Player Matchup

Ah Puch
Ah Puch
CELSOLALOLA
Ah Puch
Level 56
God Stats
1W - 2L
1,431 SR
Queue Stats
133W - 225L
1,359 Elo+
Party 1
Kuzenbo
Kuzenbo
Sardeli
Kuzenbo
Level 65
God Stats
16W - 21L
1,477 SR
Queue Stats
122W - 248L
1,364 Elo+
Party 1
Arachne
Arachne
guguissimo
Arachne
Level 47
God Stats
3W - 21L
1,065 SR
Queue Stats
85W - 213L
1,373 Elo+
Party 1
Chronos
Chronos
isabelissima
Chronos
Level 64
God Stats
15W - 15L
1,407 SR
Queue Stats
207W - 341L
1,467 Elo+
Party 1
Hou Yi
Hou Yi
luixo0
Hou Yi
Level 46
God Stats
4W - 3L
1,717 SR
Queue Stats
123W - 188L
1,421 Elo+
Party 1
Team Averages
Level 56
1,419 SR
1,397 Elo+

VS

Team Averages
Level 124
1,580 SR
1,495 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Elpibe_CABJ
Ullr
Level 75
God Stats
45W - 67L
1,378 SR
Queue Stats
153W - 203L
1,401 Elo+
Solo
Horus
Horus
Exials
Horus
Level 157
God Stats
2W - 0L
1,743 SR
Queue Stats
78W - 71L
1,631 Elo+
Party 2
Hera
Hera
ThePhantoms
Hera
Level 123
God Stats
2W - 1L
1,744 SR
Queue Stats
238W - 247L
1,478 Elo+
Party 2
Thanatos
Thanatos
XxEduardoTheKill
Thanatos
Level 107
God Stats
30W - 30L
1,537 SR
Queue Stats
734W - 722L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CELSOLALOLA
Ah Puch
12
1 / 10 / 3
7,869
437
6,103
13,061
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Sardeli
Kuzenbo
13
3 / 4 / 6
9,145
508
9,359
14,186
13,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
guguissimo
Arachne
14
1 / 4 / 5
8,483
471
4,234
14,094
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
isabelissima
Chronos
11
0 / 9 / 2
7,058
392
6,486
12,750
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
luixo0
Hou Yi
17
8 / 4 / 0
10,452
581
10,036
13,198
3,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
7 / 2 / 6
10,039
558
12,852
14,294
9,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 3 / 5
8,694
483
5,468
9,975
3,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Horus
Exials
Horus
13
1 / 2 / 13
9,076
504
6,278
16,522
15,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

15
7 / 2 / 5
10,158
564
11,017
9,221
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
13 / 4 / 2
10,380
577
15,584
13,150
6,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
13
Kills
31
31
Deaths
13
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
2
6
5
L
Ah Puch
CELSOLALOLA
Ah Puch
1
10
3
0.25
W
3
3
5
1.83
W
Horus
Exials
Horus
1
2
13
3.75
L
Kuzenbo
Sardeli
Kuzenbo
3
4
6
1.5
W
7
2
5
4.75
W
13
4
2
3.5
L
Arachne
guguissimo
Arachne
1
4
5
0.88
L
Chronos
isabelissima
Chronos
0
9
2
0.11
L
Hou Yi
luixo0
Hou Yi
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,218
Damage
51,199
67,289
Taken
63,162
28,804
Mitigated
38,403
13,460
Healing
28,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,852
4,261
897
5,535
14,294
9,168
3,403
6,319
7,949
48,751
12,868
L
Ah Puch
CELSOLALOLA
Ah Puch
6,103
344
0
2,438
13,061
2,860
244
4,675
8,098
30,205
0
W
5,468
2,282
0
2,349
9,975
3,787
1,105
1,389
8,586
0
53,194
W
Horus
Exials
Horus
6,278
2,571
3,834
4,564
16,522
15,679
405
5,073
11,211
0
27,708
L
Kuzenbo
Sardeli
Kuzenbo
9,359
3,044
152
2,340
14,186
13,802
128
4,431
9,691
28,418
0
W
11,017
2,385
0
1,236
9,221
3,254
1,885
5,017
3,852
59,807
0
W
15,584
4,220
0
9,742
13,150
6,515
0
2,790
10,216
0
55,486
L
Arachne
guguissimo
Arachne
4,234
2,954
0
3,503
14,094
4,871
807
4,310
9,664
0
45,874
L
Chronos
isabelissima
Chronos
6,486
2,462
359
2,090
12,750
3,876
0
7,796
4,888
33,237
4,132
L
Hou Yi
luixo0
Hou Yi
10,036
6,774
0
2,578
13,198
3,395
0
540
12,634
0
75,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,007
Gold Earned
48,347
337
Minions Killed
476
0
Camps Cleared
0
1,597,065
Distance Traveled
1,596,730
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,039
558
127
7
0
280,817
3
L
Ah Puch
7,869
437
53
3
0
268,030
4
W
Ullr
8,694
483
88
5
0
326,804
1
W
Horus
9,076
504
38
2
0
314,927
2
L
Kuzenbo
9,145
508
35
2
0
357,394
5
W
Hera
10,158
564
130
7
0
296,353
5
W
Thanatos
10,380
577
93
5
0
377,829
2
L
Arachne
8,483
471
80
4
0
361,834
2
L
Chronos
7,058
392
56
3
0
306,638
2
L
Hou Yi
10,452
581
113
6
0
303,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role