Player Matchup

Zeus
Zeus
Evox1
Zeus
Level 87
God Stats
38W - 44L
1,461 SR
Queue Stats
319W - 506L
1,381 Elo+
Solo
Sol
Sol
Giovanne39
Sol
Level 51
God Stats
38W - 28L
1,500 SR
Queue Stats
488W - 552L
1,357 Elo+
Solo
Heimdallr
Heimdallr
Smelling Cap
Heimdallr
Level 46
God Stats
4W - 3L
1,581 SR
Queue Stats
139W - 206L
1,306 Elo+
Solo
Thor
Thor
TheKillerCrow15
Thor
Level 160
God Stats
7W - 2L
1,835 SR
Queue Stats
193W - 209L
1,304 Elo+
Solo
Athena
Athena
wornpoem
Athena
Level 87
God Stats
1W - 2L
1,533 SR
Queue Stats
154W - 209L
1,313 Elo+
Solo
Team Averages
Level 86
1,582 SR
1,332 Elo+

VS

Team Averages
Level 67
1,537 SR
1,298 Elo+
Izanami
Izanami
FluffaloBill
Izanami
Level 82
God Stats
4W - 12L
1,626 SR
Queue Stats
59W - 87L
1,351 Elo+
Solo
Ah Puch
Ah Puch
Taiyrn
Ah Puch
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,252 Elo+
Solo
Olorun
Olorun
Wiz_KhalifaTGkk
Olorun
Level 74
God Stats
6W - 3L
1,556 SR
Queue Stats
37W - 34L
1,307 Elo+
Solo
Bellona
Bellona
pending_forever1
Bellona
Level 96
God Stats
47W - 51L
1,502 SR
Queue Stats
335W - 418L
1,327 Elo+
Solo
Mercury
Mercury
xXthiagoelproXx0
Mercury
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 63L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Evox1
Zeus
14
1 / 4 / 0
9,480
451
5,079
9,935
5,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 3
9,915
472
8,819
14,484
5,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Smelling Cap
Heimdallr
14
2 / 8 / 2
8,767
417
11,024
16,842
6,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 2 / 3
10,247
488
12,097
15,022
7,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
wornpoem
Athena
13
1 / 3 / 4
8,966
427
3,913
15,046
15,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FluffaloBill
Izanami
18
5 / 1 / 5
11,890
566
12,366
12,971
4,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Taiyrn
Ah Puch
14
3 / 5 / 7
10,451
498
9,052
10,288
2,141
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 1 / 5
12,750
607
16,814
17,375
6,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 2 / 1
12,100
576
7,880
13,159
13,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 4 / 2
10,706
510
5,531
17,404
4,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
12
Kills
23
23
Deaths
13
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
Evox1
Zeus
1
4
0
0.25
W
Izanami
FluffaloBill
Izanami
5
1
5
7.5
L
2
6
3
0.58
L
Heimdallr
Smelling Cap
Heimdallr
2
8
2
0.38
W
Ah Puch
Taiyrn
Ah Puch
3
5
7
1.3
L
6
2
3
3.75
W
7
1
5
9.5
W
4
2
1
2.25
L
Athena
wornpoem
Athena
1
3
4
1
W
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,932
Damage
51,643
71,329
Taken
71,197
40,413
Mitigated
32,125
16,252
Healing
28,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Evox1
Zeus
5,079
963
0
1,677
9,935
5,037
1,171
1,181
8,754
58,180
0
W
Izanami
FluffaloBill
Izanami
12,366
8,288
233
4,189
12,971
4,950
5,085
2,741
10,230
0
93,258
L
8,819
1,177
0
5,344
14,484
5,736
1,316
8,000
6,484
54,014
4,970
L
Heimdallr
Smelling Cap
Heimdallr
11,024
6,001
0
4,683
16,842
6,476
718
7,015
9,827
0
62,357
W
Ah Puch
Taiyrn
Ah Puch
9,052
1,630
0
647
10,288
2,141
216
1,921
8,367
34,457
0
L
12,097
2,046
0
2,888
15,022
7,462
0
5,959
9,063
0
70,939
W
16,814
7,909
737
13,001
17,375
6,256
5,854
5,655
11,720
91,822
0
W
7,880
628
0
3,578
13,159
13,822
806
4,752
8,407
15,008
54,453
L
Athena
wornpoem
Athena
3,913
930
0
1,660
15,046
15,702
256
5,143
9,903
26,398
0
W
5,531
2,634
0
6,536
17,404
4,956
0
4,707
12,697
0
73,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,375
Gold Earned
57,897
499
Minions Killed
616
0
Camps Cleared
0
1,821,449
Distance Traveled
2,024,889
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,480
451
115
5
0
323,180
2
W
Izanami
11,890
566
145
7
0
414,939
9
L
Sol
9,915
472
123
6
0
342,628
0
L
Heimdallr
8,767
417
97
5
0
338,794
0
W
Ah Puch
10,451
498
53
3
0
273,656
0
L
Thor
10,247
488
114
5
0
386,375
0
W
Olorun
12,750
607
166
8
0
401,816
3
W
Bellona
12,100
576
157
7
0
472,694
4
L
Athena
8,966
427
50
2
0
430,472
1
W
Mercury
10,706
510
95
5
0
461,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role