13,523
0
60,024
W
Cthulhu
9,835
1,122
2,970
3,900
21,059
19,639
606
6,041
14,165
37,696
0
W
Chang'e
churriis
Chang'e
7,886
484
2,669
7,803
19,555
6,650
0
8,480
10,606
61,566
0
L
Cliodhna
elpepinot
Cliodhna
9,951
472
894
3,674
11,511
10,413
0
4,176
7,335
0
37,075
L
Sun Wukong
robinassassin
Sun Wukong
9,544
4,493
0
2,147
14,971
12,920
0
1,726
12,316
0
56,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,078
Gold Earned
45,464
500
Minions Killed
541
0
Camps Cleared
0
1,951,209
Distance Traveled
1,856,502
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,795
490
129
6
0
352,751
4
W
Cliodhna
11,438
572
118
6
0
484,633
0
W
Heimdallr
9,665
483
119
6
0
333,228
3
L
Nu Wa
8,825
441
98
5
0
357,164
7
L
Hun Batz
10,351
518
130
7
0
411,649
4
W
Cu Chulainn
10,033
502
114
6
0
367,789
0
W
Cthulhu
10,779
539
45
2
0
405,319
0
W
Chang'e
10,163
508
104
5
0
360,240
1
L
Cliodhna
7,646
382
55
3
0
368,258
1
L
Sun Wukong
8,847
442
129
6
0
366,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role