Player Matchup

Hercules
Hercules
Gold V
Cond0g
Hercules
Gold V
Level 128
God Stats
7W - 5L
1,254 SR
Queue Stats
95W - 98L
1,139 MMR
Party 1
Fenrir
Fenrir
Silver I
Nuzlex
Fenrir
Silver I
Level 105
God Stats
2W - 2L
1,657 SR
Queue Stats
150W - 158L
1,136 MMR
Solo
Set
Set
Silver I
eltennyer
Set
Silver I
Level 57
God Stats
7W - 5L
1,621 SR
Queue Stats
55W - 70L
1,195 MMR
Solo
Olorun
Olorun
Gold IV
oceanicharvest
Olorun
Gold IV
Level 119
God Stats
2W - 1L
1,563 SR
Queue Stats
296W - 310L
1,181 MMR
Solo
Geb
Geb
Silver I
xMattwoo
Geb
Silver I
Level 54
God Stats
10W - 10L
1,666 SR
Queue Stats
169W - 160L
1,245 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 93
1,552 SR
1,179 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,536 SR
1,331 MMR
Raijin
Raijin
Silver III
 
Raijin
Silver III
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
 
Tsukuyomi
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
ManOWar2Red
Ymir
Gold V
Level 128
God Stats
14W - 19L
1,499 SR
Queue Stats
565W - 567L
1,209 MMR
Solo
Heimdallr
Heimdallr
Silver I
NBDxBOONE23
Heimdallr
Silver I
Level 107
God Stats
10W - 6L
1,550 SR
Queue Stats
361W - 358L
1,220 MMR
Solo
Mulan
Mulan
Silver II
SyerdX
Mulan
Silver II
Level 127
God Stats
0W - 1L
1,629 SR
Queue Stats
14W - 23L
1,226 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cond0g
Hercules
15
2 / 0 / 4
10,189
566
6,955
12,177
15,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Nuzlex
Fenrir
17
6 / 1 / 8
11,290
627
9,715
13,895
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
7 / 4 / 6
11,563
642
14,786
13,244
7,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
9 / 1 / 5
11,605
645
13,722
11,703
9,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 2 / 15
10,329
574
4,660
17,628
18,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TerraGilgameshOdinAthenaSol

VS

Bans
Morgan Le FayPersephoneLokiIzanamiHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
4 / 6 / 0
8,352
464
7,568
15,209
5,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
 
Tsukuyomi
12
3 / 5 / 3
7,983
444
8,038
11,319
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 3
6,976
388
2,675
9,444
5,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
NBDxBOONE23
Heimdallr
13
0 / 7 / 1
8,177
454
6,429
16,690
7,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
SyerdX
Mulan
10
0 / 5 / 0
6,953
386
5,200
13,073
9,296
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
26
Kills
7
8
Deaths
26
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
6
0
0.67
L
Tsukuyomi
 
Tsukuyomi
3
5
3
0.9
W
Hercules
Cond0g
Hercules
2
0
4
4
L
0
3
3
0.5
L
Heimdallr
NBDxBOONE23
Heimdallr
0
7
1
0.07
W
Fenrir
Nuzlex
Fenrir
6
1
8
10
L
Mulan
SyerdX
Mulan
0
5
0
0
W
7
4
6
2.5
W
9
1
5
11.5
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,838
Damage
29,910
68,647
Taken
65,735
56,413
Mitigated
31,079
36,603
Healing
11,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,568
670
72
2,522
15,209
5,973
0
2,776
12,384
50,191
0
L
Tsukuyomi
 
Tsukuyomi
8,038
1,539
0
3,158
11,319
3,560
0
2,801
8,481
0
48,521
W
Hercules
Cond0g
Hercules
6,955
2,135
0
8,931
12,177
15,537
1,276
1,485
10,620
0
47,380
L
2,675
1,021
0
1,248
9,444
5,099
0
2,575
6,869
12,545
0
L
Heimdallr
NBDxBOONE23
Heimdallr
6,429
2,916
0
3,369
16,690
7,151
0
6,266
10,374
0
59,670
W
Fenrir
Nuzlex
Fenrir
9,715
3,425
0
8,528
13,895
5,332
4,736
4,418
9,282
0
73,613
L
Mulan
SyerdX
Mulan
5,200
681
0
1,483
13,073
9,296
0
2,249
10,092
0
32,370
W
14,786
6,404
0
2,118
13,244
7,652
2,169
2,425
10,603
0
74,491
W
13,722
7,562
1,557
8,558
11,703
9,511
7,784
2,638
8,942
72,468
8,417
W
4,660
920
0
6,911
17,628
18,381
598
3,129
14,323
13,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,976
Gold Earned
38,441
476
Minions Killed
380
0
Camps Cleared
0
1,836,498
Distance Traveled
1,416,596
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,352
464
101
6
0
292,079
2
L
Tsukuyomi
7,983
444
94
5
0
299,460
1
W
Hercules
10,189
566
89
5
0
339,907
4
L
Ymir
6,976
388
21
1
0
264,449
1
L
Heimdallr
8,177
454
96
5
0
305,930
5
W
Fenrir
11,290
627
132
7
0
416,861
2
L
Mulan
6,953
386
68
4
0
254,678
5
W
Set
11,563
642
124
7
0
371,887
1
W
Olorun
11,605
645
121
7
0
364,509
9
W
Geb
10,329
574
10
1
0
343,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role