Player Matchup

Amaterasu
Amaterasu
TASK Noise
Amaterasu
Level 7
God Stats
3W - 6L
1,415 SR
Queue Stats
7W - 15L
1,161 Elo+
Party 2
Tiamat
Tiamat
Wolfy472330
Tiamat
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 52L
1,461 Elo+
Party 2
Fenrir
Fenrir
xGiux4065
Fenrir
Level 15
God Stats
1W - 4L
1,523 SR
Queue Stats
21W - 36L
1,220 Elo+
Solo
Team Averages
Level 21
1,479 SR
1,281 Elo+

VS

Team Averages
Level 40
1,564 SR
1,372 Elo+
Cthulhu
Cthulhu
ABYSS_131
Cthulhu
Level 25
God Stats
4W - 0L
1,780 SR
Queue Stats
29W - 18L
1,434 Elo+
Party 1
Set
Set
KLUB_Scrubttv
Set
Level 67
God Stats
9W - 12L
1,511 SR
Queue Stats
79W - 68L
1,488 Elo+
Party 1
Hades
Hades
colglazier737
Hades
Level 28
God Stats
8W - 14L
1,403 SR
Queue Stats
137W - 199L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
TASK Noise
Amaterasu
11
2 / 6 / 2
7,486
624
4,127
11,764
6,564
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
11
3 / 5 / 2
8,081
673
7,294
7,709
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
xGiux4065
Fenrir
10
1 / 8 / 4
7,435
620
3,603
12,791
8,907
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ABYSS_131
Cthulhu
13
6 / 1 / 8
9,332
778
9,405
10,153
8,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
9 / 4 / 8
9,758
813
9,248
9,497
6,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 1 / 12
9,109
759
8,415
9,457
4,942
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
19
19
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ABYSS_131
Cthulhu
6
1
8
10
W
9
4
8
3.25
L
Amaterasu
TASK Noise
Amaterasu
2
6
2
0.5
L
Tiamat
3
5
2
0.8
W
4
1
12
10
L
Fenrir
xGiux4065
Fenrir
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,024
Damage
27,068
32,264
Taken
29,107
20,114
Mitigated
19,772
2,782
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ABYSS_131
Cthulhu
9,405
201
0
3,178
10,153
8,728
373
3,533
6,258
25,303
0
W
9,248
4,551
0
1,804
9,497
6,102
996
1,568
7,805
0
35,098
L
Amaterasu
TASK Noise
Amaterasu
4,127
786
0
2,031
11,764
6,564
0
7,418
3,880
0
11,612
L
Tiamat
7,294
582
0
634
7,709
4,643
0
4,900
2,518
21,021
0
W
8,415
371
852
3,791
9,457
4,942
539
2,150
7,109
29,668
0
L
Fenrir
xGiux4065
Fenrir
3,603
805
0
117
12,791
8,907
0
5,200
7,233
0
12,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,002
Gold Earned
28,199
72
Minions Killed
129
3
Camps Cleared
6
562,794
Distance Traveled
639,792
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,332
778
31
3
0
239,924
0
W
Set
9,758
813
46
4
4
196,914
0
L
Amaterasu
7,486
624
12
1
0
182,470
1
L
Tiamat
8,081
673
39
3
2
199,394
0
W
Hades
9,109
759
52
4
2
202,954
0
L
Fenrir
7,435
620
21
2
1
180,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role