Player Matchup

Olorun
Olorun
AngryFeeling
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,568 Elo+
Solo
Mercury
Mercury
Beauvais0
Mercury
Level 9
God Stats
9W - 5L
1,718 SR
Queue Stats
25W - 29L
1,506 Elo+
Party 1
Ares
Ares
CarlosMX014
Ares
Level 10
God Stats
2W - 3L
1,873 SR
Queue Stats
7W - 13L
1,498 Elo+
Solo
Bellona
Bellona
Fiery519
Bellona
Level 29
God Stats
7W - 7L
1,543 SR
Queue Stats
136W - 153L
1,465 Elo+
Solo
Charybdis
Charybdis
MaxTheBeare
Charybdis
Level 36
God Stats
1W - 1L
1,757 SR
Queue Stats
138W - 179L
1,369 Elo+
Party 1
Team Averages
Level 20
1,678 SR
1,481 Elo+

VS

Team Averages
Level 16
1,390 SR
1,514 Elo+
Ymir
Ymir
AxXeEllTx
Ymir
Level 12
God Stats
1W - 2L
1,190 SR
Queue Stats
16W - 17L
1,513 Elo+
Solo
King Arthur
King Arthur
EvilerMite22474
King Arthur
Level 5
God Stats
2W - 1L
1,484 SR
Queue Stats
14W - 11L
1,518 Elo+
Solo
Neith
Neith
HOOKEDonHICKS12
Neith
Level 21
God Stats
2W - 0L
1,555 SR
Queue Stats
9W - 5L
1,588 Elo+
Solo
Thor
Thor
central_parris
Thor
Level 24
God Stats
2W - 2L
1,310 SR
Queue Stats
64W - 70L
1,442 Elo+
Solo
Vulcan
Vulcan
elmataancianos
Vulcan
Level 18
God Stats
6W - 7L
1,412 SR
Queue Stats
46W - 37L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 9 / 4
7,674
451
7,937
18,123
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Beauvais0
Mercury
9
0 / 12 / 3
6,492
382
3,681
16,184
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 13 / 6
6,709
395
3,319
17,538
10,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Fiery519
Bellona
14
11 / 5 / 1
9,855
580
16,197
19,169
20,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
MaxTheBeare
Charybdis
13
0 / 11 / 3
7,600
447
3,455
13,811
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
12 / 1 / 17
10,773
634
12,567
14,201
10,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
EvilerMite22474
King Arthur
17
7 / 3 / 12
10,280
605
10,363
12,098
8,831
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
14 / 0 / 4
11,489
676
12,457
8,324
3,074
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
8 / 5 / 12
9,434
555
9,177
13,113
6,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
9 / 4 / 13
10,071
592
21,628
10,233
4,730
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
108
13
Kills
50
50
Deaths
13
17
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Olorun
2
9
4
0.44
W
Ymir
12
1
17
20.5
L
Mercury
Beauvais0
Mercury
0
12
3
0.13
L
0
13
6
0.23
W
King Arthur
EvilerMite22474
King Arthur
7
3
12
4.33
L
Bellona
Fiery519
Bellona
11
5
1
2.3
W
14
0
4
16
L
Charybdis
MaxTheBeare
Charybdis
0
11
3
0.14
W
8
5
12
2.8
W
9
4
13
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,589
Damage
66,192
84,825
Taken
57,969
42,650
Mitigated
32,966
12,963
Healing
14,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
7,937
4,079
420
6,608
18,123
6,028
28
10,867
7,256
33,283
0
W
Ymir
12,567
3,491
0
3,074
14,201
10,172
435
4,362
9,839
48,555
0
L
Mercury
Beauvais0
Mercury
3,681
2,771
0
1,297
16,184
3,932
0
5,634
10,550
0
30,271
L
3,319
346
0
54
17,538
10,023
0
10,749
6,789
19,574
1,111
W
King Arthur
EvilerMite22474
King Arthur
10,363
1,079
0
1,470
12,098
8,831
460
2,653
9,445
12,142
50,957
L
Bellona
Fiery519
Bellona
16,197
3,684
107
1,651
19,169
20,108
430
7,502
11,667
10,540
33,804
W
12,457
7,181
0
5,313
8,324
3,074
3,975
387
7,937
0
88,754
L
Charybdis
MaxTheBeare
Charybdis
3,455
2,097
0
2,826
13,811
2,559
418
1,491
12,320
0
43,787
W
9,177
3,237
0
3,319
13,113
6,159
432
4,105
9,008
0
46,457
W
21,628
9,512
0
1,821
10,233
4,730
569
3,588
6,645
59,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,330
Gold Earned
52,047
284
Minions Killed
515
0
Camps Cleared
0
1,367,433
Distance Traveled
1,562,731
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,674
451
44
3
0
257,368
3
W
Ymir
10,773
634
93
5
0
322,411
3
L
Mercury
6,492
382
49
3
0
272,405
0
L
Ares
6,709
395
51
3
0
263,781
5
W
King Arthur
10,280
605
116
7
0
318,128
3
L
Bellona
9,855
580
72
4
0
308,872
2
W
Neith
11,489
676
148
9
0
330,982
2
L
Charybdis
7,600
447
68
4
0
265,007
1
W
Thor
9,434
555
72
4
0
275,123
1
W
Vulcan
10,071
592
86
5
0
316,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role