Player Matchup

Cthulhu
Cthulhu
Oparoax
Cthulhu
Level 26
God Stats
7W - 3L
1,671 SR
Queue Stats
95W - 99L
1,551 Elo+
Party 1
Neith
Neith
TheCrudNation
Neith
Level 100
God Stats
24W - 24L
1,491 SR
Queue Stats
337W - 382L
1,523 Elo+
Party 1
Sol
Sol
coldOpposite
Sol
Level 67
God Stats
1W - 0L
1,615 SR
Queue Stats
20W - 21L
1,461 Elo+
Party 1
Team Averages
Level 64
1,592 SR
1,512 Elo+

VS

Team Averages
Level 88
1,467 SR
1,515 Elo+
Fenrir
Fenrir
AngelMiguelYP
Fenrir
Level 119
God Stats
7W - 12L
1,478 SR
Queue Stats
83W - 99L
1,423 Elo+
Solo
The Morrigan
The Morrigan
elmatahebo
The Morrigan
Level 105
God Stats
0W - 3L
1,422 SR
Queue Stats
149W - 146L
1,529 Elo+
Solo
Ymir
Ymir
lgthelegolas
Ymir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Oparoax
Cthulhu
12
3 / 3 / 8
9,461
788
5,184
13,276
16,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
8 / 1 / 8
9,922
827
10,304
9,850
3,918
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 3 / 10
9,265
772
10,285
6,924
2,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 4
7,696
641
5,252
14,362
6,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
elmatahebo
The Morrigan
13
5 / 5 / 2
9,139
762
7,738
5,458
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 3 / 7
7,628
636
1,899
10,894
9,439
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
16
Kills
7
7
Deaths
17
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
Cthulhu
Oparoax
Cthulhu
3
3
8
2.33
W
8
1
8
12
W
5
3
10
3.33
L
The Morrigan
elmatahebo
The Morrigan
5
5
2
1.2
L
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,773
Damage
14,889
30,050
Taken
30,714
23,106
Mitigated
17,934
8,927
Healing
3,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,252
876
307
1,377
14,362
6,633
0
5,266
9,096
0
14,975
W
Cthulhu
Oparoax
Cthulhu
5,184
181
68
1,958
13,276
16,428
115
3,259
9,784
26,616
0
W
10,304
3,904
512
4,872
9,850
3,918
1,428
3,662
6,022
0
53,701
W
10,285
3,576
0
1,517
6,924
2,760
1,564
1,697
5,135
27,302
2,140
L
The Morrigan
elmatahebo
The Morrigan
7,738
553
156
250
5,458
1,862
0
3,262
2,164
38,344
3,363
L
1,899
171
260
973
10,894
9,439
0
6,272
4,622
8,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,648
Gold Earned
24,463
143
Minions Killed
96
7
Camps Cleared
2
646,929
Distance Traveled
639,614
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,696
641
16
1
0
209,398
4
W
Cthulhu
9,461
788
28
2
2
223,384
3
W
Neith
9,922
827
69
6
5
219,680
4
W
Sol
9,265
772
46
4
0
203,865
1
L
The Morrigan
9,139
762
62
5
2
202,335
3
L
Ymir
7,628
636
18
2
0
227,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role