Player Matchup

Cupid
Cupid
KingTipodiss
Cupid
Level 17
God Stats
2W - 1L
1,621 SR
Queue Stats
19W - 4L
1,808 Elo+
Party 2
Anubis
Anubis
TanglingPrawn64
Anubis
Level 45
God Stats
3W - 1L
1,743 SR
Queue Stats
28W - 6L
1,810 Elo+
Party 2
Sobek
Sobek
WarrTurtle
Sobek
Level 53
God Stats
1W - 1L
1,556 SR
Queue Stats
37W - 9L
1,757 Elo+
Party 2
Team Averages
Level 38
1,640 SR
1,792 Elo+

VS

Team Averages
Level 69
1,896 SR
1,651 Elo+
Baron Samedi
Baron Samedi
FatpcofBacon
Baron Samedi
Level 29
God Stats
64W - 15L
2,112 SR
Queue Stats
115W - 47L
1,636 Elo+
Party 1
Chaac
Chaac
KingClosThaKid
Chaac
Level 29
God Stats
29W - 29L
1,582 SR
Queue Stats
39W - 53L
1,408 Elo+
Solo
Guan Yu
Guan Yu
the robbler
Guan Yu
Level 149
God Stats
185W - 50L
1,992 SR
Queue Stats
381W - 157L
1,909 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 7
10,306
736
12,514
17,939
6,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 11 / 5
10,326
738
15,835
15,971
7,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
13
3 / 8 / 7
10,021
716
9,352
23,913
27,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FatpcofBacon
Baron Samedi
16
8 / 5 / 16
12,722
909
23,667
17,517
8,784
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
7 / 4 / 7
10,876
777
12,262
16,383
7,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
the robbler
Guan Yu
16
10 / 2 / 11
11,569
826
12,613
18,377
18,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
11
Kills
25
25
Deaths
11
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
FatpcofBacon
Baron Samedi
8
5
16
3.2
W
7
4
7
2.63
L
3
6
7
1.08
L
5
11
5
0.68
L
Sobek
3
8
7
0.81
W
Guan Yu
the robbler
Guan Yu
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,701
Damage
48,542
57,823
Taken
52,277
40,958
Mitigated
34,986
12,920
Healing
25,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
FatpcofBacon
Baron Samedi
23,667
3,364
5,226
6,809
17,517
8,784
1,612
9,693
7,824
51,593
0
W
12,262
1,609
386
4,898
16,383
7,844
1,112
9,171
7,212
0
37,682
L
12,514
7,502
295
4,249
17,939
6,250
900
8,420
9,519
0
37,030
L
15,835
389
0
3,376
15,971
7,498
518
6,580
9,391
33,137
0
L
Sobek
9,352
1,196
0
5,000
23,913
27,210
28
12,304
11,609
17,328
0
W
Guan Yu
the robbler
Guan Yu
12,613
1,213
3,092
5,329
18,377
18,358
774
6,895
11,482
7,319
25,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,653
Gold Earned
35,167
118
Minions Killed
148
2
Camps Cleared
9
633,451
Distance Traveled
734,102
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,722
909
58
4
4
211,421
5
W
Chaac
10,876
777
51
4
2
246,943
2
L
Cupid
10,306
736
60
4
0
221,325
2
L
Anubis
10,326
738
45
3
1
187,527
3
L
Sobek
10,021
716
13
1
1
224,599
2
W
Guan Yu
11,569
826
39
3
3
275,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role