Player Matchup

Odin
Odin
Diamond V
Ken Andretti
Odin
Diamond V
Level 156
God Stats
30W - 9L
1,726 SR
Queue Stats
236W - 197L
2,067 MMR
Party 2
Sol
Sol
Platinum IV
LOTGBIRD
Sol
Platinum IV
Level 125
God Stats
105W - 93L
1,584 SR
Queue Stats
175W - 215L
1,829 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
RamJet1
Kuzenbo
Diamond V
Level 160
God Stats
24W - 17L
1,624 SR
Queue Stats
236W - 197L
2,067 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,645 SR
1,987 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,598 SR
1,886 MMR
Fafnir
Fafnir
Gold V
Albee113
Fafnir
Gold V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,632 MMR
Party 1
Achilles
Achilles
Gold I
MrPsicosis1358
Achilles
Gold I
Level 100
God Stats
2W - 2L
1,698 SR
Queue Stats
30W - 34L
1,876 MMR
Party 1
Scylla
Scylla
Platinum II
Prison Spit
Scylla
Platinum II
Level 155
God Stats
1W - 2L
1,597 SR
Queue Stats
79W - 68L
2,148 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 8
11,387
712
11,680
18,256
16,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
8 / 2 / 5
12,289
768
28,184
13,841
4,363
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
RamJet1
Kuzenbo
13
0 / 1 / 8
9,856
616
8,972
13,156
17,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
GilgameshFenrirArtioAthenaPersephone

VS

Bans
GebKhepriThothGaneshaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Albee113
Fafnir
13
4 / 4 / 2
10,250
641
8,092
20,406
23,590
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
11
0 / 6 / 4
8,902
556
10,123
22,231
15,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
13
1 / 4 / 3
9,445
590
15,011
14,752
5,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
5
6
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Albee113
Fafnir
4
4
2
1.25
W
6
3
8
3.33
W
8
2
5
5.25
L
Achilles
0
6
4
0.33
L
Scylla
1
4
3
0.63
W
Kuzenbo
RamJet1
Kuzenbo
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,836
Damage
33,226
45,253
Taken
57,389
38,026
Mitigated
45,032
11,611
Healing
8,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Albee113
Fafnir
8,092
1,686
0
3,074
20,406
23,590
0
14,759
5,647
23,888
0
W
11,680
2,513
0
2,460
18,256
16,539
138
7,129
10,238
576
29,121
W
28,184
7,237
0
7,904
13,841
4,363
3,031
8,706
4,606
68,777
0
L
Achilles
10,123
2,208
0
2,674
22,231
15,915
0
12,450
9,781
5,583
24,885
L
Scylla
15,011
1,380
0
3,129
14,752
5,527
0
10,647
4,105
49,980
0
W
Kuzenbo
RamJet1
Kuzenbo
8,972
3,582
0
1,247
13,156
17,124
26
7,704
4,832
35,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
28,597
186
Minions Killed
156
11
Camps Cleared
4
918,991
Distance Traveled
865,883
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,250
641
23
1
0
293,093
4
W
Odin
11,387
712
40
3
6
328,014
4
W
Sol
12,289
768
97
6
2
292,556
0
L
Achilles
8,902
556
45
3
0
296,160
0
L
Scylla
9,445
590
88
6
4
276,630
3
W
Kuzenbo
9,856
616
49
3
3
298,421
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role