Player Matchup

Cthulhu
Cthulhu
A lvl 999 God
Cthulhu
Level 159
God Stats
5W - 0L
1,724 SR
Queue Stats
35W - 19L
1,701 Elo+
Party 2
Scylla
Scylla
ChicknMastrFlx
Scylla
Level 125
God Stats
1W - 0L
1,356 SR
Queue Stats
2W - 1L
1,338 Elo+
Party 2
Heimdallr
Heimdallr
Legoblazer
Heimdallr
Level 148
God Stats
1W - 0L
1,718 SR
Queue Stats
26W - 20L
1,659 Elo+
Party 2
Guan Yu
Guan Yu
LofiDva
Guan Yu
Level 29
God Stats
2W - 0L
1,818 SR
Queue Stats
8W - 5L
1,871 Elo+
Party 2
Team Averages
Level 115
1,654 SR
1,642 Elo+

VS

Team Averages
Level 66
1,450 SR
1,473 Elo+
Nu Wa
Nu Wa
UnfrozenKing
Nu Wa
Level 43
God Stats
1W - 1L
1,566 SR
Queue Stats
2W - 6L
1,394 Elo+
Party 1
Erlang Shen
Erlang Shen
bottledpa1n
Erlang Shen
Level 55
God Stats
0W - 1L
1,645 SR
Queue Stats
2W - 5L
1,394 Elo+
Party 1
Heimdallr
Heimdallr
monstermage49
Heimdallr
Level 37
God Stats
0W - 1L
1,075 SR
Queue Stats
2W - 6L
1,394 Elo+
Party 1
Mulan
Mulan
sageofepics
Mulan
Level 127
God Stats
5W - 4L
1,515 SR
Queue Stats
15W - 13L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
5 / 2 / 9
8,604
956
6,840
10,597
12,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
9 / 0 / 6
9,411
1,046
10,073
6,374
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Legoblazer
Heimdallr
14
5 / 5 / 9
8,862
985
9,330
8,987
3,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
LofiDva
Guan Yu
13
3 / 3 / 7
8,228
914
6,932
8,859
10,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
7,510
834
5,899
7,822
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
bottledpa1n
Erlang Shen
12
1 / 5 / 4
7,024
780
5,961
11,387
5,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
monstermage49
Heimdallr
12
0 / 7 / 5
7,129
792
3,494
8,962
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 5 / 0
7,443
827
7,990
12,315
6,867
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
22
Kills
10
10
Deaths
22
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
2
9
4.75
W
9
0
6
12
W
Heimdallr
Legoblazer
Heimdallr
5
5
9
1.9
W
Guan Yu
LofiDva
Guan Yu
3
3
7
2.17
L
4
5
1
0.9
L
Erlang Shen
bottledpa1n
Erlang Shen
1
5
4
0.6
L
Heimdallr
monstermage49
Heimdallr
0
7
5
0.36
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,175
Damage
23,344
34,817
Taken
40,486
28,896
Mitigated
17,943
6,437
Healing
5,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,840
579
518
621
10,597
12,722
206
2,769
7,828
18,502
0
W
10,073
1,858
0
1,745
6,374
2,227
1,715
794
5,580
29,724
0
W
Heimdallr
Legoblazer
Heimdallr
9,330
5,506
0
298
8,987
3,463
3,192
1,091
7,896
0
30,012
W
Guan Yu
LofiDva
Guan Yu
6,932
1,868
1,190
2,065
8,859
10,484
265
2,136
6,723
0
20,006
L
5,899
1,154
33
590
7,822
1,922
569
2,379
5,233
20,021
0
L
Erlang Shen
bottledpa1n
Erlang Shen
5,961
2,822
45
2,855
11,387
5,894
66
4,572
6,505
1,612
17,689
L
Heimdallr
monstermage49
Heimdallr
3,494
2,215
0
0
8,962
3,260
558
4,908
3,848
0
15,767
L
7,990
758
0
2,034
12,315
6,867
41
4,376
7,511
0
20,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,105
Gold Earned
29,106
146
Minions Killed
125
8
Camps Cleared
8
699,963
Distance Traveled
584,955
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,604
956
26
3
0
183,968
0
W
Scylla
9,411
1,046
49
5
2
169,082
1
W
Heimdallr
8,862
985
41
5
4
144,738
1
W
Guan Yu
8,228
914
30
3
2
202,175
5
L
Nu Wa
7,510
834
33
4
2
129,690
3
L
Erlang Shen
7,024
780
30
3
3
145,053
0
L
Heimdallr
7,129
792
32
4
0
159,623
0
L
Mulan
7,443
827
30
3
3
150,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role